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the listed armor on their stat card is highest armor, which is their legs, the main body has half of the actual values.
Its meant to be a faction that gives you at least a year to prepare. They're meant to swarm colonies. Theyre supposed to be easily kiteable but I could reduce their movespeed a bit if theyre too fast.
@amefurashi - Character Editor? Yes. Combat Extended? No, I made it with Combat Extended in mind
Unless that's your intention of course heh
Same goes for the kepler bugs... Would need feedback on how they feel in-game for others. I can also consider suggestions if theyre not that hard to implement.
But the sound effects are giving me hell as I have to sift through 1000+ files and decide which ones to use.
Then there's the xml hell: I'm planning to use this mod as a template of sorts on how to make the other factions, so I'd really need feedback, specially on the heavy-class bugs.
Since there are no feedback from those who subbed, Im going to set this to public.