DayZ
Mounts & Sights
118 Comments
Tantris Sep 18 @ 2:59pm 
ok, thanks!
Akol  [author] Sep 18 @ 2:55pm 
@Tantris, that optic isn't available. For more details, check out the Change Notes in version 0.0.9. I'll update the guide accordingly, thanks for the heads up.
Cline West Sep 18 @ 12:46pm 
Thank you
Tantris Sep 18 @ 11:55am 
Great mod!
One question - rails not compatible with marksman scope? At guide it listed in class names (like Akol_MosinMount_MK4Optic), but in game not work and not appear in admin panel
Akol  [author] Sep 18 @ 10:42am 
Hey @Cline West, both mods will work fine together, but there aren't any sGunplay config settings tied to the items in this mod. If you want to change the default settings, you'll either need to create a simple config mod or update an existing one to add the customizations you want.

Additional reference:
- https://simonvic.github.io/sUDE/tutorials/2/
- https://github.com/simonvic/sGunplay/blob/main/config.cpp
Cline West Sep 18 @ 10:21am 
Compatible with sGunplay?
Akol  [author] Sep 3 @ 12:34pm 
Known issue: OKP-77 hiding overlays (e.g. gas mask, NVGs, etc) while aiming down sights.
Akol  [author] Sep 3 @ 2:25am 
@Aelieus, I couldn't reproduce the issue, and the UPM has been out for 6 months without any complaints. It seems like the issue might be specific to your setup. Also, it’s possible that the issue only occurs under very specific conditions. If that’s the case, please help me by providing more details about it.
Aelieus Sep 2 @ 6:42pm 
CZ75 with the universal pistol mount crashes my server.
Akol  [author] Sep 2 @ 2:56am 
The mod has just been updated. Make sure to update your local mods. Using the official launcher is recommended (Mods > Right-click > Repair). Also, remind the server owners to update the mod if they haven't already.
Akol  [author] Sep 1 @ 12:55pm 
@Cpt. Sauna, I'm aware. That fix is shipping alongside with the fix to the previous report.
Cpt. Sauna Sep 1 @ 10:48am 
the new eotech optic shows the reticle even when no battery is being used. there is no difference between wether a battery is attached or not
Akol  [author] Aug 30 @ 1:28am 
@Cpt. Sauna, thank you for your report, I'll be addressing the issue soon. If there are further topics to discuss, you will know where to find me.
Cpt. Sauna Aug 30 @ 12:41am 
Great mod! Is Workshop Discussion only place for bug reports?
Akol  [author] Jul 6 @ 11:43am 
@Collier, the Mark 3HD is still available just as before the 1.28 update.
Collier Jul 6 @ 10:47am 
Will the Mark 3HD continue to function as normal as a replacement? I believe the server I play on doesn't spawn the Mark 3HD since the Marksman Scope released
Collier Jul 6 @ 10:42am 
Lmao what the hell, that is so odd, how did I miss that? Thanks for the reply!
Akol  [author] Jul 6 @ 7:04am 
@Collier, take a look at the last Change Notes .
Collier Jul 6 @ 6:52am 
Are there any plans to make the new Marksman Scope fit on your rail mounts? I've found a few but was never able to get them on a Mosin or similar, even with a mount.
BrockyTM Jun 16 @ 2:07am 
Yeah, that seems about right, tried some sights with the Tundra and sights from the new update. I just saw you said they are not compatible. I will try and get some of the sights from Snafu to work.
Akol  [author] Jun 14 @ 2:33pm 
@BrockyTM,

In regards attaching optics to mounts: only optics from the M&S mod and most vanilla optics can be mounted on M&S mounts by default. If you want to attach optics from other mods to the M&S mounts, you'll need a specific compatibility mod (like this one for the AWS mod).

In regards attaching optics to weapons or mounts to weapons: compatibility issues between mounts or optics from one mod with weapons from another mod aren’t common. They usually happen when a weapon mod does something unconventional.
BrockyTM Jun 14 @ 1:45pm 
So, I tested again, no sights are going on the mounts. I am trying with no attachments and the default no attachments option mount with no luck. Tested with multiple guns.
Akol  [author] Jun 14 @ 4:22am 
@BrockyTM, I've never seen that issue being related to this mod in my experience (development, testing, actual gameplay, reports from server maintainers). Given that the clues you gave me do not point to a clear direction, here is my suggestion: a) ensure that the setting verifySignatures = 2 is included in the server config; b) run the server with only an admin mod and the one you suspect might be causing the issue; c) if there is no issue, reinstall all mods, and then perform bisection debugging (which is straightforward, but a bit tedious) to identify any potential incompatibilities with another mod.
BrockyTM Jun 14 @ 3:20am 
Added to server, spawned with no attachments, server kicks me for not being able to connect.

If I don't spawn mount, stay in server. Am I missing something? Also, I was able to spawn the mount. No scopes attach to them. What am I missing?
Bastelbude Jun 5 @ 7:42pm 
@Akol
i found the problem. it wasn't your mod. sorry for the misreport and the effort involved
Akol  [author] Jun 4 @ 2:07pm 
@Bastelbude, to speed things up, I recommend running the server with only the admin mod and M&S. This will help confirm whether M&S is actually causing the issue.

If you test M&S in isolation and confirm it's not the issue, you can use bisection debugging to identify the conflicting mod. Start by disabling half of your mods. If the server works with that half, the problem is likely in the other half. Then repeat the process, narrowing it down until you find the culprit.

