Tabletop Simulator

Tabletop Simulator

Frosthaven Enhanced
194 kommentarer
Sebästschjin  [ophavsmand] For 20 timer siden 
The best help can be found on the discord server. Or even here, if you'd be more specific about what problems you encounter (probably best in a thread then), like screenshots, your save file, etc.
How you can migrate your campaign is outlined in the documentation (linked in the description). Which parts are you struggling with?
beck.t For 23 timer siden 
I was very excited to find this on TTS.(I played physical version of the game) Starter a new campaign, played several scenario and then errors so I could not continue. No help anywhere - no good documentation. Could not load a scenario. Recommended migration but I know how to do that......Bummer
Sebästschjin  [ophavsmand] 14. juni kl. 23:28 
@kirpi
Since when does the error appear? Did you maybe import a campaign object into an existing campaign (the things you get from the campaign manager)?
Barakos 14. juni kl. 23:07 
@Enhanced
thanks for the answer - my mod didn't update properly. it works now
kirpi 13. juni kl. 21:39 
I'm having an issue where i'm loading a saved game, and everything loads fine, but then a bunch of assets (classes, outpost events) load a second time, but not from scratch. It appears it's loading the characters from a previous save session (as experience and gold are already filled in).

Any idea of what's happening? Maybe duplicate entries in the save file?
Enhanced  [ophavsmand] 13. juni kl. 3:56 
@Halloween
Currently that's not possible as the existing classes are not compatbile. When they get available this will be added to the description of the mod.

@Barakos
Are you on the latest version (2.4.0)? There was a bug in previous versions that showed the scenarios as locked. If the problem is still present in the latest version, let me know. Alternatively, there's a workaround you can use. Check https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/frosthaven/knownBugs.html#locked-solo
Barakos 13. juni kl. 3:43 
this might be a stupid question, but how do i unlock the solo scenarios? my party is all above lvl 5 but the scenarios still show up as locked in the game setup menu.
Halloween 11. juni kl. 16:04 
Is there a way to play classes from jaws of the lion here? I know they have updated character sheets for 2nd edition with masteries. Sorry if this is asked before but just wondering if there was a way to play them?
Guinness 9. juni kl. 16:47 
Extremely quality mod. Thank you kindly for your efforts, since I'm remote, saves me from watching my physical copy languish... at least from feeling bad about it being there...

One request, is there a possibility of adding a ready check system similar to the Spirit Island mod by MJ and iakona. It's just a set of flip tokens that once all are "ready" they flip back to the unreadied side. Could be attacked to the start round command, but just having the tokens themselves would be appreciated.
the ♥♥♥ reaper 6. juni kl. 8:43 
Thanks a lot! The mod is great by the way. We had a blast playing yesterday!
Sebästschjin  [ophavsmand] 6. juni kl. 8:16 
@GoOrangeGO
Right now, there's only a workaround for it and now in-game way to do that. Check out: https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/frosthaven/knownBugs.html#accidentally-unlocked

