XCOM 2
Odd S9: Season 9 Gameplay Collection
178 Comments
Ara_Zhoskiy Oct 21 @ 7:35am 
@FearTheBunnies Many thanks for detailed clarification! I guess it would be a good idea to search for some kind of unofficially updated list at Odd's discord.
FearTheBunnies  [author] Oct 20 @ 10:04pm 
@Ara_Zhoskiy The short answer is "no".

The long answer is that this list is not actively maintained nor updated. It is a legacy of its time (like all of Odd's campaigns) and any future campaigns will have tweaked mod lists based upon changes or updates that have been made in the CHL.

Of course it is perfectly okay if you want to manage and update your own local mod list that is based off of the Odd9 list, just know that the formal list will not be updated
Ara_Zhoskiy Oct 20 @ 11:42am 
There is the statement here https://steamcommunity.com/sharedfiles/filedetails/?id=1135867452 that the fix is already included in https://steamcommunity.com/sharedfiles/filedetails/?id=1134256495
Could you alter this collection list accordingly in case the statement is true?
AlliedDrake54 Oct 19 @ 8:16pm 
aye aye captian
FearTheBunnies  [author] Oct 19 @ 5:08pm 
I would recommend joining Odd's Discord. In the channels there is a how-to channel which explains in detail how to setup the AML
AlliedDrake54 Oct 18 @ 7:22pm 
@FearTheBunnies
I think I am having a mod load issue. I never have used AML before but the top mod is "Not-So-Mini" -guns
AlliedDrake54 Oct 18 @ 9:57am 
Cosmetics still seem to be broken though. Unless they are behind technology
FearTheBunnies  [author] Oct 18 @ 8:28am 
I would recommend the mod Rain Rebalance: 8-Man Squad-Size Changes: https://steamcommunity.com/sharedfiles/filedetails/?id=2840749648
AlliedDrake54 Oct 17 @ 3:03pm 
Also I want to take more rookies on a mission than 6, is there a way to do that
@FearTheBunnies
AlliedDrake54 Oct 15 @ 6:50pm 
oop figured it out. However it seems that the soldier cosmetics are not all there or are missing often. Like I will have 'Pants 13' but not 1-8 or something.
And I have yet to find most of the modded cosmetics.
FearTheBunnies  [author] Oct 15 @ 7:27am 
To access the Mod Config Menu:
> Open the regular game options menu
> In the center bottom there is a Mod Config button
AlliedDrake54 Oct 14 @ 9:32pm 
where is MCM in this mod playlist to allow me to edit mod settings
neriah Oct 6 @ 9:47pm 
ty. I'll give it a try.
FearTheBunnies  [author] Oct 6 @ 1:55pm 
Are you using the Alternative Mod Launcher or the built in 2K launcher? The AML is the only way you should be running this list due to the way the 2K launcher fails to load non-WotC tagged mods
neriah Oct 6 @ 12:24pm 
Hi all. The game won't start for me.. Error detected attempting load of package: FTBSparkPoseAutoDetect. Unchecking [WOTC] Spark-B-Gone and/or Sparks T-Pose Fix didn't help. Any ideas please and thnx.
FearTheBunnies  [author] Sep 14 @ 5:28pm 
Yes, heavily modded lists can take multiple minutes to boot up. Once booted, they should run fine.
Expliz Sep 14 @ 5:26pm 
I recently just got a PC to play XCOM on. Is it normal for the game to take very long to boot up once i've subscribed to all the mods and enabled them?
suuujuuus Aug 7 @ 1:01am 
no, they are full misses
XpanD Aug 5 @ 4:59am 
Do those missed shots still count as grazes? If so, you're probably seeing the graze band behavior from LWotC Aim Rolls. Make sure you've applied the tweak mentioned in the collection's description. (or turn off the graze band entirely)
suuujuuus Aug 5 @ 4:56am 
Ah that makes sense. I was also wondering about another thing. It happens very often to me that a 100% shot misses, for my boys & girls as well as for the enemy. Further, I feel like every mission I miss at least three 95+% shots - often in a row. Like it is not displaying the percentages correctly, from every percentage you should subtract ~5 points or more.
FearTheBunnies  [author] Aug 1 @ 8:41am 
@suuujuuus I asked Reshi about this, and this is the response I got:

1: Is a feature of Spooky Scary Sectopods, but yeah, I realize I never updated wrath cannon localization
2: Probably not bugged or it'd be bugged for everyone and I'd hear no end of yapping about it
3: The hack preview mod assumes that anything only uses the basegame hack rewards and can't handle custom hack rewards. And bluescreens do work.
XpanD Aug 1 @ 1:44am 
Point 1 is likely due to this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3381202195

(I don't know why this is on the mod list either, but it can be removed)
suuujuuus Aug 1 @ 1:38am 
The Detector Gunship (i.e. Sectopod without legs) seems rather broken:

1. Their Wrath Beam ability says it triggers after one turn after cast, which I thought would mean one full Xcom turn. Instead it triggers 90% of the time, like the Alien Rulers, after a single action. If this is how its supposed to work, the ability is extremely broken, as it one-shots with huge aoe, so the moment it targets more than one Xcom soldier you are gonna lose units. Given that the Gunship has several action points, a single of these units can easily wipe your squad, and I have got missions where I faced three of them.

