Tabletop Simulator

Tabletop Simulator

Frosthaven Enhanced
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Update: Jun 10 @ 7:58am

Version 2.4.0

Changed
  • Some bags with multiple objects inside are now considered infinite. Dragging an object out of them immediately places a copy back into them. It also prevents adding new objects there manually. Removing the tag 'Infinite' from them allows adding objects again. Adding the tag 'Infinite' adds this behavior to any container in the mod. Currently those bags are considered infinite: - The overlay tiles - The rulebooks and guides

Added
  • Dropping an overlay terrain tile onto a figure will move the tile below the figure. This includes things like Deathwalkers Shadows.
  • You can lock entries from the scenario flowchart again. Right-click on the scenario completion checkmark to hide the scenario again. This will also remove the scenario sticker from the map. It will _not_ remove additional map stickers that may be unlocked by certain scenarios (e.g. sticker Y).
  • Building 24: Planted herbs can now be tracked on the garden building card. Click the plots to select the herb to plan. For level 1 and 2, click the arrow circle icon to flip the garden card.
  • There are now both options for sticker G available when using the 'Add Sticker' button on the map. Also see migration information part.

Fixed
  • Looting a random item while the random item deck is empty now moves the loot card to the player mat. It will be counted as 3 coins at the end of the scenario.
  • Monster ability cards show correct descriptions.
  • Loading a saved scenario or reloading a monster figure doesn't result in duplicate monster numbers anymore.
  • Defense can be set to a negative number using the campaign sheet.
  • Cards from the townguard deck are now saved and loaded more precisely so that they contain the information about which special card is used.
  • The selected background color persists between saves.
  • The 'Items' part of the notes field on the back of character sheets is persisted through packing/unpacking/migrating a character.
  • The random item loot card isn't added to the loot deck if it was already was looted in a previous scenario attempt.
  • Items with gold costs have their cost in the data, so sorting by item costs in the shop now works. Items without gold costs are sorted at the end.
  • Solo scenarios are shown as unlocked in the Game Setup menu once the class is unlocked.
  • Deathwalker: Rest in the Shade enhancement costs account for multi-target.
  • Geminate: Luminous Descent enhancement costs account for multi-target.
  • Meteor: Deep Fury bottom enhancement mark corrected to use diamond plus shape.
  • Prism: Shield Spider summon shows correct effect.
  • Abeal Herder: Fixes preview for monster ability cards missing some actions
  • Algox Icespeaker: Raised HP bar offset to include immunities for higher difficulties.
  • Flaming Bladespinner: Fixes stats for level 7 elite.
  • Snow Imp: Fixes movement value for level 0 elite.
  • Building 81: The building is not automatically upgraded to level 2 when you unlock envelope A. Downgrading the building to level 1 doesn't prevent upgrading it again.
  • Building 81: The order of the trial deck is now correct according to the FAQ.
  • Item 214: Fixes it's name to 'Cup of Ventillion'.
  • Scenario 6: Map tiles use the correct side.
  • Scenario 10: The Ice Pillars in the second room of the correct HP and the map tile is 16-A instead of 16-B.
  • Scenario 15: Chaos Lieutenant shows immunities.
  • Scenario 27: Altars are set up correctly based on character count.
  • Scenario 42: Add missing difficult terrain.
  • Scenario 60: Lurkers add +1 to their attack value.
  • Scenario 76: Adds missing section links.
  • Scenario 76: Figh King has correct HP.
  • Scenario 93: Scawbit has its movement reduced correctly.
  • Scenario 109: The boss deck is now correctly removed at the end of the scenario.
  • Scenario 132: Added Missing escape hex markers.
  • Coral Solo: The second boss has its movement reduced correctly.

Migration Information
  • Building 81: If the bottom card of your current trial deck is 'Trial of Weakness', the whole deck will get reverted to match the intended order.
  • Check the town guard deck for the correct cards (the ones with special symbols on them). Loading a previous campaign doesn't know which card was unlocked so it just tries to guess and load the correct card. Change the cards to the intended ones if there are mistakes. The cards are now saved correctly.
  • Sticker G is removed when loading the campaign. You have to reapply it, which you can now with the correct color.

Update: Dec 19, 2024 @ 6:31am

Version 2.3.1

Added
  • Curse, Bless, Heal and Damage can be applied as conditions to any overlay/figure/class/monster via the Quick Menu.
  • Adds a right-click menu for overlays to toggle outlines individually per object.

