Project Zomboid

Project Zomboid

[B42] Knox Event Expanded NPC mod [alpha v0.2.32]
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Update: Jan 22 @ 12:33pm

Patch 0.2.12
This patch requires an update to the class files.
  • Update for patch 42.1.0.
  • Fix the text for "Set" button in the Area selector (for e.g. guard area).
  • Fix bug with using controller together with the npc inventory UI.
  • Fix bug in bandit preset where they could select invalid items.
  • Fix bug where meta npcs kept as spares for migration events fails to save due to the buffer being too small.
  • Fix bug where npcs make objects in the world e.g. light switches, not be clickable.
  • (Hopefully) fix spammy IsoFallingClothing print by limiting helmets to only be able to fall off when a npc is not in metaverse.
  • Remove private area since it doesn't do anything.
  • Add cleaning (still WIP, not using cleaning supplies).
  • Rewrite how job assignments work in preparations for RW job mangement system.
  • Rearrange the safehouse area buttons so they look a bit nicer.
  • Add possibility to set a storage area and kitchen. Perishable food will be put in fridge inside of kitchen, non-perishable food will be put in other containers in the kitchen, and remaining items will be put on the ground in the center of the storage area.

Update: Jan 16 @ 11:02am

Patch 0.2.11
This patch requires an update to the class files.
  • Add npc overview button with icon under the friendly fire icon. This can be used as an easier way to access the NPC overview window.
  • Use the npc icon to show the npc inventory container in the loot window.
  • Make inventory auto-open without the need to move.
  • Reduce the number of actions that can be done in npc inventory to eliminate e.g. duplications/bunch of weird states that are error prone.
  • Make TVs unable to contact survivors.
  • Prevent building stories from occuring in npc safehouses (at least on first spawn).
  • Make npcs only stomp when using guns.
  • Introduce target "allocation" for executions, so multiple npcs don't try to execute the same target.
  • Make sure that soldiers added xp is converted into actual levels.
  • Add DE translation (Credit to @XxDeathCorexX).
  • Update ES translation (Credit to @Choko).
  • Fix some misnamed translations (Credit to @Choko for finding it).

Update: Jan 12 @ 6:29am

Patch 0.2.10
This patch requires an update to the class files.
  • New attempt at fixing all npcs being women. You will need to reset your world npcs by going to the save directory and removing map_npcs.bin and map_metanpcs.bin.
  • Add new NPC overview window with a new design that prepares for RW style job system in the future.
  • Make it possible to have npcs in safehouse and in group, allowing you to exceed the previous limit of 8 npcs to some degree. The group limit of 8 npcs in your group that you have direct control over is still in place and will not be increased.
  • Make npcs help out if another member in their group is being targeted by a zombie.
  • Try to fix npcs targetting in basements.
  • Fix npcs getting double ID cards in the inventory when spawning.
  • Fix npc skill gains showing up for the player.
  • Fix bug where npcs couldn't open windows.
  • Fix behavior for npcs entering and looting buildings without player assistance.
  • Fix bug where the player cannot recruit their old npcs after dying.
  • Make the area selector for various safehouse areas hide the NPC overview, to make selection easier.
  • Update RU translation (Credit to @xylewood)
  • Update ES translation (Credit to @Choko)

Update: Jan 9 @ 11:59pm

Patch 0.2.9
This patch requires an update to the class files.
  • (Hopefully) fix npc genders getting mixed up.
  • Fix a bug where if you replace the npcs' backpacks and ask them to loot, you will get tons of errors.
  • Remove original medical check that is meant for players and adapt it to use with npcs.
  • Add medical check behavior so that npcs stay still when you try to medical check them.
  • Make npcs scavenging/looting in the metaverse roll using the real loot tables. This means npcs can now find non-vanilla items when looting.
  • Give procedurally generated npcs initial xp in strength and fitness, so they start at the same default as players.
  • Fix npc vs npc/player combat so that they actually approach each other.
  • Make npcs vaulting fences in combat more reliable.
  • Display class files version in case it doesn't match instead of lua version, to make it less confusing.
  • Fix bug with loot category selection outside of the world map.
  • Add the possibility for npcs to dump their loot while in the metaverse into a virtual container.
  • Scale npc movement in metaverse with game speed.
  • Fix minor bug where the player's username is shown twice when going near a car.
  • (Try to) fix aggressiveness and fight/retreat UI element width for larger resolutions.
  • Fix bug where military checkpoint autoclearing causes zombies to turn into creepy shadows.
  • Fix npc auto unstuck when they are being phased in from the metaverse.
  • Update ES translations (Credit to @Choko)

