RimWorld

RimWorld

2035 Armories - Arma 3 Weapons
138 kommentarer
Mr.Fresh 12 nov @ 5:51 
Hello Grahammertek, thx you for your work on your mods and required for this amount of time taking in account the fact jf authentic textures quality and Arma gun sounds. Wanted to ask about what I believe is a forgotten weapon even in Arma itself - SDAR underwater gun. Is it possible to implement it?
GrahammerTek  [skapare] 11 nov @ 17:04 
@mik0h1me - Will be possible next update, someone let me borrow his code to allow switching between color variants.
GrahammerTek  [skapare] 5 nov @ 11:33 
The sounds used here are all taken from their Arma 3 counterparts. I do agree that the M200 and the GM6 sound pretty bad, though. Might make a separate mod/setting to replace it sometime.
Winchi <Ꙃ> 5 nov @ 7:25 
Why m200 intervention sounds so awful? Is there any way replace it with gun sound from MW2?
By the way, your distsnt gun fire sound is best among from other gun packs.
mik0h1me 30 okt @ 2:09 
Any possibility to make an option to enable crafts for any color? or maybe to do this through ideology style system? Or maybe the ability to choose through configs what color type would be available through crafts?
YodelingArmadillo19 20 sep @ 14:30 
@delta29 not exactly the same but if you want an insurgent like colony check it vanilla expanded deserters, you may be interested.
GrahammerTek  [skapare] 18 sep @ 21:53 
For the people who were asking for the guns from the CDLCs, I've released them separately here: https://steamcommunity.com/sharedfiles/filedetails/?id=3570641984

@Panthercat64 - See above for the MXAR.
Delta29 18 sep @ 8:58 
might be a lost cause but is there a way to play Rimworld like Antistasi? a gamemode or ruleset?
Panthercat64 9 sep @ 23:02 
Tad Curious if you'll add the Expeditionary Force DLC variation of the MXAR's.
It would be neat to see a "Jack of all trades, master of none" version of the weapon. That... and they're kinda becoming a favorite of mine in game.

Either way, need to come back to tell you how happy I am for this mod existing. It's fricken awesome.
maddog_fr 26 aug @ 11:07 
Engage that rifleman 200 meters
Get in that Vehicle
Copy That
Roger
Negative
Negative
Negative
Roger
Contact Fast mover 500 Meters
Luscious 21 aug @ 0:12 
Man, 100 meters front! Kerry, engage that man!
Hero_Swe 7 aug @ 0:16 
Hope that Nerf doesn't affect CE users :P
qwe5n 3 aug @ 9:10 
(it can kill an Alpha thrumbo with 3 bursts, and a centipede with 1.5 bursts. for me that seems pretty broken xd)
qwe5n 3 aug @ 9:08 
Hi! The Navid LMG is completely broken. Its DPS is 60 (for example, miniguns DPS is 41,7, while it has WAY worse accuracy) and it has reliable accuracy. Please consider to rework it.
Svenska-räv 19 jul @ 12:23 
Do you plan on doing any of the CDLC Weapons? its fine if you aren't i'm just curious. it's cool either way.
MarcelineMaeEye 17 jul @ 13:24 
THERE'S AN ENEMY, MAN 100 METERS BEARING 2-4-5
Ronin 17 jul @ 13:09 
I love the look of this. I was looking at another mod that added modern military stuff but it seemed like it added every possible gun available. The amount of weapons in this mod is perfect, plenty to choose with variety from but not overwhelming amounts at all. I can also justify these weapons existing a bit more with my headcanon that humanity might send well send out cryosleep expeditions in 2035 with this sort of futuristic but not fully scifi weaponry.
VALT13L 17 jul @ 9:02 
subbed, liked and faved. THE DAKKA SHALL BE MINE
GrahammerTek  [skapare] 15 jul @ 21:07 
Because Arma 3
gnar 15 jul @ 20:14 
why not use the real names
GrahammerTek  [skapare] 15 jul @ 12:40 
They work fine together.
Raymund 15 jul @ 9:18 
i know this sounds like a dumb question but is it fully compatible with your 2.0 armory, or are there issues due to certain guns sharing the same names? im just curious
Delta29 11 jul @ 5:26 
finally Cpl. Kerry is lore accurate to the colony (he will be rushed down by a viking with a waraxe and killed)
GrahammerTek  [skapare] 3 jul @ 19:41 
Thank you
moo 3 jul @ 18:51 
This mod needs updating as VEF has updated the namespace. It's no longer VFECore
Svenska-räv 17 jun @ 18:21 
@GragammerTek - I Honestly feel that for naming conventions. it’s just how you formatted the pictures on the page even tho it doesn’t honestly really matter. Autism is tricky to have :/ makes me cling to things that shouldn’t really matter.

