Tabletop Simulator

Tabletop Simulator

Frosthaven Enhanced
192 Comments
Sebästschjin  [author] 12 hours ago 
@kirpi
Since when does the error appear? Did you maybe import a campaign object into an existing campaign (the things you get from the campaign manager)?
Barakos 13 hours ago 
@Enhanced
thanks for the answer - my mod didn't update properly. it works now
kirpi Jun 13 @ 9:39pm 
I'm having an issue where i'm loading a saved game, and everything loads fine, but then a bunch of assets (classes, outpost events) load a second time, but not from scratch. It appears it's loading the characters from a previous save session (as experience and gold are already filled in).

Any idea of what's happening? Maybe duplicate entries in the save file?
Enhanced  [author] Jun 13 @ 3:56am 
@Halloween
Currently that's not possible as the existing classes are not compatbile. When they get available this will be added to the description of the mod.

@Barakos
Are you on the latest version (2.4.0)? There was a bug in previous versions that showed the scenarios as locked. If the problem is still present in the latest version, let me know. Alternatively, there's a workaround you can use. Check https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/frosthaven/knownBugs.html#locked-solo
Barakos Jun 13 @ 3:43am 
this might be a stupid question, but how do i unlock the solo scenarios? my party is all above lvl 5 but the scenarios still show up as locked in the game setup menu.
Halloween Jun 11 @ 4:04pm 
Is there a way to play classes from jaws of the lion here? I know they have updated character sheets for 2nd edition with masteries. Sorry if this is asked before but just wondering if there was a way to play them?
Guinness Jun 9 @ 4:47pm 
Extremely quality mod. Thank you kindly for your efforts, since I'm remote, saves me from watching my physical copy languish... at least from feeling bad about it being there...

One request, is there a possibility of adding a ready check system similar to the Spirit Island mod by MJ and iakona. It's just a set of flip tokens that once all are "ready" they flip back to the unreadied side. Could be attacked to the start round command, but just having the tokens themselves would be appreciated.
the ♥♥♥ reaper Jun 6 @ 8:43am 
Thanks a lot! The mod is great by the way. We had a blast playing yesterday!
Sebästschjin  [author] Jun 6 @ 8:16am 
@GoOrangeGO
Right now, there's only a workaround for it and now in-game way to do that. Check out: https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/frosthaven/knownBugs.html#accidentally-unlocked

@the ♥♥♥ reaper
When an enemy reaches 0 health, you can click on the middle of the health bar. This will remove the figure and drop a loot token. Alternatively, you can use the Cleanup Action Game Key: https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/engine/feature/cleanupAction.html
the ♥♥♥ reaper Jun 6 @ 12:54am 
Anyone knows how to make enemies drop loot tokens? I see that if you click your initiative tracker (to end your turn) while standing on one adds a loot to your board but why do enemis not drop one? do we have to generate them ourselves> If yes then from where
GoOrangeGo Jun 4 @ 10:41pm 
Same question as before actually. I see the ability to lock scenarios that get locked out by the campaign, but should someone accidentally unlock a campaign unintentionally, is there away to put the numbered sticker that covered the scenario back?
Sebästschjin  [author] May 27 @ 11:05pm 
You can add the lockout sticker by clicking on the designated space for them on the scenario flowchart. Also, the overlay stickers for the map like sticker W are automatically added once you unlock a relevant scenario on the scenario flowchart.
Bohrnag May 27 @ 12:02pm 
Ah, I'll check that out. Thanks! And thanks for providing this great implementation of Frosthaven! :D
Sebästschjin  [author] May 26 @ 11:11am 
Picture in picture mode might help with that (IIRC it's accessible in the right-click context menu when not hovering over an object).
Bohrnag May 26 @ 10:01am 
Is there some way I can easily see my two played cards without having to scroll between my play mat and the map tiles?
SeaGnome May 25 @ 7:08am 
On the Infuser Solo scenario, it isn't spawning the thing for the monster ability deck. Is there a way to do that manually?
Lythe May 21 @ 8:27pm 
Is there a way to undo unlocking a scenario on the flowchart? Someone mis-clicked and opened one up and we can't figure out how to reverse that.
Sebästschjin  [author] May 5 @ 10:18pm 
When you hover a deck of cards, you can press the number keys on the keyboard to take that many cards. E.g. if you press 3, you draw 3 cards. This also works for double digits. So pressing a high number (e.g. 33) will draw all available cards.
Aomame May 5 @ 3:35pm 
Is there a quick way to get cards from the discard pile back into your hand? A shortcut key or mouse modifier that I am missing? The only option I've found is to drag one card at a time.
Sebästschjin  [author] Apr 1 @ 12:51am 
The button you used to add the empty player mat is used to remove an unpacked character. Simply right-click it to pack up the character box. Then add it again.
Giant Space Hamster Mar 31 @ 11:48pm 
I don't understand the level-up procedure described in the mod instructions:

