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Most of complains aren't relevant.
Issues like the OKP-7 unable to hit things 10 meters in front of me when using a USG. I end up having to use the point firing system instead as I aim directly at a survivor or zombie's head and watch the bullet either miss, or not hit the head.
It always was like that - mounting is done through recipe, so the result item will inherit an average HP value of both scope and mount. Since scope was damaged and mount was prestine, you got a worn item.
Thank you for the mod.
AJHolick, yes you can, just don't repack it.
Talking about xml, there is an link in comments and also you can find all files inside the mod.
if thats the case, I have a feeling everyone is ignoring your advise and not removing the vanilla scopes. What would be the consequences of not removing those vanilla scopes? Is it negligible or show stopping?
<!-- I ALSO RECOMMEND YOU TO DISABLE SPAWN OF VANILLA SCOPES EXCEPT PU, KOBRA, PSO and 1PN51 IN YOUR TYPES AND CFGSPAWNABLETYPES-->
So after looking into types.xml and cfgspawnabletypes.xml i googled around to find a list of vanilla scopes which I found at https://dayz.fandom.com/wiki/Attachments
After making my own list of all the vanilla scopes excluding the above, i searched for them in those 2 files. I found none of them. I realized I have no way of finding those scope class names. Do you have a list handy you can post and pin so we know which scopes to remove? Does anyone have that list handy? Also checked all steam comments and gave up at around page 50. No list.
Thank you for your time and work on a mod I cant wait to add.