RimWorld
2035 Armories - Arma 3 Weapons
133 件のコメント
bheaven11 9月20日 14時30分 
@delta29 not exactly the same but if you want an insurgent like colony check it vanilla expanded deserters, you may be interested.
GrahammerTek  [作成者] 9月18日 21時53分 
For the people who were asking for the guns from the CDLCs, I've released them separately here: https://steamcommunity.com/sharedfiles/filedetails/?id=3570641984

@Panthercat64 - See above for the MXAR.
Delta29 9月18日 8時58分 
might be a lost cause but is there a way to play Rimworld like Antistasi? a gamemode or ruleset?
Panthercat64 9月9日 23時02分 
Tad Curious if you'll add the Expeditionary Force DLC variation of the MXAR's.
It would be neat to see a "Jack of all trades, master of none" version of the weapon. That... and they're kinda becoming a favorite of mine in game.

Either way, need to come back to tell you how happy I am for this mod existing. It's fricken awesome.
maddog_fr 8月26日 11時07分 
Engage that rifleman 200 meters
Get in that Vehicle
Copy That
Roger
Negative
Negative
Negative
Roger
Contact Fast mover 500 Meters
Luscious 8月21日 0時12分 
Man, 100 meters front! Kerry, engage that man!
Hero_Swe 8月7日 0時16分 
Hope that Nerf doesn't affect CE users :P
qwe5n 8月3日 9時10分 
(it can kill an Alpha thrumbo with 3 bursts, and a centipede with 1.5 bursts. for me that seems pretty broken xd)
qwe5n 8月3日 9時08分 
Hi! The Navid LMG is completely broken. Its DPS is 60 (for example, miniguns DPS is 41,7, while it has WAY worse accuracy) and it has reliable accuracy. Please consider to rework it.
Svenska-räv 7月19日 12時23分 
Do you plan on doing any of the CDLC Weapons? its fine if you aren't i'm just curious. it's cool either way.
MarcelineMaeEye 7月17日 13時24分 
THERE'S AN ENEMY, MAN 100 METERS BEARING 2-4-5
Ronin 7月17日 13時09分 
I love the look of this. I was looking at another mod that added modern military stuff but it seemed like it added every possible gun available. The amount of weapons in this mod is perfect, plenty to choose with variety from but not overwhelming amounts at all. I can also justify these weapons existing a bit more with my headcanon that humanity might send well send out cryosleep expeditions in 2035 with this sort of futuristic but not fully scifi weaponry.
VALT13L 7月17日 9時02分 
subbed, liked and faved. THE DAKKA SHALL BE MINE
GrahammerTek  [作成者] 7月15日 21時07分 
Because Arma 3
gnar 7月15日 20時14分 
why not use the real names
GrahammerTek  [作成者] 7月15日 12時40分 
They work fine together.
Raymund 7月15日 9時18分 
i know this sounds like a dumb question but is it fully compatible with your 2.0 armory, or are there issues due to certain guns sharing the same names? im just curious
Delta29 7月11日 5時26分 
finally Cpl. Kerry is lore accurate to the colony (he will be rushed down by a viking with a waraxe and killed)
GrahammerTek  [作成者] 7月3日 19時41分 
Thank you
moo 7月3日 18時51分 
This mod needs updating as VEF has updated the namespace. It's no longer VFECore
Svenska-räv 6月17日 18時21分 
@GragammerTek - I Honestly feel that for naming conventions. it’s just how you formatted the pictures on the page even tho it doesn’t honestly really matter. Autism is tricky to have :/ makes me cling to things that shouldn’t really matter.

So i personally apologize for my actions if that upset and or annoyed you. Honestly really cool that you made this. You don’t see alot of mods based on arma out of arma…..
GrahammerTek  [作成者] 6月16日 21時43分 
I'm aware that ACE3 is less strict than I am when it comes to the names, it just didn't feel right having a "SIG-556" chambered in a battle rifle caliber for instance, or an "MSBS Grot" chambered in a fictional caseless cartridge.
GrahammerTek  [作成者] 6月16日 21時36分 
@Dewa - I didn't give real names to guns which were changed from their original calibers, with the real MG5 being chambered in 5.56/7.62 NATO, while in Arma it's chambered in an obscure heavy magnum cartridge. Or the Zafir being swtiched to 7.62mmR.

