Project Zomboid

Project Zomboid

[B42] Knox Event Expanded NPC mod [alpha v0.2.27]
1,859 kommentarer
Mugen 2. maj kl. 16:15 
There's any way to bath/clean blood from my npcs?
Štěpán Jelínek 2. maj kl. 16:15 
how many ammo they got?! this mod is cool i lekte it but i hate when i spawn and there is that one kid with gun whos is shooting to your house again and again i wanted wait but after ten minutes of instant shooting i had to gave up so again HOW MANY AMMO THEY GOT!
Hex: Catboys 2. maj kl. 15:31 
lmao im gonna make a list of mods that were made because the devs take 5 years to update the game
Hunterr 2. maj kl. 13:23 
I want this npc mod but more advanced cause i dont want bandits spawning INSIDE my base like in the bandits mod if it is bigger.
ALL2 2. maj kl. 4:06 
@magic you can
magic 1. maj kl. 7:07 
Can I spawn These npc with Debug Mode ?
嘟嘟嘟 1. maj kl. 4:06 
When wild npcs don't have food, they will go everywhere to try to find something to eat. While if you chat to them they don't have any response.
Maple 1. maj kl. 3:14 
i feel like this mod we be perfect if it had a day one style to it as well where npcs team up to survive the intital days and so on also does this work with the bandits/day one mod
Slobodskoy 30. apr. kl. 15:17 
" I copy the player0_npcs, map_npcs and map_metanpcs from my backup to the active safe folder, that way I restore everything. I think not all three files are actually necessary but that works out."
@mad-rooly, thanks you for this tip
mad-rooky 30. apr. kl. 14:57 
@ Mincemeister in earlier versions you could just reload the safe after respawn and you were taking control of the old safehouse and group again on loading. But it seems right now its not working any more, at least for me, the entire group just disappears. Last time I even saw one of them entering the basement when I came back but then no one could be found.
I make a copy of the safe game folder when I got bitten, just happened again because of the issue with npc stopping shooting, shortly before I decide to die, and after respawning I copy the player0_npcs, map_npcs and map_metanpcs from my backup to the active safe folder, that way I restore everything. I think not all three files are actually necessary but that works out.
RememberReach6 30. apr. kl. 14:35 
Yo will quests eventually be added?
Odyssey 30. apr. kl. 9:10 
NPCs are getting stuck in the middle of the path when I put them to "organize" and won't drop the logs in the storage area! does anyone know why?
30. apr. kl. 0:08 
hopefully the issues regarding the map icons and the bug with trying to converse with npcs to join your group gets fixed
jipped 29. apr. kl. 19:55 
Could use some optimizing to npc behavior and tactics. I understand your road map and goals. As a fan/supporter/player of the mod, we all look forward to your updates. Thank you
SWEEPER 29. apr. kl. 18:46 
Worked fine in the beginning. Now, they just stand there, sometimes all of them on one spot
Mincemeister 29. apr. kl. 16:24 
How do i Re-join a group after forming one with the npcs? when I came back to speak to them as a re-spawn, i only had dialogue to ask him to join, in which he responded he can't leave his wife and beat me to death with a baseball bat.. :D

looking for the other to join the existing group i made as another character.
Shaggoth (Ищезаяц) 29. apr. kl. 11:27 
those are pretty different mods. i doubt their factions can see each other. at best they count all unknown npc as players or straight ignore
black 29. apr. kl. 2:56 
I've noticed that even though this mod can be installed with Bandits, the NPCs from this mod don't seem to attack the naturally occurring NPCs from Bandits