Fixed
  • Item cards have their item number at the back again.
  • Overlays spawned by monsters work again.
  • Treasure cards spawn higher so they should collide with figures.
  • Fixes missing overlay image for Coral.
  • 'Repair' has been renamed to 'Rebuild' on the buildings mat.
  • Building 81: The name of the cards match their image again and the order of the deck is fixed.
  • Figures and overlays with a HP bar react to the "Add/Remove Health" Game Keys.
  • Figures and overlays react to the Cleanup Action.
  • Figures and overlays can be used with Quick Menu.
  • Traps show their damage number.
  • Setting character HP during unpack is based on actual level checkmarks instead of current XP value.
  • Trap: The figure has the correct collider, so clicking the HP bar is possible.
  • Meteor: The animated variant (2nd state) of the lava token matches the size of the non-animated one

Migration Information
  • Building 81: When migrating the trials deck the mod goes by the name of the card, regardless of what is actually shown on the card. So when migrating from 2.3.0 (where the wrong name is given to the cards) make sure you check for the correct name on the object instead of the one on the image.

Update: Dec 13, 2024 @ 5:45am

Version 2.3.0

Changed
  • All map tiles and overlay tiles have been updated to a higher quality. The overlays now match their physical counterpart instead of being a hexagon with white background. All overlays can now also have any outline colors.
  • The cleanup action for characters moves the character to their respective player mat independent of the player who used the cleanup action.
  • The Campaign Manager layout changed to make it more clear when and how to use it.
  • The class unlock menu only shows up for the player selecting it. The layout also changed.
  • The back of AM cards was changed to the FH image.
  • Treasure cards spawn above opned treasure chests instead of at the side of the scenario.

Added
  • Overlays now also have a 3D variant.
  • Scenarios can now be marked as locked out by clicking at the center position on the scenario tracker for this scenario.
  • The books are now saved from being deleted during "Delete Map". You can also add any other object from being deleted this way by giving them the "Permanent" tag.
  • Building 90: The Challenge deck bag isn't randomized anymore. The Cleanup Action now puts Challenge Cards at the bottom of the deck bag. There's also a right-click context menu on Challenge Cards to do the same thing.
  • The loot deck mat has a button to draw a loot card.
  • Looting with the Cleanup Action automatically draws a loot card for the looting player. If it's a random item the item will automatically be drawn and added to the player mat. At the end of a scenario, loot is automatically added to the player's character sheets.
  • No more crate dummies! All placeholders have been replaced with actual figures.
  • The summons from GH items are now included.
  • Building 88: Pet cards are not removed by map cleanup.

Fixed
  • Using the cleanup action on a deck of Battle Goals will split it into individual cards just like putting the deck manually.
  • Inspiration gained at the end of a scenario is saved correctly.
  • Lurker Wavethrower has Lightning Eels in their Quick Menu.
  • Living Doom has Living Spirit in their Quick Menu.
  • Lots of scenario fixes. Basically, the whole scenario engine and all scenario definitions files have been rewritten to make future changes easier.

Custom Content Information
  • Internally, the resource "wood" has been renamed to the correct word "lumber". This influences the character sheets scripts and might break loading a custom character.

Update: Sep 13, 2024 @ 5:41am

Version 2.2.0

Changed
  • The start tile has been changed to match the icon from the scenario book.
  • The immunity icons on monster figures have been changed to match the ones on the monster mats.

Added
  • Loading a save file from Frosthaven Assissted is now supported. Most things are supported, but be aware of the limitations and manual steps[gloomhaven-tts-enhanced.github.io] still required.
  • Adds a Game Key to open the search window on the currently hovered container.
  • Adds A Game Key to discard an Ability Card and one to move it to the active area.
  • The information if the special coin loot cards are present in the master loot deck is now migrated with the Campaign Manager.

Fixed
  • Class figures have the same collider as monsters which fixes some weird collisions for them.
  • The active ability button works for the 5th card slot.
  • Townguard AMD has correct snap points.
  • Quick Menu usage information doesn't show for all players anymore.
  • Fixes Shard Seeker sticker name.
  • Fixes Shards AM name.
  • Scenario 109: Boss deck is drawn regardless of which room is opened first.
  • Switching to other player colors using the Game Keys works again.
  • The loot deck will be created if Loot Cards 1418 or 1419 are present.
  • Classes show a preview image in the Quick Menu for overlays they can spawn.
  • The Brummix campaign sticker can now be added multiple times and shows the section link information.

Custom Content Information
  • The tag "Gloomhaven Custom Content" is deprecated now and it's handling will be removed in the next version. Instead use the new tag "Content Box" now. The content in the bag functions the same, but the bag itself has some additional requirements checkout the documentation[gloomhaven-tts-enhanced.github.io].)
  • Adding a content box into the game will now override most content if there's already one with the same name instead of raising a warning.
  • Custom conditions can no longer register an image for the immunity to that condition. Instead it will now always default to the condition image with the x-icon just like regular conditions.

Update: Sep 6, 2024 @ 9:27pm

Version 2.1.1

Fixed
  • Add missing campaign stickers for Brummix and Friends of the Snowspeakers.
  • Quick Menu shows per player again.
  • Blinkblade character mat shows the correct retirement section.

