Tabletop Simulator

Tabletop Simulator

177 ratings
Frosthaven Enhanced
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60.751 MB
Aug 12, 2024 @ 1:11am
Jun 10 @ 7:58am
10 Change Notes ( view )

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Frosthaven Enhanced

Description
Welcome to Frosthaven Enhanced!

Frosthaven is a cooperative campaign adventure game designed for 1-4 players. As a standalone sequel to Gloomhaven, your mercenary party ventures north to Frosthaven in an effort to help fortify and develop the remote outpost located there. Frosthaven introduces 3 new ancestries, 17 playable classes, and more than 100 scenarios.

This mod is officially licensed by Cephalofair, with their permission to use the full-resolution assets from the physical board game. Much of the administrative upkeep necessary for table play has been scripted to improve quality of life and speed up gameplay.

If you would like to purchase a physical copy of the game, you may do so at https://amzn.to/4cEYr2G or directly from the publisher at https://cephalofair.com/collections/board-games/products/frosthaven-bundles.

Migrating from Assisted Frosthaven
If you started a campaign with Assisted Frosthaven and want to continue it with Enhanced, simply save the Save Bundle from Assisted as an object and then drop it onto the Campaign Manager in the mod. This will load the saved campaign in Enhanced. However, some parts are not automatically migrated and need manual adjustments afterward. Checkout the documentation[gloomhaven-tts-enhanced.github.io] for more details.

Help

Checkout the Documentation[gloomhaven-tts-enhanced.github.io] to learn more about the mod's features and usage. If you're already familiar with Gloomhaven Enhanced, you can checkout this video to get a quick tour about what's new in Frosthaven Enhanced.

Lastly, you can join our Discord community: https://discord.gg/SA9hHVNkMf. New features, timelines, bug fixes, suggestions, etc. will be disussed there.

Additional Content
  • Skulls in the Snow: The Frosthaven Community Campaign.
  • Temporary Stats: This lets you add temporary stat changes for attack, shield and retaliate to every figure just like adding conditions.

Contributions
  • Sebaestschjin - Lead Developer and Scripting
  • DblTapThat - Developer and Scripting
  • Nerdhaven - Graphics and Design
  • Quazer Flame - Scripting, Graphics and FH knowledge
  • eXitus - 3D Modelling and Texturing
  • Jacob - Scripting
  • Wezabi - Scripting
  • Reamington - QA Testing
  • bryguy47 - Documentation
  • Curundil - Scripting

Special Thanks
  • Cephalofair Games and Isaac Childres for making Frosthaven and allowing us to make the mod including the permission to use the official assets.
  • All alpha/beta testers who helped shaping the mod in its current form.
Popular Discussions View All (35)
2
May 19 @ 9:21am
Status tiles above standees are white boxes.
Danger Dave
3
May 29 @ 7:17pm
How do I build Hunting Lodge / Logging Camp / Mining Camp?
Riewel
2
Apr 26 @ 4:10pm
Rulebook Stickers
bruntorbject
189 Comments
Enhanced  [author] 45 minutes ago 
@Halloween
Currently that's not possible as the existing classes are not compatbile. When they get available this will be added to the description of the mod.

@Barakos
Are you on the latest version (2.4.0)? There was a bug in previous versions that showed the scenarios as locked. If the problem is still present in the latest version, let me know. Alternatively, there's a workaround you can use. Check https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/frosthaven/knownBugs.html#locked-solo
Barakos 58 minutes ago 
this might be a stupid question, but how do i unlock the solo scenarios? my party is all above lvl 5 but the scenarios still show up as locked in the game setup menu.
Halloween Jun 11 @ 4:04pm 
Is there a way to play classes from jaws of the lion here? I know they have updated character sheets for 2nd edition with masteries. Sorry if this is asked before but just wondering if there was a way to play them?
Guinness Jun 9 @ 4:47pm 
Extremely quality mod. Thank you kindly for your efforts, since I'm remote, saves me from watching my physical copy languish... at least from feeling bad about it being there...

One request, is there a possibility of adding a ready check system similar to the Spirit Island mod by MJ and iakona. It's just a set of flip tokens that once all are "ready" they flip back to the unreadied side. Could be attacked to the start round command, but just having the tokens themselves would be appreciated.
the ♥♥♥ reaper Jun 6 @ 8:43am 
Thanks a lot! The mod is great by the way. We had a blast playing yesterday!
Sebästschjin  [author] Jun 6 @ 8:16am 
@GoOrangeGO
Right now, there's only a workaround for it and now in-game way to do that. Check out: https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/frosthaven/knownBugs.html#accidentally-unlocked

@the ♥♥♥ reaper
When an enemy reaches 0 health, you can click on the middle of the health bar. This will remove the figure and drop a loot token. Alternatively, you can use the Cleanup Action Game Key: https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/engine/feature/cleanupAction.html
the ♥♥♥ reaper Jun 6 @ 12:54am 
Anyone knows how to make enemies drop loot tokens? I see that if you click your initiative tracker (to end your turn) while standing on one adds a loot to your board but why do enemis not drop one? do we have to generate them ourselves> If yes then from where
GoOrangeGo Jun 4 @ 10:41pm 
Same question as before actually. I see the ability to lock scenarios that get locked out by the campaign, but should someone accidentally unlock a campaign unintentionally, is there away to put the numbered sticker that covered the scenario back?
Sebästschjin  [author] May 27 @ 11:05pm 
You can add the lockout sticker by clicking on the designated space for them on the scenario flowchart. Also, the overlay stickers for the map like sticker W are automatically added once you unlock a relevant scenario on the scenario flowchart.
Bohrnag May 27 @ 12:02pm 
Ah, I'll check that out. Thanks! And thanks for providing this great implementation of Frosthaven! :D