But at the same time, the NPCs from this mod are able to attack the NPCs from week one:steamfacepalm:
Dreven 28. apr. kl. 17:58 
Hi. Thanks for the mod, but there is one problem. NPC allies with ranged weapons have the strangest combat tactics. They literally do not react to the enemy until he comes within a radius of 2-3 meters. NPC opponents (for example, military or bandits) howl well with crowds of zombies and start shooting at them long before they get close. I try to fight against the military, because I can't handle it myself, but my allies lose dry, despite the best weapon skills and equipment. From all other sides, this is a cool mod and I love playing with it, the updates that you make bring a lot of cool changes. It would probably also be worth attaching a wallet (including bitcoin), I'm going to work soon and would like to support you
The Goblin Slayer 28. apr. kl. 8:29 
I been trying this mod out more. I like it, I like where it's going. I still experience lag, errors, and crashes. It seems many of the features for me don't work yet, like changing jobs. It's a good start, keep working on it. People who think it doesn't work need to read the installation guide, because it explains you need to replace files to get it to work. It's not a finished mod, and the author explains that I think it shows promise. So keep up the work man. There are obviously some issue but, it's expected to me. It still needs more optimization, it tends to lag during dialog, when bandits, and military show up. I think this mod adds a lot to the game but still needs a lot of work. So have some patience if you try it.
Gimbo 27. apr. kl. 16:05 
the npcs recognize the plates for food from the mod Serving Plates: Make your plates useful for Build 42 ?
Gimbo 27. apr. kl. 15:58 
ehy but the hostile npcs when they shoot at u, they have infinite ammos or not?
Jayp1eTTV 27. apr. kl. 12:50 
Won't show up in mods for me ingame, just me?
mad-rooky 27. apr. kl. 10:26 
A bit of general feedback for 0.2.27.
2 things are the most annoying in this version: handling of food (very annoying) and the unreliable use of fire arms (not a deal breaker but secondary melee could fix it which could also allow the use of ammo).
The npc still dont scavange for frozen stuff when ordered. But I find rotten food in normal containers in NPC homes. And its unclear to me how to provide food for them without messing up my kitchen order. They keep wandering off despite the plenty of food i provide for them in a separate custom kitchen zone and when i try to give them some they dont stop and keep looking at places that have been looted. a huge pain in the rear...
hadestempest66 27. apr. kl. 5:47 
@tkywune yes, it is
tkywune 26. apr. kl. 23:30 
@RAZGUL its not compatable
Rick_Revolver_ 26. apr. kl. 21:48 
Anyone else having a problem with Tsar's and Knox event conflicting after the Damn Library update? All of a sudden I cannot see my Econoline Van's Dashboard lol
WettestCascade 25. apr. kl. 21:49 
I figured out why my npc were wondering off, i think its because of food/water. Why do they need so much of it? i fill up a container worth of food and they go through it like theyre starving 24/7.
RAZGUL 25. apr. kl. 10:24 
Compatible with Bandits NPC mod?
Tag 24. apr. kl. 13:32 
lol I swear I read advice given is to have this mod load last, generally it shouldn't matter unless the mods is inherently related, as in, trying to run 2 NPC or two gun mods or two car packs, conflict carnage.

just sometimes, in very small cases, GUI game element get taken and patched over, so whether its a mod loaded before or after, it will struggle to find original data and cause mismatches during play.

Yeah, so weird.
Sithe124 24. apr. kl. 1:26 
@Tag Soooo funny thing is I managed to get it sorted out. It was apparently some load order conflict. I was goofy and had it at the bottom. Put This mod up at the very top and all issues resolved themselves :)
Linben 23. apr. kl. 17:05 
yo. so I've updated until most recent patch (Apr. 23) - thing is I still can't help the NPCs with their wounds, and my NPC waifu is still having difficulties taking care of her wounds.