Also in the case of the Zafir, the description states that it's a chinese copy of an Israeli weapon, so I felt it was fictionalized enough to be distinct from the real gun.
Dewa 6月15日 23時53分 
While not entirely 100% accurate, pretty sure the Zafir is heavily based off the Negev, and the Navid is also based off the MG5
GravitWry 6月4日 12時28分 
@the lord's miracle Oh man, I sure do hope there aren't any mines here!
Leonard L. Church 5月21日 18時09分 
Man 200 Meters Front Bering 285, 6 move 200 Meters front, 7 move to 125084.

This is cool as fuck cant wait to fuck with this, i love arma, just look at my hours
Mr.7706 5月15日 1時07分 
Thank you for the RPG7 update!!
kentohun0 4月29日 7時48分 
Would be really cool if you could make Arma 3 global mobilization Cold War Germany CDLC Vehicle mod
King George, The Third. 4月26日 18時15分 
THE GREEN BACKS ARE COMING, THE AAF'S GONNA HIT THIS PLACE HARD!
Svenska-räv 4月19日 11時27分 
Yo the Promet is a real gun its the FB MSBS Grot the bullpup variant oh and do you plan to add any of the CDLC weapons?
GrahammerTek  [作成者] 4月19日 1時11分 
@RedDrake704 - It's an AK-15, In Arma 3 the developers named it the AK-12.
RedDrake704 4月18日 21時59分 
Is the AK-12 using a 7.62? he uses 5.45
CSAT Basitin 4月10日 8時08分 
Should I expect the Titan MPRL?
TheCommander 3月25日 13時13分 
@GrahammerTek - Thank you good sir, you are my hero
General Michael 3月25日 6時25分 
man, the only thing missing is proper Arma 3 Clothing for the pawns and it's all set.
GrahammerTek  [作成者] 3月25日 0時47分 
@TheCommander - Yes I do, I meant to add them a while ago but never got around to it. Might do them this week if I'm not busy.
TheCommander 3月25日 0時26分 
will you be adding a basic RPG-7 or RPG-42 as well? I'd love to see me some older launchers to really fit my rugged "political activist" faction in the desert :)
Nitsah 3月12日 9時14分 
ah yes the cheesevid. The gun every shitter uses on servers because it's overpowered and here to.
General Michael 3月8日 5時50分 
ENEMY SPEC OPS - MAN - 200 METERS - IN FRONT OF US!
Luscious 3月7日 5時21分 
Kerry, Engage that man!
BrGuardian 2月28日 14時17分 
Unknown contact - Man - 300m - front
denchik4577 2月26日 12時12分 
So disbalance mod....
Svenska-räv 2月15日 10時21分 
Glad to see arma stuff get implemented theres not a lot of games that have mods related to arma which is a shame as i love arma (i have about 1,980 hours in arma…..i have to much spare time >.<)
Woozle 2月13日 20時56分 
AAF chads rise up
ningmone22 2月11日 11時37分 
I like those guns!u must build these art stuff very diligently.thank u so much!
GrahammerTek  [作成者] 2月7日 15時05分 
First part is mostly personal preference, I like having a lot of variety condensed into one mod. Cherry Picker is encouraged, which reminds me I should add that back into my mod descriptions.

The rate of fire isn't something I can do much about since Rimworld determines that in ticks between shots, which doesn't have much flexibility. The results were calculated from a spreadsheet and rounded to the nearest whole number.

Static weapons will be included a separate mod.
Mihsan 2月7日 13時30分 
I liked ArmA, so I gave this mod a try. It was fine, quality was good, but in general it had some major problems, so I had to disable it.

First of all there is just too much stuff, it feels bloated. Different texture variants of the same weapon are pointless and in general I would prefer if this mod was split in parts (like one part for NATO weapons, another for CSAT, another for resistance, another for Livonia...). At some point had to cut some stuff with cherry picker mod and still it was too much.

My second main problem is that most weapons have the same rate of fire somehow. In ArmA it was obvious that MX SW and mk200 (just like MX and Katiba) are WILDLY different just from the fire rate alone. In this mod they are almost the same, so the whole point of having a lot different weapons is lost.

And also it lacks some static weapons.
CrispeOptryx 2月6日 16時56分 
@GrahammerTek - Thanks, just tested a few things, looks like the issue isnt appearing any longer. I'll keep you updated on any other bugs I encounter with this mod. Thanks for all your work! :mhwgood:
GrahammerTek  [作成者] 2月4日 14時40分 
@Abdulek - Sorry it took me a while to get to it, I've fixed the problem in the latest update. They can now be reloaded normally.

@YeeticusMcYeet CrispeOptryx - See if the update helped at all, since all the errors in the log that was sent were referring to the underbarrel weapons.
CrispeOptryx 2月4日 13時50分 
@GrahammerTek - Nope, been using 1.5