So i personally apologize for my actions if that upset and or annoyed you. Honestly really cool that you made this. You don’t see alot of mods based on arma out of arma…..
GrahammerTek  [skapare] 16 jun @ 21:43 
I'm aware that ACE3 is less strict than I am when it comes to the names, it just didn't feel right having a "SIG-556" chambered in a battle rifle caliber for instance, or an "MSBS Grot" chambered in a fictional caseless cartridge.
GrahammerTek  [skapare] 16 jun @ 21:36 
@Dewa - I didn't give real names to guns which were changed from their original calibers, with the real MG5 being chambered in 5.56/7.62 NATO, while in Arma it's chambered in an obscure heavy magnum cartridge. Or the Zafir being swtiched to 7.62mmR.

Also in the case of the Zafir, the description states that it's a chinese copy of an Israeli weapon, so I felt it was fictionalized enough to be distinct from the real gun.
Dewa 15 jun @ 23:53 
While not entirely 100% accurate, pretty sure the Zafir is heavily based off the Negev, and the Navid is also based off the MG5
GravitWry 4 jun @ 12:28 
@the lord's miracle Oh man, I sure do hope there aren't any mines here!
Leonard L. Church 21 maj @ 18:09 
Man 200 Meters Front Bering 285, 6 move 200 Meters front, 7 move to 125084.

This is cool as ♥♥♥♥ cant wait to ♥♥♥♥ with this, i love arma, just look at my hours
夏目時雨れ 15 maj @ 1:07 
Thank you for the RPG7 update!!
kentohun0 29 apr @ 7:48 
Would be really cool if you could make Arma 3 global mobilization Cold War Germany CDLC Vehicle mod
King George, The Third. 26 apr @ 18:15 
THE GREEN BACKS ARE COMING, THE AAF'S GONNA HIT THIS PLACE HARD!
Svenska-räv 19 apr @ 11:27 
Yo the Promet is a real gun its the FB MSBS Grot the bullpup variant oh and do you plan to add any of the CDLC weapons?
GrahammerTek  [skapare] 19 apr @ 1:11 
@RedDrake704 - It's an AK-15, In Arma 3 the developers named it the AK-12.
RedDrake704 18 apr @ 21:59 
Is the AK-12 using a 7.62? he uses 5.45
CSAT Basitin 10 apr @ 8:08 
Should I expect the Titan MPRL?
TheCommander 25 mar @ 13:13 
@GrahammerTek - Thank you good sir, you are my hero
General Michael 25 mar @ 6:25 
man, the only thing missing is proper Arma 3 Clothing for the pawns and it's all set.
GrahammerTek  [skapare] 25 mar @ 0:47 
@TheCommander - Yes I do, I meant to add them a while ago but never got around to it. Might do them this week if I'm not busy.
TheCommander 25 mar @ 0:26 
will you be adding a basic RPG-7 or RPG-42 as well? I'd love to see me some older launchers to really fit my rugged "political activist" faction in the desert :)
Nitsah 12 mar @ 9:14 
ah yes the cheesevid. The gun every ♥♥♥♥♥♥♥ uses on servers because it's overpowered and here to.
General Michael 8 mar @ 5:50 
ENEMY SPEC OPS - MAN - 200 METERS - IN FRONT OF US!
Luscious 7 mar @ 5:21 
Kerry, Engage that man!
BrGuardian 28 feb @ 14:17 
Unknown contact - Man - 300m - front
denchik4577 26 feb @ 12:12 
So disbalance mod....
Svenska-räv 15 feb @ 10:21 
Glad to see arma stuff get implemented theres not a lot of games that have mods related to arma which is a shame as i love arma (i have about 1,980 hours in arma…..i have to much spare time >.<)
Woozle 13 feb @ 20:56 
AAF chads rise up
ningmone22 11 feb @ 11:37 
I like those guns!u must build these art stuff very diligently.thank u so much!