2. Its Magnas Supremacy often triggers more than once in a single turn. Again, seems to be a bug. Otherwise extremely broken.

3. Its Hack Defense is bugged in the sense that a) it cant be lowered with blue screen round or other abilities b) on the preview it shows me much higher percentages than when I am actually hacking it.
Muthsera Jul 18 @ 5:28pm 
Thank you so much for this! Is there a way to set min damage to 1 for all effects?
In Odd's (and my) run I frequently have burning enemies take 0 damage, and I'd like all damaging effects to cause >= 1
Kard Jul 18 @ 4:57am 
I'm noticing my saves are starting to get to a good 5Mo and aren't loading anymore, I just CTD about 30s later upon loading one of them. Is there anyway to avoid those bloated saves?
XpanD Jul 17 @ 7:08am 
That's added by the Yet Another F1 mod, F1 should do the trick.
Nathanthemighty Jul 17 @ 7:06am 
How do you view an enemy's information during a mission? As in their abilities, weaknesses etc.
Dickcus Chupappious Jul 15 @ 7:25pm 
ok so i got all the dlc, but everytime a retaliation mission happens i crash on mission complete when promted to press any button, and all saves during and just before the mission are corrupt and cant be loaded.
FearTheBunnies  [author] Jul 15 @ 6:36am 
I believe the only mod that hard requires that DLC is the mod that tweaks the resistance, but as a general rule of thumb the Odd seasons make a core assumption that players have all DLCs installed. I know Steam has sales on X2 and its DLCs all the time, so I would recommend picking up that pack during one of those sales.
Dickcus Chupappious Jul 15 @ 1:04am 
no i dont have the resistance gear dlc thats proabably it then, does that mean i just cant use the modpack?
FearTheBunnies  [author] Jul 14 @ 9:56pm 
Do you own all DLC packs (including the resistance gear) and have them installed and activated?
Dickcus Chupappious Jul 14 @ 8:55pm 
my game keep crashed after completing a relaliation mission, now it crashes everytime i go to load, iv only installed the capnbubs accessory mod and the lootbox one
FearTheBunnies  [author] Jun 22 @ 6:46am 
@spacelesswormv2 That is an odd pair to turn off... Do you have all of the DLC installed and active?
spacelesswormv2 Jun 21 @ 4:24pm 
if you cant start the game untick Sparks be gone mod and the sparks T pose mod (should be right next to each other
Meili Jun 21 @ 2:12pm 
Has anyone encountered a bug with using the Split Shot ability on any class (in my case, gotten through the bottom row bonus skill tree) where it crashes the game upon attempting to execute it?
[GOON] Luuk Jun 12 @ 5:04pm 
Friendly reminder to also install the cosmetics at the bottom of the mods list if you want to use the imported characters. :resmile:
Chewbacca GG Apr 16 @ 10:08pm 
Was the 5 class thing a button? I didn’t see anything for it and only got 3 each rookie promotion
XpanD Apr 15 @ 2:32am 
Yup, known issue. Turns out grabbing that info from the game is REALLY hard to do reliably, so that's been an ongoing saga.
v Apr 14 @ 7:24pm 
has anyone encountered the percentage values for shots being not correct? as in aliens missing 100% shots and then hitting 100% when a xcom operative is hunkered down in full cover and not flanked?
FearTheBunnies  [author] Apr 14 @ 1:07pm 
That should be part of the Odd9 season tweaks mod.
Chewbacca GG Apr 13 @ 11:29am 
How do you turn on the 5 promotions when a rookie ranks up? I’m only seeing 3
FearTheBunnies  [author] Apr 12 @ 4:11pm 
Awesome, glad that fixed it for you.
Chewbacca GG Apr 12 @ 3:58pm 
I saw someone else saying to uninstall the hud lag fix mod. I tried it and it looked like it was working this morning but I had to go before I could fully test it
FearTheBunnies  [author] Apr 12 @ 7:21am 
@Chewbacca GG I have seen random things like that happen before, and no idea why. I wish I could give you a better answer to help you with this problem.
Chewbacca GG Apr 11 @ 9:16pm 
to add another comment to my previous one. i had to move to be able to anything with my abilities or to fire a weapon. pretty big problem
Chewbacca GG Apr 11 @ 8:11pm 
on my turn my units abilities/overwatch all gray out and i can no longer use anything. saving and reloading fixes it for a half a second but then it goes right back to how to was. any fixes or anyone else having this problem?
Rodin Apr 2 @ 7:02am 
Any tips to encouter more Advent Priest ? im not quite sure but they appeared just once in a mission with extraction so i dont have a corpse to do an reserach and get psi amps
Sir Alexx Mar 24 @ 10:40am 
Thank you @FearTheBunnies added 5 specs and testing, they didn't require much more than what already in the list.
FearTheBunnies  [author] Mar 24 @ 9:36am 
As XpanD says: Adding more specs generally will be safe. There are some that require more extensive pieces (such as things like Proficiency) where you need to watch for ripples, but if the specs generally only require a single other class or perk packs, you don't need to worry too much. In terms of balance, though, spec exclusions and spec availability may come into question as you pile on more specs.
Sir Alexx Mar 24 @ 6:33am 
Thanks for the info @XpanD ... ther are just 3/4 classes i find interesting to add, i will check.