Project Zomboid

Project Zomboid

[B42] Knox Event Expanded NPC mod [alpha v0.2.30]
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Update: Jun 6 @ 1:44pm

Patch 0.2.30
This patch requires an update to the class files.
  • Fix the player occasionally teleporting 1 - 2 squares, even when not moving.
  • Try to fix all the crashes during procedural generation due to invalid item definitions.
  • (Hopefully) fix npcs sitting in each others' lap when resting on furniture e.g. chairs.
  • Try to fix UI scaling for some of the onscreen elements.
  • Add confirmation button for the "Remove"-button in the Npc overview.
  • Fix UI bug where zones would be deleted even if you press the "Cancel"-button.
  • Add possibility to configure all hotkeys.
  • Separate npc friendly fire to its own hotkey (i.e. not Toggle Safety).
  • Add tooltips for the friendly fire toggle and the NPC overview button.

Update: May 21 @ 3:00pm

Patch 0.2.29
This patch requires an update to the class files.
  • Improve known survivor safehouses rendering by adding an explanatory text.
  • Fix npcs and players not being able to attack each other at all.
  • Reduce overall NPC hunger rate with 40%.

Update: May 20 @ 3:31pm

Patch 0.2.28
This patch requires an update to the class files.
  • Update for 42.8.0.
  • Add fix for running out of space in the save buffer for npcs. This should hopefully address the issues with npcs not saving between sessions. If you still have issues with this, try reducing the numbe
    r of npcs and/or increase memory available to PZ.
  • Fix player safehouse becoming invisible on world map when using isometric view.
  • Make NpcOverview separate between npcs in your group and safehouse.
  • Add QoL feature that allows you to copy npc job priorities and schedules between npcs.
  • Make it possible to talk to npcs even if they are trying to fulfill a need e.g. if they are hungry.
  • Fix setting correct z coordinate for dump corpse zones, dumping food containers, and guard areas.
  • Fix calculation for how the area selector selects its area, so that it matches what is shown to the player.
  • Fix spouse creator getting some lua errors when using some functions e.g. toggling stubble.
  • Fix issue where npcs continue playing munching sound even after finishing eating.
  • Update DE translations (Credit to @SIMD)

Update: Apr 22 @ 11:19am

Patch 0.2.27
This patch requires an update to the class files.
  • Fix some cases where if the npcs try to eat e.g. fruit, it will be mistaken for the canned food variant and be replaced with an opened canned food.
  • Fix npcs being stuck and not being able to attack after failing to rack their gun.
  • Fix npcs being able to eat while sitting.
  • Fix npcs sitting down in wrong direction.
  • Fix npcs becoming stuck sitting down and unable to sit back up.
  • Make npcs let go of corpses if they enter combat.
  • Adjust npc model when sitting in cars, so they don't clip through the roof (Still WIP, but an improvement in most cases).

Update: Apr 16 @ 7:51pm

Patch 0.2.26
This patch requires an update to the class files.
  • Add npc job priority help/legend.
  • Improve escape behavior by reusing calculations of safe direction used when backpedaling. This should make npcs run away in weird directions less frequent.
  • Actually fix CTD that happens when npc is trying to sit down.
  • Fix resting action so that npcs stop stuttering when sitting.
  • Optimize npc targetting to make it faster.
  • Redesign scavenging and metaverse movement for better performance and less stuttering.
  • Improve eating so that npcs open cans and jars instead of "eating the jar".
  • Fix some logic issues with eating.
  • Fix npcs aiming over their target(s) when backpedaling.
  • Make npcs start backpedaling earlier when shooting (within 3 squares distance).
  • Fix npc aim logic that makes sure that npcs don't start shooting before the gun is actually aimed at their intended target.
  • Fix npcs who have previously seen a target trying to shoot them through walls.
  • Make npcs more careful with executions - only approach to execute if there are no zombies within 6 squares of them.
  • Fix using the married trait when remaking your character after dying.
  • Set spouse npc's profession to "unemployed", so the "Check Stats" debug utility works.
  • Make hostile npcs trigger (some) music events.
  • Make npcs not dump all of their inventory when in metaverse.

