Hearts of Iron IV

Hearts of Iron IV

Sheep's Mod - Hearts of Iron IV Discord's Specially Designed AI
1,219 Comments
NikiTOs 12 hours ago 
I tried the mod. I played a non-historical campaign until 1942. France is at war with all of Europe and primarily produces heavy tank destroyers (15 factories), although it's lagging in everything else. Germany and the Allies have simply stalled and are acting sluggishly. Germany also produces a rigid tank template of mountain infantry and tanks (lol). I played as the USSR, which included all of South America and part of Africa in the coalition during the war with France. Minor forces, like in vanilla, drive divisions in droves across the ocean and die without naval cover, even though they don't have any. Of the non-cosmetic additional mods that could break something, I had Better Mechanics Production with all parameters disabled except for increased production (I can't play vanilla without it anymore). As a result, I didn't see any noticeable improvement in AI. Perhaps the mod broke Better Mechanics, or is the mod not designed for a non-historical campaign?
Jaskoule 20 hours ago 
Would it be possible to make it Extended Tech Tree 1960 (ETT60) compatible??
Right now it messes a lot with the research tree... would love to see world conquest with more possibilities than 1945 you know...

Thanx if you help :)
Z3líčko Sep 18 @ 11:15am 
Is Machine god still available?
N-009 Sep 18 @ 10:43am 
Hola! I think it's mistake that AI doesn't make more divisions even if it buffed and have lot of equipment in reserves. As example, Poland always do only 50-60 divisions but can 100-200 with buffus
FifthHydra Sep 17 @ 12:11am 
my only gripe is that the AI is still sometimes too railroaded in their timetables to take advantage of obvious advantages. like Germany refusing to attack undersupplied 1 division tiles or outright empty space just because its winter (which is supposed to be the soviet counter-offensive time)
Bakyols Sep 14 @ 6:23pm 
Hard
Odredeni Decko Sep 14 @ 10:08am 
I played this mod without DLCs, and it was pretty easy to win as germany. Is it harder with DLCs?
Nightshade Sep 13 @ 2:13pm 
Is it a feature that Switzerland join Allies if you as Germany conquer neutrals like Sweden, Portugal or Turkey?
Jeor Mormont "the old bear" Sep 13 @ 2:10am 
but i have to say, this mod has managed to create the first AI that is able to deal with sub 5 visibility submarines, which is amazing. I wish we could get an option to make germany build lots of these tho. It also dont get how well this mod runs either
Jeor Mormont "the old bear" Sep 12 @ 6:37am 
the uk also always declares war on vichy france for some reason, dunno if that is intended or not
Darth Wick Sep 11 @ 3:43pm 
This turns the game into a horror game.:OhNoBlue:
Jeor Mormont "the old bear" Sep 11 @ 3:07pm 
sheep, is it intended that sweden always annexes the two northermost norwegian states when germany invades? that prevents it from taking the RK decision and i cant find anything about it on the wiki so i assume its not vanilla. was that done to let sweden trade with the rest of the world?

and why doesnt france immidiately ww2?
Sheep of Latrobe [COOK]  [author] Sep 8 @ 9:30pm 
Okay, 1 2 will be done

3 is entirely random based on PDX vanilla AI, I can adjust it, but can't guarantee it.
donald.grape Sep 8 @ 6:46am 
Hey again!
1. Please give Zaolzie to Czechoslovakia post war.
2. Please give Southern Dobrudja to Bulgaria post war.
3. Please make Hungary a Soviet puppet post war instead of splitting it in two.
4. Why does USSR fully annex Finland post war if it was their puppet during the war?
5. Why does Greece fully annex Albania post war? I believe Greece had claims only on the southern-most province of Albania.
6. Japan... they kick China's butt again, but they don't do anything else! Barely ever naval invade. They invaded north of Philippines and got immediately kicked out. So they invaded Palawan... good backup plan... They invaded Attu Island and Guam and that's the best of Japanese navy. Please fix this? Japan should be able to invade DEI, Malaya and Philippines with ease. I mean, Siam did more work taking Malaya and India than Japan did.
Sgt. Alex Sep 8 @ 6:05am 
Active mods as of this playthrough:
Strategic View Adjustments
Realistic and Immersive Country Flags
Kaiserreich and Kaisercat Music
EU4 Style Ideas
Realistic and Immersive Coats of Arms
Historical Immersion Event Pack
Realistic and Immersive Intelligence Agency Emblems
Military Topographic Map
Modifier Icons
Visible Railroads
Landlord
10 Support Companies
Get Rid of Annoying Puppet Troops
War Movie Sounds
Better Mechanics Officer Corps
Better Mechanics Extended Projects
Better Mechanics Production
4 Political Power Gain Daily
Civilian Industrial Complex
Better Mechanics Extended Units Light
Better Laws and Policies