basically any NPC does this; once they're wounded, they won't change bandages when they're sitting on a chair, resting. and their wounds never heal. I think my wife survived the infection cuz she got bit and she said she's "feeling fine" after a few days of being bit, but the four wounds she had are still there. the first 3 which are minor lacerations and scratches never gets dirty, but the bitten left hand still gets dirty from time to time, and when it does when she's resting, she bugs out - doesn't move an inch from the chair, cannot be brought out into missions (unless I move away from the block and she teleports to the vehicle), and lets the wound bleed, depleting her HP. I just want my companions in the best condition they could as the horde night will come in a week or 2 ingame time. :<
SolarMaximum 23. apr. kl. 15:55 
hey i love the mod basically a must for me now.. but there is something that bothers me is that even when walking npcs lag a little too much behind me so i have to stop for them to catch up or keep turning back to check if they're not being shewed on by a zed. how about implementing a feature akin to RE4 remake in where Leon can tell Ashley to stick close to him or keep the distance, this would make keeping npcs alive during hectic zombie clearing and travelling much better.
Tag 23. apr. kl. 12:11 
I would highly recommend starting a new save, although it will work on an old save, but to be 100% everything has loaded correctly without any errors, start fresh, you will also see a slight change to to starting/loading screen when generating the world.

@Sithe124

700 mods - I am not surprised. Boot a new game with just this mod and see if problem still occurs, and then put in bugs thread. If it does not, it's not this mod causing issue.
Sithe124 23. apr. kl. 7:08 
Odd issue on my part but Im honestly impressed how well this mod has been running otherwise on my 700+ mod save..... The only issue I am struggling with is for some reason while my map is open I can't context click/right click on the map itself. It keeps selecting the world behind it (objects around my character sink, container, stove etc) Not sure why that is but its likely SOME conflict with something Anybody had similar issues?
Lazy Invincible General 22. apr. kl. 18:10 
yes you can add this mod mid-save and when you load the save up (assuming you installed properly) it will generate the NPCs
Strider 22. apr. kl. 13:53 
can this mod be added a week into a save?
andriosca 22. apr. kl. 13:07 
inventory can be accessed by pressing on your inventory, then another window on the right side will pop up
J2x0n 21. apr. kl. 22:12 
i cant access the npcs inventory i saw someone play this mod and they had the same problem
ManCee 21. apr. kl. 18:18 
Not sure if anyone else is encountering this issue, but I installed it and it worked fine yesterday, booted up my game today and the mod didn't load. I can just re-download and install the mod again but now the same NPCs are would be gone :( not sure why
MrHan 21. apr. kl. 0:39 
I Subscribed to the mod but i'm not seeing it in my downloads in the workshops mods file, so i can't follow the installation guide, is this a glitch or am i just dumb.
Ryman 20. apr. kl. 17:11 
my only complaint so far is that zombies somehow miraculously aggro me over NPCs. Even if they do not see me, or know where I am, they will suddenly lock onto me like heat seeking missiles and beeline straight to my location. An NPC was shooting a gun down the street from my base, and the zombies would go towards the sound, then suddenly divert their aggro to me instead of the NPC despite me just quietly sitting inside my base minding my business. So suddenly my base is being attacked and overwhelmed for no reason.
Shaggoth (Ищезаяц) 20. apr. kl. 9:59 
I've noticed npcs often sit on some chairs like in a very glichy way. Basically in the air, behind a chair, oriented in a wrong direction. So I assumed it's the same bug
Shaggoth (Ищезаяц) 20. apr. kl. 9:54 
So that's a vehicle bug?
Shaggoth (Ищезаяц) 20. apr. kl. 9:53 
😶
Mang_Go (Legion Go) 20. apr. kl. 3:11 
Shaggoth (Ищезаяц) use the patch from the mods you use if they have it

Naathaan182 not yet, 41 has it
Naathaan182 20. apr. kl. 2:24 
can this be used for multiplayer?
andriosca 19. apr. kl. 21:06 
i dont think there is any way, probably is conflicting with the npcs spawning with guns
ZloyAndrew 19. apr. kl. 20:50 
[CJ] Firearms | Lore-friendly vanilla expansion

the conflict with this mod prevents you from starting a new game, is there a way to make it compatible?
Shaggoth (Ищезаяц) 19. apr. kl. 11:55 
any way to hide them as passengers? they clip through some vehicles