Update: Apr 7 @ 11:13am

Patch 0.2.25
This patch requires an update to the class files.
  • Update to 42.7.0.
  • Change "Placing npcs" to "Placing npc groups" during procedural generation to make it more clear what is happening.
  • Fix npcs stopping in place for 2 seconds after reattaching their weapon.
  • (Hopefully) fix crash when npcs tries to sit down on furniture.
  • (Hopefully) fix crash when npcs tries to get up from furniture.
  • Fix exception spam when npc tries to sit down on inaccesible furniture.
  • Fix spouses getting a new forename generated when spawning.
  • Add ATRO compatibility - attacking npcs will now follow the same rules with ATRO as KEE vanilla.
  • Seeing your spouse die will now make you very sad.
  • Update PTBR translation (credit to @NopOYes)

Update: Mar 31 @ 12:59pm

Patch 0.2.24
This patch requires an update to the class files.
  • Implement spawning with spouse - Select the "Married" trait during character creation and design your spouse's appearance, just like you do your own character.
  • Make it possible to hit npcs with vehicles. It follows the same logic as other attacks i.e. a non-aggressive npc can only be hit if friendly fire is on.
  • "Open Npc inventory" option will now also show the npc's backpack, if they have one equipped.
  • Make npcs able to attach weapons.
  • Redesign equipping weapons - You can now attach weapons and set which one is preferred.
  • Make npcs put away their weapons when they are out of combat.
  • Properly remove friendly targets from hit list e.g. when shooting, so that actual targets are hit properly.
  • Make npcs scan behind them when backpedaling in order to avoid backing into e.g. walls.
  • Fix bug where npcs climbing walls in north or east would become stuck.
  • Fix rare crash when npcs in metaverse sit down and are phased in.
  • Improve pathfinding when npcs walk to water sources.
  • Fix looping behavior where npcs would loot and eat the same item over and over again.
  • Make npcs be able to read books and magazines. Getting skill xp bonuses is not implemented yet, but they will learn recipes.
  • Make npcs able to rest by sitting on furniture.
  • Make npcs able to watch TV (and get experience from e.g. skill VHSes).
  • Update ES translation (credit to @Choko)

Update: Mar 24 @ 12:04pm

Patch 0.2.23
This patch requires an update to the class files.
  • Update for patch 42.6.0
  • Let npcs check all containers inside the kitchen area for food (not just fridge and freezer).
  • Fix issue where npcs could become stuck in a loop where they loot the same item over and never become fed.
  • Fix issue where npcs eating in the metaverse could get errors because of lua scripts trying to run on the wrong thread.
  • Add backup system for player groups - if a player group fails to load, a backup will be created in the save directory.
  • Make npcs ignore movement penalty when shooting.
  • Give npcs an invisible +3 aiming skill when shooting.
  • Make npcs ignore moodles penalty when shooting.

Update: Mar 23 @ 5:44am

Patch 0.2.22
This patch requires an update to the class files.
  • Update for patch 42.5.1.
  • Check if world map instance exists before trying to clear the new safehouse off the map.
  • Make npcs finding food behavior use the kitchen area if close to the safehouse.
  • Fix some bugs where safehouse npcs would become stuck returning from scavenging, depending on which chunks were loaded.
  • Redesign zone assignments completely - Zone selection now uses the new system for animal zones, causing it to overall look way less janky. This new system also supports creating multiple zones for most zone types as well as allowing for selection of zones that are not ground level.
  • Improve corpse dumping so that npcs don't ignore corpses as often.
  • Add initial implementation of the "Organize" task. Right now, the npcs will only take logs from chop trees areas and place them in the storage zone.
  • Add initial implementaion of npcs washing themselves. Assign a wash area and they will try to wash themselves with water from that area. This is still WIP and they do get stuck sometimes, so it's recommended to lead them to e.g. a sink inside the wash area using the "Stay" command.
  • (Hopefully) fix occasional crash when shooting at the same time as a npc.
  • Update RU translations (Credit to @xylewood).

Update: Mar 11 @ 2:31pm

Patch 0.2.21
This patch requires an update to the class files.
  • Update for patch 42.5.0.
  • Add npc portrait to dialogue window.
  • Fix issue where bullets would miss all zombies during the zombie death animation.
  • Give the dialogue window a proper background.
  • Add dialogue option for asking how the npc is doing (if they are infected). Please keep in mind that they might lie to you.
  • Make npcs handle bandaging of lacerations properly.
  • Properly cap relationship to 100.
  • Make guarding npcs patrol in a random direction.
  • Make guarding npcs pick their starting guard direction randomly.
  • Make guarding npcs use square allocator i.e. they will not guard on same square anymore.
  • Make resting npcs use square allocator instead of periodically checking if resting square is occupied.
  • (Hopefully) fix resting npcs moving around and never actually resting.
  • Update ES translation (Credit to @Choko)