"To update your character’s max HP, attack modifier deck, or non-attack modifier perk reminders following a level-up or perk addition, just remove and re-add the character."

How is this done? I tried removing and replacing the empty box, the character sheet, and the overview card but none of them triggered an update.
FizzMan Mar 21 @ 1:14pm 
Hmmmmm seems as though the latest update broke my save XD

Is there anyway to revert to a previous version of this mod?

I cannot even currently pack my current campaign to roll over to the new version.
Nazbad Mar 18 @ 1:37pm 
Is there any way to 'roll' back unlocking a scenario? My group went on a mis-clicking frenzy and accidentally opened up a lot of options we need to rehide.
Merlith Mar 9 @ 5:58pm 
I see in the Discussions, as of January there is not a way to do it, but it's being worked on. Godspeed team, looking forward to it!
Merlith Mar 9 @ 5:57pm 
+1 to the people asking if it's possible to use Gloomhaven classes in this mod, or if there is a timeline for it. Playing with 5 people is a ton of fun but if we could use the old classes int his mod, that would be awesome. LOVE LOVE LOVE the team for putting this together, excited for more updates and an answer to the Gloomhaven class question!
sesspool Mar 6 @ 2:32pm 
Am I missing something regarding organizing of ability cards?

It would be nice to have something that lets me bench/hide unlocked cards I didn't bring with me - as well as hide/tuck ability cards I haven't unlocked. What I see is just all the upgrades in a pile and all the available cards start in my hand and I need to pick how I want to organize the cards I don't take.

I could be missing something, but if I'm not, are there any thoughts toward giving that a little quality of life?
Sebästschjin  [author] Mar 2 @ 11:57pm 
@mitsuk0
It's at the top left of the screen as a global UI element. There isn't a board for it right now.
Checkout https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/engine/interface/elementTracker.html
mitsuk0 Mar 2 @ 9:05pm 
Am i completely blind.. cant find the element tracker
Phosphora Feb 20 @ 9:50pm 
I was able to find the fix on the Discord. I had to edit the GUID for the available items deck back to "items.unlocked" Thanks!
Enhanced  [author] Feb 20 @ 6:41am 
@Spooktacles
Could you elaborate on what you mean with choosing random cards? Also I never heard about the other problem you mentioned. Could you share some more info on that as well?
The best option for support is the Discord server as it's a lot easier and faster to share more info (like screenshots, videos, etc.) there.