and of course, this mod.
Sheep of Latrobe [COOK]  [author] Sep 7 @ 8:22pm 
there are even less variety of templates in vanilla, you probably just didn't care enough to look at them
Sheep of Latrobe [COOK]  [author] Sep 7 @ 8:21pm 
You must be paranoid, and blind

There are only three countries with mountaineer templates that have tanks in it
Luckas1203 Sep 7 @ 12:21pm 
same templates all over the place. pretty lame coding, tired of seeing mountaineers with tanks all over
Sgt. Alex Sep 7 @ 9:54am 
Wish I could, I do not know what is causing the issue. At first I thought it was related to the tech tree (there were two techs that finished research that day), but it keeps happening after cancelling them. I don't think it's related to focii either because I don't have any mods that change them active either (though it'd be cool to use this with En Union y Libertad). I can provide a modlist if you want.
Sheep of Latrobe [COOK]  [author] Sep 7 @ 5:31am 
Can you further describe the situation?
Sgt. Alex Sep 6 @ 9:47pm 
Alas, game is crashing on Jan 26, 1949.
0-0 Sep 5 @ 10:19pm 
UPDATE
UPDATE
UPDATE
UPDATE
0-0 Sep 5 @ 10:19pm 
UPDATE
0-0 Sep 5 @ 10:19pm 
UPDATE
Карина Sep 5 @ 5:06pm 
How can I limit the Allied landings to historical dates?
Funfey Sep 5 @ 2:03pm 
Hi! How to make the USSR fully use tanks? I saw in the patch that the USSR would start using them, but I didn't notice it, or did I choose the wrong settings when choosing the USSR behavior?:summerparrot2023:
Sheep of Latrobe [COOK]  [author] Sep 5 @ 10:51am 
tbh due to the complexity of KR, I only intend to develop the universal mod for it, which is indeed whats happening, really, but there won't be any comprehensive mod
CrazyGB Sep 5 @ 10:25am 
Why i haved idea where if this mod will add in kaiserreich, that could be crazy. I think it will gona never happend, right. Right??!!
Влад кирпич Sep 2 @ 12:31pm 
Around 1300+- HRS in hoi4 and at this point i wont to find something that may give me more of a challenge in this game, first it was maxpowerred enemy bots, and it was not what big of a deal,after that i tryed expert ai, and it was just BUFFED enemy, and that was quite difficult, i lost maybe 2 of 3 times. After that i found this gorgeous mod, and here we are jule 1941 on soviet i create a pretty strong army(lol) and got rolled to the Ulals by begining of 1943(Absolute sinema).
Blazzikk Is NOT on crack Sep 1 @ 9:11am 
Great mod, but I have no idea why Sweden took northern Norway in my Germany game??
Yolo$wagger Aug 31 @ 12:07pm 
Fantastic mod, this will give you one hell of a challenge.

It's basically the new "Expert AI" mod, so give Sheep a try if you find vanilla or Expert AI too easy.
albert Aug 30 @ 2:29pm 
This mod is amazing. Thank you for making it!
Cheburashka Aug 28 @ 6:21pm 
This ai is bad in navy, make it better PLEASE
878Kalinvia Aug 28 @ 6:17am 
sad i can't add sheep mod to random pony game to test.
Tim G. Kapa Aug 27 @ 5:09pm 
Tried playing Poland with all defaults on a couple of times but even with inflicting a mil casualites and understrength divs in '40 Germany steamrolls Benelux + France and comes back with too much force to hold :/
saffonax Aug 27 @ 8:08am 
@ΜΑ ΠΟΥΤΣΕ STATE
It's an Ancient Kingdom of Macedonia banner borrowed from a game
Sheep of Latrobe [COOK]  [author] Aug 27 @ 2:52am 
@unnul ah right, states that Axis controls can be handed over to Bulgaria, which creates that effect