Update: Jan 7 @ 10:37pm

Patch 0.2.8
This patch requires an update to the class files.
  • Fix compatibility with CJ Lore-friendly vanilla expansion mod.
  • Make npcs approach more often when targetted by zombies.
  • Make npcs try to avoid zombies more often by reducing the range for which they are considered dangerous.
  • Improve npcs swinging normally when they are trying to execute knocked down zombies.
  • Improve handling of edge cases where npcs are more surrounded by zombies.
  • Fix attack on ground smash sound.
  • Fix flickering for the area selector for e.g. corpse clearing, chopping trees etc.
  • Remove dungarees/overalls from survivor npc preset since they are not equipped properly.
  • Make npcs in group show up on world map.
  • Fix and re-enable scavenging
  • Add ES translation (Credit to @Choko)

Update: Jan 6 @ 6:05am

Patch 0.2.7
This patch requires an update to the class files.
  • Make npcs not murder all animals they can see when set to aggressive.
  • Fix asking npcs to join group not working when respawning after dying.
  • Fix moodles wiggling when npcs shoot.
  • Make unlimited ammo cheat not apply to npcs as well.
  • Improve version handling - most notably, make it possible to load into the game even with classes not installed.
  • Improve execution logic - Npcs will still be conservative when to execute if there are more zombies around, but they should hit the downed zombie's head more accurately.
  • Improve npc backpedaling behavior - Npcs will now consider more than one zombie when backpedaling, opting to backpedal away in the direction with the least zombies.
  • Make sure npcs don't spawn inside the player's spawning house.
  • Disable thermoregulator for npcs
  • Try to fix various UI components' widths and positions for 4K monitors.

Update: Jan 4 @ 1:49pm

Patch 0.2.6
This patch requires an update to the class files.
  • Prepend Knox Event version to the game version in the bottom right corner. It will also inform you if you need to update.
  • Limit number of npcs in player group to 8.
  • Make the NPC Overview window slightly bigger, so it can contain all npcs.
  • Fix bug where npcs don't leave group after dying.
  • Make npcs close doors after themselves.
  • Fix PTBR translation encoding.
  • Fix some lua errors that can happen due to npc meta events.
  • Make loot category selection only show if any npcs are selected, both in the world map view and the npc overlay.
  • Make curfew enforcement default on in sandbox vars.
  • Fix the game hanging when loading into a save without the mod after playing another save with the mod enabled.
  • Fix performance issue where npcs where spawned in at a 1600 square distance instead of 50.
  • Turn player friendly fire protection on by default.
  • Rename security area to private area.

Update: Jan 3 @ 6:25am

Patch 0.2.5
This patch requires an update to the class files.
  • Switch to using a modified version of the Sainte-Laguë method when assigning safehouses after procedural generation. This will make sure that all areas of the map is populated according to the zombie density, with an additional weight for the player spawn to make the world feel less empty.
  • Fix npc aiming direction when using melee weapons/bare hands.
  • Fix npcs' aiming delay calculation so they become more accurate.
  • Add sandbox vars for scaling damage to npcs, to make them easier to kill.
  • Fix the reticle appearing when npcs shoot and the player is aiming with a melee weapon.
  • Fix bug where the game would crash over and over again if the class files are installed, but the mod itself is disabled.
  • Automatically clear the Louisville checkpoint of zombies, so the soldiers don't become overwhelmed when they are loaded in (basic implementation, better solution will come later).
  • Make npcs melee when an enemy gets to close and the npc is using a gun.
  • (Hopefully) make store events not happen inside of claimed safehouses.
  • Fix NPC XP gains.
  • Disable NPC boredom and stress.
  • Fix NPC movement speed.
  • Fix getWeatherPenalty on invalid square.
  • Reduce sandbox var max number of npcs in the world to 5000.
  • Fix (some) moodles wiggling when npcs attack.
  • Make it possible to hide your character's name (use the option under "Multiplayer" in Options).
  • Add PTBR translation (credit to @RexTollBar)
  • Misc optimizations.

Update: Jan 2 @ 9:03am

Patch 0.2.4 hotfix
  • Fix gun spawn rate (90% -> 5%)

Update: Jan 2 @ 6:16am

Patch 0.2.4
This patch requires an update to the class files.
  • Disable npc muscle strain to make combat more consistent (for now)
  • Fix bug in the survivor npc preset where 50% of npcs were given guns instead of 5%.
  • Disable hunger until scavenging is fixed
  • Buff npc climb over walls/fences success chance
  • Add new method to find npcs - Get a walkie talkie and right-click on it in your inventory, then select "Contact nearby surviviors". If any survivors are nearby, their safehouse will be marked on the map and they will answer with directions on 90MHz.