If you find the issue before I do, please share your findings here so others can benefit as well. Thanks for your report. I’ll keep an eye on this thread as time allows.
Akol  [author] Jun 4 @ 2:07pm 
@Bastelbude I'm not experiencing the issue myself, even when running a server with the mods you mentioned. While I’m not ruling out the possibility that M&S could be the cause, it's worth noting that many people are using the mod without problems. It’s unusual that your server is the only one affected. Also, please understand that it's not practical for me to provide individual support for every possible combination of mods, especially given how many combinations there are. I’ll continue investigating when I have time, but I can’t prioritize this case for now based on the current information.
Bastelbude Jun 4 @ 1:18pm 
We also have another mod with scope:
https://steamcommunity.com/sharedfiles/filedetails/comments/2143128974
with this combination have we had no problems so far (before the update)
Bastelbude Jun 4 @ 12:50pm 
@Akol
I will try to create a kind of list of the scopes where I have seen this.

to the other questions:
we only have one weapon mod on it, which also contains scopes.
see here: https://steamcommunity.com/sharedfiles/filedetails/?id=3325200572

the server was completely deleted before the update to v1.28
I had/have not changed the settings.
and a scope I had spwnt with VPP with the same problem that no reddot was available despite full battery.
Akol  [author] Jun 4 @ 11:16am 
@Bastelbude, I’ve tried every combination and didn’t encounter any missing reticles. If this only happens under very specific circumstances, please describe them so I can try to reproduce the issue.

I’ll ask you a few questions that may seem basic, but they might help me understand where the problem is coming from:

a. Has the server you’re playing on been wiped since the 1.28 update?
b. Is the server running any other mods that might conflict with M&S? If so, could you provide a mod list?
c. Have you tried changing your graphical settings?
d. If you’re an admin, have you tried spawning a new optic? If you do, make sure to disable the "auto attachments" feature in the admin mod functionality.

If anyone reading this is experiencing the same issue, could you please answer any of the questions above?
Bastelbude Jun 4 @ 10:44am 
thx
Akol  [author] Jun 4 @ 10:08am 
@Bastelbude, I'll take a look.
Bastelbude Jun 4 @ 8:12am 
@Akol
since the update, the crosshairs are missing on some
scopes (usually where a battery has to be inserted)
Akol  [author] Jun 3 @ 9:00am 
The mod has just been updated. Make sure to update your local mods. Using the official launcher is recommended (Mods > Right-click > Repair). Also, if you're playing on a server, remind the server owner to update the mod if they haven't already.
Babkis May 6 @ 1:35am 
The server I play on hasn't updated yet, is there a way to revert to the previous version of this mod so I can continue playing before they update their mods?
rgs May 6 @ 1:13am 
Thankyou @akol. Now you got our users wanting the ability to disable the iron sights when using a pilad on a rail. For example svd. Haha
Akol  [author] May 5 @ 5:35am 
@torpedo, @rgs, thanks for the report. The issue should be fixed now.
rgs May 5 @ 3:59am 
a newly spawned spectre did not have the same issue however.
torpedo May 5 @ 3:30am 
Yes, I think Spectre 6x zoom is broken, can't use 6x with or without BUIS. Switching between BUIS and 1x works fine, but not the 6x.
rgs May 5 @ 3:28am 
Newest update appears to break spectre zooming when reddot is attached on top.
Akol  [author] May 1 @ 10:08am 
@Niya~Niya, make sure to read the setup guide.
Niya~Niya Apr 28 @ 4:12am 
The running modules are Dayz Expansion Day Editor and their predecessors
Niya~Niya Apr 28 @ 4:11am 
@Akol Hello, I haven't played Dayz for a long time since the last update. After this update, I found that the CZ, M70, Blase, Mosin, Pistol, and AK rails are all damaged, and the test object is ACOG4X, which cannot enter the sight angle correctly
Akol  [author] Apr 25 @ 6:24am 
@𝙃𝙄𝙆𝙍𝙊𝙇, anyone is welcome to install the mod on their servers or clients. Server owners are authorized to install the mod using the standard method (launch parameters, keys, etc.), and clients will receive the mod via the launcher or by subscribing directly to it on the Steam Workshop. An indication that everything is as it should be is that the mod automatically shows up in the server's mod list and includes a link to this Steam Workshop page after installation. Repacking or redistributing all or part of the mod is prohibited. This ensures the rights of both the creators of the mod and the owners of the licensed content are preserved.

Thank you for your interest!
𝙃𝙄𝙆𝙍𝙊𝙇 Apr 24 @ 9:26am 
@IsItAkol Hi! I really liked your work, it's just gorgeous, this is exactly what my server is missing. Can I get your approval to use this mod on my server?
Akol  [author] Apr 7 @ 7:35am 
@VLIEK, the mod does not alter how spawnabletypes work. You should try using the specific version of the mount for the optic. If that doesn't work, let me know, and I will take a look.
VLIEK Apr 7 @ 3:31am 
Basically we only want to use the rails to fit normal optics, and we tried to using spawnabletypes but your mod doesn't seem to allow that, or do we need to spawn all the ones with the scope in the name?

<type name="Akol_AKMount_NoAttachment">
<attachments chance="1.00">
<item name="Akol_Exps" chance="0.20"/>
<item name="Akol_Specter6x" chance="0.20"/>
<item name="Akol_Okp77" chance="0.20"/>
<item name="M68Optic" chance="0.20"/>
<item name="M4_T3NRDSOptic" chance="0.20"/>
</attachments>
<attachments chance="1.00">
<item name="9vBattery" chance="1.00"/>
</attachments>
</type>
VLIEK Apr 7 @ 3:30am 
If I spawn the NoAttachment one, but have scopes added to it using SpawnableTypes, how come they don't seem to attach? Does this mod override the way spawnabletypes work script wise?
Akol  [author] Mar 10 @ 10:34am 
@RubyRoo, that has already been considered. I don't see that feature being prioritized anytime soon.

@MISFITNO1, make sure to read the guide.