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Since when does the error appear? Did you maybe import a campaign object into an existing campaign (the things you get from the campaign manager)?
thanks for the answer - my mod didn't update properly. it works now
Any idea of what's happening? Maybe duplicate entries in the save file?
Currently that's not possible as the existing classes are not compatbile. When they get available this will be added to the description of the mod.
@Barakos
Are you on the latest version (2.4.0)? There was a bug in previous versions that showed the scenarios as locked. If the problem is still present in the latest version, let me know. Alternatively, there's a workaround you can use. Check https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/frosthaven/knownBugs.html#locked-solo
One request, is there a possibility of adding a ready check system similar to the Spirit Island mod by MJ and iakona. It's just a set of flip tokens that once all are "ready" they flip back to the unreadied side. Could be attacked to the start round command, but just having the tokens themselves would be appreciated.
Right now, there's only a workaround for it and now in-game way to do that. Check out: https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/frosthaven/knownBugs.html#accidentally-unlocked
@the ♥♥♥ reaper
When an enemy reaches 0 health, you can click on the middle of the health bar. This will remove the figure and drop a loot token. Alternatively, you can use the Cleanup Action Game Key: https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/engine/feature/cleanupAction.html
"To update your character’s max HP, attack modifier deck, or non-attack modifier perk reminders following a level-up or perk addition, just remove and re-add the character."
How is this done? I tried removing and replacing the empty box, the character sheet, and the overview card but none of them triggered an update.
Is there anyway to revert to a previous version of this mod?
I cannot even currently pack my current campaign to roll over to the new version.
It would be nice to have something that lets me bench/hide unlocked cards I didn't bring with me - as well as hide/tuck ability cards I haven't unlocked. What I see is just all the upgrades in a pile and all the available cards start in my hand and I need to pick how I want to organize the cards I don't take.
I could be missing something, but if I'm not, are there any thoughts toward giving that a little quality of life?
It's at the top left of the screen as a global UI element. There isn't a board for it right now.
Checkout https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/engine/interface/elementTracker.html
Could you elaborate on what you mean with choosing random cards? Also I never heard about the other problem you mentioned. Could you share some more info on that as well?
The best option for support is the Discord server as it's a lot easier and faster to share more info (like screenshots, videos, etc.) there.
@Phosphora
You'd need to share the save file you want to migrate for further anaylsis about what's wrong. It typically means there's some extra objects somewhere on the table where the mod doesn't expect them or treats them differently depending on where they are. Or objects are missing the mod expects to exist.
On the bottom right of the map there's a button that can add additional stickers to the map.
- Is there a way to get rid of the 5th player space. Were just 4 and wanna make some room
- Will there be 3d models instead of just the flat tokens coming in the future? Will I need to add any parts to make them appear?
Again thanks for the hard work! We are so happy to be running this online with our friends.
Also would be cool to have the monster card near the monster intiative cards, as both work together.
Thanks !
Very good mod.
Boss battle 4 go's some what odd. Does draw cards for both of them. And it doesn't alway add your loot and xp to the sheet when you win. Also is there a way to have your hand viewable on 2 players. Playing a solo and can only see one players hand so keeping both hands in on won players. One more thing.... lol be good to have the player active hand on the round order, so do not need to keep running back to the player board. I have been just dragging them over then dropping them back. Which does work i guess.
Anyway fucking amazing mod!
I own the board game, but my group do not meet enough for my liking!
Anyone know what additional mod he used from the Workshop to do it?
Not yet, but that's being worked on.