RimWorld

RimWorld

HELLDIVERS - Kepler Geneline [CE] [Test Version]
17 Comments
GVLT Oct 8 @ 5:44am 
I must say that this mod is the most fun I've got with combat in a large colony. Keep up the good work.
amaoto  [author] Aug 28 @ 3:42am 
I will, just finishing up Cyborgs textures. I might just re-release the mod with infographics as well.
Firebringer4 Aug 22 @ 2:51am 
1.6?
amefurashi Mar 24 @ 9:25am 
Thanks for the great mod and honest response
amaoto  [author] Mar 23 @ 5:23am 
@Rampager - The heavy-class bugs armor max armor is quite misleading lol
the listed armor on their stat card is highest armor, which is their legs, the main body has half of the actual values.
Its meant to be a faction that gives you at least a year to prepare. They're meant to swarm colonies. Theyre supposed to be easily kiteable but I could reduce their movespeed a bit if theyre too fast.
@amefurashi - Character Editor? Yes. Combat Extended? No, I made it with Combat Extended in mind
Rampager Mar 13 @ 4:00pm 
amazing mod and overall amazing work on the introduction of helldivers content to Rimworld, the only issue i find is that the heavy armour on the bugs seems to be way too strong. It's up to you but i feel like its severely disbalanced right now and bugs will probably roll over almost all colonies like a truck.

Unless that's your intention of course heh
amefurashi Feb 27 @ 4:17am 
Will it work without CE?
✯ Mangou Feb 4 @ 4:29pm 
absolute cinema
A6pamBURGER Jan 29 @ 7:15am 
one day, in the midgame, my settlement was attacked by terminids. I was happy because after adding the mod, for some reason the BUGS did not appear either on the global map or in raids. (I thought that something went wrong when adding the mod). I placed the pawns in positions and waited for a good battle! and after the bugs got to the killbox, I realized that I was absolutely not ready to meet them. tanks and are really very strong, a group of 14 colonists with fairly good weapons and turrets (with anti-tank ammunition), I destroyed only two, the rest went through the settlement like a skating rink. the settlement is destroyed! the mod is really cool! I haven’t felt such excitement and challenge for a long time (vanilla beetles are boring) :steamthumbsup:thanks to the author for his work! (I note that during the raid I also had the VFE:INSECTOIDS 2 mod installed, perhaps because of this the faction was not displayed)
cri2010ita Nov 3, 2024 @ 8:15am 
good mod cant wait for the cyborg
Vile Yeetle Sep 27, 2024 @ 9:42pm 
Thats a whole lota future Element-710
amaoto  [author] Sep 26, 2024 @ 9:06am 
None atm... as Im planning on basing the Cyborg faction on this mod
Same goes for the kepler bugs... Would need feedback on how they feel in-game for others. I can also consider suggestions if theyre not that hard to implement.
Flash Sep 26, 2024 @ 7:50am 
Nice!!! any date for that release? And for the Kepler Geneline, full release? Thanks a lot for your work.
amaoto  [author] Sep 26, 2024 @ 12:27am 
Cyborgs, yes... Not sure on the Illuminates as they have too much gimmicks that I can't implement on my own
Flash Sep 25, 2024 @ 3:42pm 
Any other faction is coming? you convert me to CE to play with your mod, just need more faction related
amaoto  [author] Sep 21, 2024 @ 10:57pm 
@ruesga The textures are nearly done, only missing the Warlord and IFV.
But the sound effects are giving me hell as I have to sift through 1000+ files and decide which ones to use.
Then there's the xml hell: I'm planning to use this mod as a template of sorts on how to make the other factions, so I'd really need feedback, specially on the heavy-class bugs.


Since there are no feedback from those who subbed, Im going to set this to public.
ruesga Sep 21, 2024 @ 4:37pm 
when the the bucket of bolts freedom hater