@the ♥♥♥ reaper
When an enemy reaches 0 health, you can click on the middle of the health bar. This will remove the figure and drop a loot token. Alternatively, you can use the Cleanup Action Game Key: https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/engine/feature/cleanupAction.html
the ♥♥♥ reaper 6. juni kl. 0:54 
Anyone knows how to make enemies drop loot tokens? I see that if you click your initiative tracker (to end your turn) while standing on one adds a loot to your board but why do enemis not drop one? do we have to generate them ourselves> If yes then from where
GoOrangeGo 4. juni kl. 22:41 
Same question as before actually. I see the ability to lock scenarios that get locked out by the campaign, but should someone accidentally unlock a campaign unintentionally, is there away to put the numbered sticker that covered the scenario back?
Sebästschjin  [ophavsmand] 27. maj kl. 23:05 
You can add the lockout sticker by clicking on the designated space for them on the scenario flowchart. Also, the overlay stickers for the map like sticker W are automatically added once you unlock a relevant scenario on the scenario flowchart.
Bohrnag 27. maj kl. 12:02 
Ah, I'll check that out. Thanks! And thanks for providing this great implementation of Frosthaven! :D
Sebästschjin  [ophavsmand] 26. maj kl. 11:11 
Picture in picture mode might help with that (IIRC it's accessible in the right-click context menu when not hovering over an object).
Bohrnag 26. maj kl. 10:01 
Is there some way I can easily see my two played cards without having to scroll between my play mat and the map tiles?
SeaGnome 25. maj kl. 7:08 
On the Infuser Solo scenario, it isn't spawning the thing for the monster ability deck. Is there a way to do that manually?
Lythe 21. maj kl. 20:27 
Is there a way to undo unlocking a scenario on the flowchart? Someone mis-clicked and opened one up and we can't figure out how to reverse that.
Sebästschjin  [ophavsmand] 5. maj kl. 22:18 
When you hover a deck of cards, you can press the number keys on the keyboard to take that many cards. E.g. if you press 3, you draw 3 cards. This also works for double digits. So pressing a high number (e.g. 33) will draw all available cards.
Aomame 5. maj kl. 15:35 
Is there a quick way to get cards from the discard pile back into your hand? A shortcut key or mouse modifier that I am missing? The only option I've found is to drag one card at a time.
Sebästschjin  [ophavsmand] 1. apr. kl. 0:51 
The button you used to add the empty player mat is used to remove an unpacked character. Simply right-click it to pack up the character box. Then add it again.
Giant Space Hamster 31. mar. kl. 23:48 
I don't understand the level-up procedure described in the mod instructions:

"To update your character’s max HP, attack modifier deck, or non-attack modifier perk reminders following a level-up or perk addition, just remove and re-add the character."

How is this done? I tried removing and replacing the empty box, the character sheet, and the overview card but none of them triggered an update.
FizzMan 21. mar. kl. 13:14 
Hmmmmm seems as though the latest update broke my save XD

Is there anyway to revert to a previous version of this mod?

I cannot even currently pack my current campaign to roll over to the new version.
Nazbad 18. mar. kl. 13:37 
Is there any way to 'roll' back unlocking a scenario? My group went on a mis-clicking frenzy and accidentally opened up a lot of options we need to rehide.
Merlith 9. mar. kl. 17:58 
I see in the Discussions, as of January there is not a way to do it, but it's being worked on. Godspeed team, looking forward to it!
Merlith 9. mar. kl. 17:57 
+1 to the people asking if it's possible to use Gloomhaven classes in this mod, or if there is a timeline for it. Playing with 5 people is a ton of fun but if we could use the old classes int his mod, that would be awesome. LOVE LOVE LOVE the team for putting this together, excited for more updates and an answer to the Gloomhaven class question!
sesspool 6. mar. kl. 14:32 
Am I missing something regarding organizing of ability cards?

It would be nice to have something that lets me bench/hide unlocked cards I didn't bring with me - as well as hide/tuck ability cards I haven't unlocked. What I see is just all the upgrades in a pile and all the available cards start in my hand and I need to pick how I want to organize the cards I don't take.

I could be missing something, but if I'm not, are there any thoughts toward giving that a little quality of life?
Sebästschjin  [ophavsmand] 2. mar. kl. 23:57 
@mitsuk0
It's at the top left of the screen as a global UI element. There isn't a board for it right now.
Checkout https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/engine/interface/elementTracker.html
mitsuk0 2. mar. kl. 21:05 
Am i completely blind.. cant find the element tracker
Phosphora 20. feb. kl. 21:50 
I was able to find the fix on the Discord. I had to edit the GUID for the available items deck back to "items.unlocked" Thanks!
Enhanced  [ophavsmand] 20. feb. kl. 6:41 
@Spooktacles
Could you elaborate on what you mean with choosing random cards? Also I never heard about the other problem you mentioned. Could you share some more info on that as well?
The best option for support is the Discord server as it's a lot easier and faster to share more info (like screenshots, videos, etc.) there.

