RimWorld
HELLDIVERS - Kepler Geneline [CE] [Test Version]
17 comentarii
GVLT 8 oct. la 5:44 
I must say that this mod is the most fun I've got with combat in a large colony. Keep up the good work.
amaoto  [autor] 28 aug. la 3:42 
I will, just finishing up Cyborgs textures. I might just re-release the mod with infographics as well.
Firebringer4 22 aug. la 2:51 
1.6?
amefurashi 24 mart. la 9:25 
Thanks for the great mod and honest response
amaoto  [autor] 23 mart. la 5:23 
@Rampager - The heavy-class bugs armor max armor is quite misleading lol
the listed armor on their stat card is highest armor, which is their legs, the main body has half of the actual values.
Its meant to be a faction that gives you at least a year to prepare. They're meant to swarm colonies. Theyre supposed to be easily kiteable but I could reduce their movespeed a bit if theyre too fast.
@amefurashi - Character Editor? Yes. Combat Extended? No, I made it with Combat Extended in mind
Rampager 13 mart. la 16:00 
amazing mod and overall amazing work on the introduction of helldivers content to Rimworld, the only issue i find is that the heavy armour on the bugs seems to be way too strong. It's up to you but i feel like its severely disbalanced right now and bugs will probably roll over almost all colonies like a truck.

Unless that's your intention of course heh
amefurashi 27 febr. la 4:17 
Will it work without CE?
✯ Mangou 4 febr. la 16:29 
absolute cinema
A6pamBURGER 29 ian. la 7:15 
one day, in the midgame, my settlement was attacked by terminids. I was happy because after adding the mod, for some reason the BUGS did not appear either on the global map or in raids. (I thought that something went wrong when adding the mod). I placed the pawns in positions and waited for a good battle! and after the bugs got to the killbox, I realized that I was absolutely not ready to meet them. tanks and are really very strong, a group of 14 colonists with fairly good weapons and turrets (with anti-tank ammunition), I destroyed only two, the rest went through the settlement like a skating rink. the settlement is destroyed! the mod is really cool! I haven’t felt such excitement and challenge for a long time (vanilla beetles are boring) :steamthumbsup:thanks to the author for his work! (I note that during the raid I also had the VFE:INSECTOIDS 2 mod installed, perhaps because of this the faction was not displayed)
cri2010ita 3 nov. 2024 la 8:15 
good mod cant wait for the cyborg
Vile Yeetle 27 sept. 2024 la 21:42 
Thats a whole lota future Element-710
amaoto  [autor] 26 sept. 2024 la 9:06 
None atm... as Im planning on basing the Cyborg faction on this mod
Same goes for the kepler bugs... Would need feedback on how they feel in-game for others. I can also consider suggestions if theyre not that hard to implement.
Flash 26 sept. 2024 la 7:50 
Nice!!! any date for that release? And for the Kepler Geneline, full release? Thanks a lot for your work.
amaoto  [autor] 26 sept. 2024 la 0:27 
Cyborgs, yes... Not sure on the Illuminates as they have too much gimmicks that I can't implement on my own
Flash 25 sept. 2024 la 15:42 
Any other faction is coming? you convert me to CE to play with your mod, just need more faction related
amaoto  [autor] 21 sept. 2024 la 22:57 
@ruesga The textures are nearly done, only missing the Warlord and IFV.
But the sound effects are giving me hell as I have to sift through 1000+ files and decide which ones to use.
Then there's the xml hell: I'm planning to use this mod as a template of sorts on how to make the other factions, so I'd really need feedback, specially on the heavy-class bugs.


Since there are no feedback from those who subbed, Im going to set this to public.
ruesga 21 sept. 2024 la 16:37 
when the the bucket of bolts freedom hater