@Phosphora
You'd need to share the save file you want to migrate for further anaylsis about what's wrong. It typically means there's some extra objects somewhere on the table where the mod doesn't expect them or treats them differently depending on where they are. Or objects are missing the mod expects to exist.
Spooktacles Feb 18 @ 3:46pm 
The mod is also now choosing random cards to play that I didn't place myself when I start a round. In addition, the quick menu sometimes stops working...no error messages of any kind, but the game is rapidly becoming unplayable.
Spooktacles Feb 18 @ 3:26pm 
I seem to be having an error where cards are losing all their text if they happen to be dragged into another player's area? No idea what's going on but it completely breaks the game, the cards are just erased and become two backsides with no text at all.
Phosphora Feb 12 @ 7:57am 
The Bundle Campaign for Export button gives an error message: Error in Script (Global) function <onExportCampaignClick>: chunk_4:(45263,22-80): attempt to index a nil value
Sebästschjin  [author] Feb 11 @ 11:06pm 
@jus a lil gal
On the bottom right of the map there's a button that can add additional stickers to the map.
jus a lil gal Feb 10 @ 7:42pm 
How do you add the sled sticker when you upgrade it? Thanks! It's great overall
The_Journeyman Feb 1 @ 6:01pm 
The blue buttons in the doorways are not horizontal. Cannot stand figures on them and can't select them to adjust the rotation. Very annoying. Otherwise well scripted
ttv/ElTuku473 en vivo Jan 31 @ 5:55am 
Any way to play with Gloomhaven classes too?
EvilLincoln Jan 29 @ 7:41am 
Hey, amazing mod, use it weekly, thanks a ton. Dumb question- are there stickers anywhere for boat/sled/climbing gear that I'm just missing?
Lionel23 Jan 26 @ 5:40pm 
Is there any way to 'roll' back unlocking a scenario? My group went on a mis-clicking frenzy and accidentally opened up a lot of options we need to rehide. Wish there was a toggle XD
Mr_SciFi Jan 24 @ 8:20am 
LOVE tLOVE LOVE...the mod but I have 2 small questions...

- Is there a way to get rid of the 5th player space. Were just 4 and wanna make some room
- Will there be 3d models instead of just the flat tokens coming in the future? Will I need to add any parts to make them appear?

Again thanks for the hard work! We are so happy to be running this online with our friends.
Stelas Jan 19 @ 6:04am 
The scripting for scenario 16 appears to have broken at some point. I'm sure I remember the snow tiles next to the map having setup buttons on them, but they don't appear to be there at present.
DavidZhang Jan 18 @ 2:09am 
hi after the update, i could not find the little triangle on the top right of the screen, which means i cannot start a senario anymore, do you guys removed it or its a bug
Calcipox Jan 17 @ 12:58pm 
Hey, is it possible to hide again a scenario in the scenario flow chart ? Accidently uncover a scenario, and can’t figure how to hide it again.
Also would be cool to have the monster card near the monster intiative cards, as both work together.

Thanks !
twitch.tv/tibektv Jan 16 @ 2:11pm 
Jemand, der sich unserer 3er Party anschließen möchte? Wir sind aber schon ein paar Szenarien vorangeschritten :steamhappy:
BlueSteakManFlesh Jan 14 @ 6:08pm 
Thanks, worked it out.

Very good mod.

Boss battle 4 go's some what odd. Does draw cards for both of them. And it doesn't alway add your loot and xp to the sheet when you win. Also is there a way to have your hand viewable on 2 players. Playing a solo and can only see one players hand so keeping both hands in on won players. One more thing.... lol be good to have the player active hand on the round order, so do not need to keep running back to the player board. I have been just dragging them over then dropping them back. Which does work i guess.

Anyway fucking amazing mod!

I own the board game, but my group do not meet enough for my liking!
Dicegod Jan 14 @ 7:17am 
Found it, it was GHE - Extra Stat Modifiers
Dicegod Jan 14 @ 7:01am 
Hey All, sorry if this is something known from the Gloomhaven Enhanced mod, but I saw on someone I was watching on Youtube update their Quick Menu to include Retaliate and Shield for the temporary round cards.

Anyone know what additional mod he used from the Workshop to do it?
Enhanced  [author] Jan 14 @ 12:30am 
@Kid4rm215
Not yet, but that's being worked on.
Enhanced  [author] Jan 14 @ 12:29am 
Use the regular TTS save feature which can be accessed from the "Games" tab of the top menu.
BlueSteakManFlesh Jan 12 @ 4:22pm 
how do you save?