@Phosphora
You'd need to share the save file you want to migrate for further anaylsis about what's wrong. It typically means there's some extra objects somewhere on the table where the mod doesn't expect them or treats them differently depending on where they are. Or objects are missing the mod expects to exist.
Spooktacles 18. feb. kl. 15:46 
The mod is also now choosing random cards to play that I didn't place myself when I start a round. In addition, the quick menu sometimes stops working...no error messages of any kind, but the game is rapidly becoming unplayable.
Spooktacles 18. feb. kl. 15:26 
I seem to be having an error where cards are losing all their text if they happen to be dragged into another player's area? No idea what's going on but it completely breaks the game, the cards are just erased and become two backsides with no text at all.
Phosphora 12. feb. kl. 7:57 
The Bundle Campaign for Export button gives an error message: Error in Script (Global) function <onExportCampaignClick>: chunk_4:(45263,22-80): attempt to index a nil value
Sebästschjin  [ophavsmand] 11. feb. kl. 23:06 
@jus a lil gal
On the bottom right of the map there's a button that can add additional stickers to the map.
jus a lil gal 10. feb. kl. 19:42 
How do you add the sled sticker when you upgrade it? Thanks! It's great overall
The_Journeyman 1. feb. kl. 18:01 
The blue buttons in the doorways are not horizontal. Cannot stand figures on them and can't select them to adjust the rotation. Very annoying. Otherwise well scripted
ttv/ElTuku473 en vivo 31. jan. kl. 5:55 
Any way to play with Gloomhaven classes too?
EvilLincoln 29. jan. kl. 7:41 
Hey, amazing mod, use it weekly, thanks a ton. Dumb question- are there stickers anywhere for boat/sled/climbing gear that I'm just missing?
Lionel23 26. jan. kl. 17:40 
Is there any way to 'roll' back unlocking a scenario? My group went on a mis-clicking frenzy and accidentally opened up a lot of options we need to rehide. Wish there was a toggle XD
Mr_SciFi 24. jan. kl. 8:20 
LOVE tLOVE LOVE...the mod but I have 2 small questions...

- Is there a way to get rid of the 5th player space. Were just 4 and wanna make some room
- Will there be 3d models instead of just the flat tokens coming in the future? Will I need to add any parts to make them appear?

Again thanks for the hard work! We are so happy to be running this online with our friends.
Stelas 19. jan. kl. 6:04 
The scripting for scenario 16 appears to have broken at some point. I'm sure I remember the snow tiles next to the map having setup buttons on them, but they don't appear to be there at present.
DavidZhang 18. jan. kl. 2:09 
hi after the update, i could not find the little triangle on the top right of the screen, which means i cannot start a senario anymore, do you guys removed it or its a bug
Calcipox 17. jan. kl. 12:58 
Hey, is it possible to hide again a scenario in the scenario flow chart ? Accidently uncover a scenario, and can’t figure how to hide it again.
Also would be cool to have the monster card near the monster intiative cards, as both work together.

Thanks !
twitch.tv/tibektv 16. jan. kl. 14:11 
Jemand, der sich unserer 3er Party anschließen möchte? Wir sind aber schon ein paar Szenarien vorangeschritten :steamhappy:
BlueSteakManFlesh 14. jan. kl. 18:08 
Thanks, worked it out.

Very good mod.

Boss battle 4 go's some what odd. Does draw cards for both of them. And it doesn't alway add your loot and xp to the sheet when you win. Also is there a way to have your hand viewable on 2 players. Playing a solo and can only see one players hand so keeping both hands in on won players. One more thing.... lol be good to have the player active hand on the round order, so do not need to keep running back to the player board. I have been just dragging them over then dropping them back. Which does work i guess.

Anyway fucking amazing mod!

I own the board game, but my group do not meet enough for my liking!
Dicegod 14. jan. kl. 7:17 
Found it, it was GHE - Extra Stat Modifiers
Dicegod 14. jan. kl. 7:01 
Hey All, sorry if this is something known from the Gloomhaven Enhanced mod, but I saw on someone I was watching on Youtube update their Quick Menu to include Retaliate and Shield for the temporary round cards.

Anyone know what additional mod he used from the Workshop to do it?
Enhanced  [ophavsmand] 14. jan. kl. 0:30 
@Kid4rm215
Not yet, but that's being worked on.