Update: Sep 6, 2024 @ 3:15am

Version 2.1.0

Changed
  • The element tracker uses a different control schema. Clicking an inert element will make it strong. Clicking a strong or waning element will make it inert. Right-clicking an element will make it waning.
  • The "Delete Action" has been renamed to "Cleanup Action". This means it has to be rebound by all players.
  • The Context Menu has been renamed to Quick Menu. This also means the Game Key has to be bound again by all players.
  • The "Hidden Setup" toggle has been removed from the Game Setup menu. It is now driven by the setting in the Option menu. The default value for this option is set to "false", so the revealed room layout is the default setup.
  • Using the "Change Text" menu option on aid tokens lets you now directly enter the new value for a token.
  • Campaign Manager objects are now blue to differentiate them from Gloomhaven Enhanced campaign saves
  • The scale of monster mats and monster ability cards was reduced to match the physical components.
  • Monsters keep their current HP when switching between normal and elite.

Added
  • Game Keys for playing 1st, 2nd and 3rd ability card have been added. The numbers 1, 2, 3 still works as before.
  • A Game Key to sort the player's hand has been added.
  • Right clicking a +/- button for counters on the character sheet will add/remove a value by 5. Middle click will add/remove by 10.
  • The player mat has a spot for a 5th active ability card as well as buttons to draw/suffle the AMD and add a Curse/Bless to it.
  • The AMD mats have buttons to add a Curse/Shuffle card and have an indicator icon to distinguish them.
  • Inspiration will be automatically added after winning a scenario.
  • The rule book has some default bookmarks. You can also add your own.
  • The Cleanup Action on an ability card will move it to the lost pile.
  • Event deck mats now show an image for their corresponding deck type
  • A tips mat shows at the start of the game highlighting the Quick Menu and Cleanup Action as well as a button to bring up the mod's documentation. After a campaign is started, this will be moved to the book stand.
  • Added a Game Key for undoing the accidental deletion of objects (which previously was only doable by entering `>undo` into the chat window).
  • Applied +1 stickers on loot cards in the master loot deck are migrated with the Campaign Manager.

Fixed
  • Abilities that also have persistent trackers can be opened with the Enhancement Calculator.
  • Prism and Blinkblade solo scenario spawn the correct obstacle.
  • Loot Cards 1418 and 1419 get added to the scenario loot deck automatically, if they are in the Master Loot Deck.
  • Personal Quests have the correct name/image combinations again.
  • Summons have their class color as the standee color.
  • The damage token won't be added as a condition to figures anymore.
  • The scenario flowchart automatically checks a scenario if it was won.
  • The Campaign Manager can save and load inactive characters again from now on. You can copy/paste inactive characters from the previous version to the new one to transfer them for now.
  • Scenario aid tokens and objective tokens use the correct FH images and font.
  • 3D traps can be removed with the Cleanup Action
  • Character multi perks have the correct order/position.
  • Banner Spear's perks 5 and 6 add the correct amount of cards.
  • The Enhancement Calculator now shows up and can be used for each player individually.
  • The checkmark for solo shows its text again.
  • Fixed a cost calculation mistake on Banner Spear's "Regroup".
  • Fixed a typo on the name of item 224.
  • Unpacking a character with every perk unlocked no longer duplicates the characters' components.
  • Fixed a double-digit display issue with the round tracker.
  • Font errors on the Character Sheets would be less likely or completly done (which resulted in some players seeing bigger text than others). If not, please report again.
  • Fixed missing treasure for scenario 86.
  • Fixed scenario 11's boss missing overlay and summon options in the Quick Menu.
  • The Savvas Icestorm ability "Frozen Shell" shows the correct preview text.
  • Fixes a clipping issue for some stickers on the map.

Migration Information
  • Item 224 may not be found during migration due to a type fix. You need to unlock it again manually
  • Multi-step perks probably show up in the wrong order (bottom to top). Change them to the correct order.
  • Personal Quests are migrated by name, so make sure the names of unlocked/available PQ match the ones you expect to migrate, not the maybe wrong image.
  • You can copy/paste inactive characters from the previous version to the new one to transfer them for now.
  • Campaign Stickers might show up as an empty space if the entered text doesn't match the one the mod now expects. Use the Remove Button to remove and invalid ones and then add them via the Add button.

Custom Content Information
  • Custom condition tokens need the new tag "Condition" in order apply conditions on token collisions.

Update: Aug 25, 2024 @ 7:20am

Version 2.0.1

Fixed
  • Treasure cards are added to their respective deck, so looting treasure chests works again.

Update: Aug 25, 2024 @ 1:16am

Version 2.0.0

Initial Release

Update: Aug 13, 2024 @ 12:45am

Update: Aug 12, 2024 @ 1:11am