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So i personally apologize for my actions if that upset and or annoyed you. Honestly really cool that you made this. You don’t see alot of mods based on arma out of arma…..
Also in the case of the Zafir, the description states that it's a chinese copy of an Israeli weapon, so I felt it was fictionalized enough to be distinct from the real gun.
This is cool as fuck cant wait to fuck with this, i love arma, just look at my hours
The rate of fire isn't something I can do much about since Rimworld determines that in ticks between shots, which doesn't have much flexibility. The results were calculated from a spreadsheet and rounded to the nearest whole number.
Static weapons will be included a separate mod.
First of all there is just too much stuff, it feels bloated. Different texture variants of the same weapon are pointless and in general I would prefer if this mod was split in parts (like one part for NATO weapons, another for CSAT, another for resistance, another for Livonia...). At some point had to cut some stuff with cherry picker mod and still it was too much.
My second main problem is that most weapons have the same rate of fire somehow. In ArmA it was obvious that MX SW and mk200 (just like MX and Katiba) are WILDLY different just from the fire rate alone. In this mod they are almost the same, so the whole point of having a lot different weapons is lost.
And also it lacks some static weapons.
@YeeticusMcYeet CrispeOptryx - See if the update helped at all, since all the errors in the log that was sent were referring to the underbarrel weapons.
Was just getting a few error logs from what I think is associated with your this though. If you could help me maybe understand what is at least going on from my end that would be great!
Logs: https://imgur.com/a/lWitmfw