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Italian forces in North Africa were Italian forces, Libya didn't have the autonomy to have a separate army. I think the DEVS have tried to sort out the issues of relationships between colonial states and their colonies, but haven't quite got it right. Italian East Africa as a separate entity, being treated differently to say French Algeria and more like British India looks like a DEV fudge to address a problem created by bad scripting for the 'AI'.
ie their army is actually the Italian army, just that they are in an entirely different army group and theatre. Libyan army will be reintegrated into the Italian army if they are pushed to certain surrender progress
The Italians did raise two divisions of Libyans, which were colonial in the sense of being Libyan enlisted soldiers serving under Italian officers. These were integrated into the Italian army, not a separate army.
this is not a bad mod just one designed for the most basement of dwellers.
Italy sacrificing all of their good units in an encircled port in Libya or Algeria, Romania not being able to hold off very scarce soviet divisions resulting in a domino capitulation effect of all axis minors, Italy (or any axis country) leaving a european front to save the mentioned glorious port of Libya are such common flaws of this mod that have made me think you somehow have made them perform these mistakes to increase the difficulty a bunch. (I know you haven't)
From my testing they desperately need scripted logic, like UK and FR troops leaving France, to avoid situations like these.
They simply don't have as much potential without doing things that an Allied player would dislike
Vanilla Italy would not even be a fly if it is put in this environment
I can literally just make Italy betray Germany, for example, because Allies have higher win rate anyway.
It is merely the case that Allies are stronger as a whole organized force, partly because they do not need to eat each other to grow.
I am a very fair person, so I made sure nobody would die simply because the friendly countries do nothing.
I do however admit that Axis AI is being scuffed,
As for them not providing troops, you can use request troops diplomatic actions. Default puppet troops going to master is disabled for multiple reasons, one of which being at players' request. But I will add a gamerule to toggle it on/off for players when I have time.
I expected a better overall ai not just soviets from hell.
The enemy AI do feel improved more than in any other mod but the allied ones are dumb as hell
Will be getting some old heads on this mod soon who havent played in a while, hope multiplayer against AI is as fun as it was in singleplayer ^.^
But if it loads then yes, AI can still interact with it. AI factor for industry techs will however be dependent on the other mod.
so for Allies, UK/US do all the tech except airframe (Australia does it). For Axis, Italy (eventually Germany if Italy is not available) rushes the modules while Romania does the airframe.
I learnt it from vanilla AI
I am delighted to hear that there is a plan! (I presume the original Naval Rework Mod from Elouda or its updated Ultra Historical counterpart would be way too much work to add?) But I understand it being more work than you want to deal with right now. If you do get around to it, you'll be my hero, but either way, mad respect to you and your team for the work you've already done.