Tabletop Simulator

Tabletop Simulator

203 ratings
Frosthaven Enhanced
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69.255 MB
Aug 12, 2024 @ 1:11am
Sep 11 @ 1:00am
11 Change Notes ( view )

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Frosthaven Enhanced

Description
Welcome to Frosthaven Enhanced!

Frosthaven is a cooperative campaign adventure game designed for 1-4 players. As a standalone sequel to Gloomhaven, your mercenary party ventures north to Frosthaven in an effort to help fortify and develop the remote outpost located there. Frosthaven introduces 3 new ancestries, 17 playable classes, and more than 100 scenarios.

This mod is officially licensed by Cephalofair, with their permission to use the full-resolution assets from the physical board game. Much of the administrative upkeep necessary for table play has been scripted to improve quality of life and speed up gameplay.

If you would like to purchase a physical copy of the game, you may do so at https://amzn.to/4cEYr2G or directly from the publisher at https://cephalofair.com/collections/board-games/products/frosthaven-bundles.

Migrating from Assisted Frosthaven
If you started a campaign with Assisted Frosthaven and want to continue it with Enhanced, simply save the Save Bundle from Assisted as an object and then drop it onto the Campaign Manager in the mod. This will load the saved campaign in Enhanced. However, some parts are not automatically migrated and need manual adjustments afterward. Checkout the documentation[gloomhaven-tts-enhanced.github.io] for more details.

Help

Checkout the Documentation[gloomhaven-tts-enhanced.github.io] to learn more about the mod's features and usage. If you're already familiar with Gloomhaven Enhanced, you can checkout this video to get a quick tour about what's new in Frosthaven Enhanced.

Lastly, you can join our Discord community: https://discord.gg/SA9hHVNkMf. New features, timelines, bug fixes, suggestions, etc. will be disussed there.

Additional Content
  • Gloomhaven: Adds the GH (1st editiion) classes
  • Skulls in the Snow: The Frosthaven Community Campaign.
  • Temporary Stats: This lets you add temporary stat changes for attack, shield and retaliate to every figure just like adding conditions.

5 player Variant
The mod contains 5 player mats so you can play the unofficial 5 player variant. Frosthaven was only designed and balanced for 4 players though, so difficulty might be swingyy depending on the scenario. Change the difficulty to whatever you seem fit that's still fun!

Contributions
  • Sebaestschjin - Lead Developer and Scripting
  • DblTapThat - Developer and Scripting
  • Nerdhaven - Graphics and Design
  • Quazer Flame - Scripting, Graphics and FH knowledge
  • eXitus - 3D Modelling and Texturing
  • Jacob - Scripting
  • Wezabi - Scripting
  • Reamington - QA Testing
  • bryguy47 - Documentation
  • Curundil - Scripting
  • AgileJohn - Scanned 3D Models

Special Thanks
  • Cephalofair Games and Isaac Childres for making Frosthaven and allowing us to make the mod including the permission to use the official assets.
  • All alpha/beta testers who helped shaping the mod in its current form.
Popular Discussions View All (39)
2
Sep 20 @ 5:30am
Cards floating in midair in 2.5
vestigialvisage
4
Jul 8 @ 11:24am
Re-hiding scenarios in the flowchart
funkmonkey232002
6
Aug 31 @ 5:32am
Gloomhaven characters?
Kid4rm215
226 Comments
Merlith Oct 26 @ 4:22pm 
Never mind, I see that those numbers line up with the city/road events you would have unlocked in Gloomhaven.
Merlith Oct 26 @ 4:16pm 
Spent some time looking but couldn't find an answer. On the back of the reworked Gloomhaven classes, they have an "Unlock" and "Retire" number as if we're supposed to read something. What is the resource we're supposed to reference for those?

Also HUGE shoutout to the mod team for implementing Gloomhaven classes. Y'all killed it. You put so much love and effort into this mod and my TWO Frosthaven groups thank you. If we can throw money at you somehow we will. We also own both Gloomhaven and Frosthaven in their physical versions already.
Bohrnag Oct 16 @ 5:04am 
I tried that after the new Frosthaven Enhanced had been released, but I hadn't *exported* the campaign in the older verstion, just saved the game using the regular "Save" feature in TTS. So I might have messed up a bit there.
Sebästschjin  [author] Oct 16 @ 2:26am 
Did you use the Campaign Manager to load a saved campaign into an existing TTS save game?
Bohrnag Oct 16 @ 1:43am 
The personal quests were stored on the "Personal Quest" field on the player mats. It does look like several things have changed along the way. The last time we played (prior to yesterday) was in the middle of July. When I loaded that save game yesterday, we all had twice as many cards in hand (two of each), the Personal Quests were not there, and I just noticed we also had two of each of the "road event" / "outpost event" boards.
Sebästschjin  [author] Oct 15 @ 9:20pm 
Where did you store the personal quests prior to migration? Maybe the mod didn't find the cards.
Checkout https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/frosthaven/knownBugs.html#missing-objects to find out how to get back lost items after migration.
Bohrnag Oct 15 @ 10:25am 
We have a campaign which we last played back in the middle of July. When we now try to play it, we end up with too many cards in our hands. When following the migration steps (or, trying to ;)), many things seem to be OK again, but we've lost our personal quests and can't find them. Anyone experienced this?
quetuo Oct 11 @ 12:54pm 
aha i have found where it says to seperate them
I find it very odd that it says that in just one place, in a booklet that for the most part is just about where to put components, but ah well. luckily didnt have any impact in my irl campaign
quetuo Oct 11 @ 12:40pm 
really? in my physical copy the 'random blueprint' deck you can draw from has all 15 cards in it
Sebästschjin  [author] Oct 11 @ 4:53am 
This is correct as not all blue prints are unlocked at the start of the campaign.