I will change it to states that are fully controlled by Axis only
unnul Aug 27 @ 12:31am 
i test this night and i have some issues in greece the ia take the tile without division sometimes , he take a tile and obtain 3 tiles i never see that
Red October Aug 25 @ 1:27pm 
saffonax why you have the Greek Macedonia flag but with red colour?
saffonax Aug 24 @ 11:46pm 
Why a separate Italian North Africa ?
Italian forces in North Africa were Italian forces, Libya didn't have the autonomy to have a separate army. I think the DEVS have tried to sort out the issues of relationships between colonial states and their colonies, but haven't quite got it right. The same goes for Italian East Africa as a separate entity in the base game, which also seems wrong.
luccapro8910 Aug 24 @ 4:08pm 
does this work in 1939 Scenario?
Sheep of Latrobe [COOK]  [author] Aug 24 @ 3:41am 
Italian Libya in the mod was created for a very different purpose than Egypt, they are meant to have actual troops and mainland Italy has decisions to send equipment and manpower to them,

ie their army is actually the Italian army, just that they are in an entirely different army group and theatre. Libyan army will be reintegrated into the Italian army if they are pushed to certain surrender progress
saffonax Aug 23 @ 11:54pm 
Also Italian Libya seems to have a number of Libyan colonial units serving under the flag of Post WW2 Tripolitania. Libya was Italy's 'fourth shore' and had a similar colonial status to say French Algeria.
The Italians did raise two divisions of Libyans, which were colonial in the sense of being Libyan enlisted soldiers serving under Italian officers. These were integrated into the Italian army, not a separate army.
saffonax Aug 23 @ 11:35pm 
I should have added that's 35 battalions in each of the 5 main divisions, plus there are at least a couple of other units (brigades ?). I estimate an army of closer to 100,000 rather than the historical 23,000. Also the Egyptian forces on the Italian border began an independent offensive while the British Army in Egypt held to their line, while I sought to sort out East Africa first.
Sheep of Latrobe [COOK]  [author] Aug 23 @ 7:17pm 
@saffonax good point yeah, I tried to reduce their army size but they still have the starting army. I will probably drop it even further. I kinda want the Egyptian to just like, be around Cairo for the sake of it, not to actively contributing to any major degree
Crow Aug 23 @ 6:11pm 
If you are anything but the sweatiest of players don't touch this mod with a 10 yard pole. I acknowledge it is good in some aspects but utterly un-fun if you're not intending to min-max every aspect of your nation. AI actively uses the most incredibly optimised strategies and in some cases were given shadow buffs not mentioned in the description (france and soviets states types being changed.)

this is not a bad mod just one designed for the most basement of dwellers.
saffonax Aug 23 @ 3:30pm 
The Egyptian army seems rather large. In 1939 it was 23,000 men; that's around 2 divisions, though probably a larger number of brigades. Okay so my current game is late 1940, but Egypt has like 5 divisions which show up as having 35 infantry battalions plus support companies. The British wanted a compliant Egypt which didn't pose a threat to British control of Suez.
LordZarmack Aug 23 @ 4:00am 
Don't work with UTT - so no point using it, stick with better AI, Better mechanics or play MP.
The Astynome Aug 21 @ 8:32am 
I did not mean you should revert them to their vanilla ai but comparatively their perfomance as allied nations falls significantly in this mod. They do not feel like they have received as much attention in specialized ai improvement as much as the allies or the comintern have.

Italy sacrificing all of their good units in an encircled port in Libya or Algeria, Romania not being able to hold off very scarce soviet divisions resulting in a domino capitulation effect of all axis minors, Italy (or any axis country) leaving a european front to save the mentioned glorious port of Libya are such common flaws of this mod that have made me think you somehow have made them perform these mistakes to increase the difficulty a bunch. (I know you haven't)

From my testing they desperately need scripted logic, like UK and FR troops leaving France, to avoid situations like these.
Fumowaffen Division Aug 21 @ 6:50am 
Maybe you could actualy make a gamemode where AI will do anything to win (except cheating) if it is possible? That would be much more fun