Hearts of Iron IV

Hearts of Iron IV

Sheep's Mod - Hearts of Iron IV Discord's Specially Designed AI
1,179 Comments
saffonax 6 hours ago 
Why ?
Italian forces in North Africa were Italian forces, Libya didn't have the autonomy to have a separate army. I think the DEVS have tried to sort out the issues of relationships between colonial states and their colonies, but haven't quite got it right. Italian East Africa as a separate entity, being treated differently to say French Algeria and more like British India looks like a DEV fudge to address a problem created by bad scripting for the 'AI'.
Sheep of Latrobe [COOK]  [author] 6 hours ago 
Italian Libya in the mod was created for a very different purpose than Egypt, they are meant to have actual troops and mainland Italy has decisions to send equipment and manpower to them,

ie their army is actually the Italian army, just that they are in an entirely different army group and theatre. Libyan army will be reintegrated into the Italian army if they are pushed to certain surrender progress
saffonax 10 hours ago 
Also Italian Libya seems to have a number of Libyan colonial units serving under the flag of Post WW2 Tripolitania. Libya was Italy's 'fourth shore' and had a similar colonial status to say French Algeria.
The Italians did raise two divisions of Libyans, which were colonial in the sense of being Libyan enlisted soldiers serving under Italian officers. These were integrated into the Italian army, not a separate army.
saffonax 10 hours ago 
I should have added that's 35 battalions in each of the 5 main divisions, plus there are at least a couple of other units (brigades ?). I estimate an army of closer to 100,000 rather than the historical 23,000. Also the Egyptian forces on the Italian border began an independent offensive while the British Army in Egypt held to their line, while I sought to sort out East Africa first.
Sheep of Latrobe [COOK]  [author] 15 hours ago 
@saffonax good point yeah, I tried to reduce their army size but they still have the starting army. I will probably drop it even further. I kinda want the Egyptian to just like, be around Cairo for the sake of it, not to actively contributing to any major degree
Crow 16 hours ago 
If you are anything but the sweatiest of players don't touch this mod with a 10 yard pole. I acknowledge it is good in some aspects but utterly un-fun if you're not intending to min-max every aspect of your nation. AI actively uses the most incredibly optimised strategies and in some cases were given shadow buffs not mentioned in the description (france and soviets states types being changed.)

this is not a bad mod just one designed for the most basement of dwellers.
saffonax 18 hours ago 
The Egyptian army seems rather large. In 1939 it was 23,000 men; that's around 2 divisions, though probably a larger number of brigades. Okay so my current game is late 1940, but Egypt has like 5 divisions which show up as having 35 infantry battalions plus support companies. The British wanted a compliant Egypt which didn't pose a threat to British control of Suez.
LordZarmack Aug 23 @ 4:00am 
Don't work with UTT - so no point using it, stick with better AI, Better mechanics or play MP.
The Astynome Aug 21 @ 8:32am 
I did not mean you should revert them to their vanilla ai but comparatively their perfomance as allied nations falls significantly in this mod. They do not feel like they have received as much attention in specialized ai improvement as much as the allies or the comintern have.

Italy sacrificing all of their good units in an encircled port in Libya or Algeria, Romania not being able to hold off very scarce soviet divisions resulting in a domino capitulation effect of all axis minors, Italy (or any axis country) leaving a european front to save the mentioned glorious port of Libya are such common flaws of this mod that have made me think you somehow have made them perform these mistakes to increase the difficulty a bunch. (I know you haven't)

From my testing they desperately need scripted logic, like UK and FR troops leaving France, to avoid situations like these.
Fumowaffen Division Aug 21 @ 6:50am 
Maybe you could actualy make a gamemode where AI will do anything to win (except cheating) if it is possible? That would be much more fun
Sheep of Latrobe [COOK]  [author] Aug 21 @ 3:37am 
Italy losing Africa early isn't Italy being weaker than vanilla either,

They simply don't have as much potential without doing things that an Allied player would dislike

Vanilla Italy would not even be a fly if it is put in this environment
Sheep of Latrobe [COOK]  [author] Aug 21 @ 3:33am 
If that was what I wished, none of you would survive past 1940.

I can literally just make Italy betray Germany, for example, because Allies have higher win rate anyway.
Sheep of Latrobe [COOK]  [author] Aug 21 @ 3:32am 
Your allies are far stronger than vanilla, and far more useful than you think,

It is merely the case that Allies are stronger as a whole organized force, partly because they do not need to eat each other to grow.

I am a very fair person, so I made sure nobody would die simply because the friendly countries do nothing.
Sheep of Latrobe [COOK]  [author] Aug 21 @ 3:31am 
Hmm, if you bring vanilla puppets here, they will just die, so don't counter on it to be any better,

I do however admit that Axis AI is being scuffed,

As for them not providing troops, you can use request troops diplomatic actions. Default puppet troops going to master is disabled for multiple reasons, one of which being at players' request. But I will add a gamerule to toggle it on/off for players when I have time.
erbombo Aug 21 @ 1:54am 
Same for me playing Italy: my puppets and allies are much worse than vanilla. They do not provide units or significant help, it makes the entire game unballanced and note very fun.

I expected a better overall ai not just soviets from hell.
The Astynome Aug 20 @ 6:45pm 
When I am playing as Germany the main issue I am having is my allied ai is underperforming like I have never seen before. Romania, Hungary and Bulgaria feel like they are worse than vanilla ai falling completely to the soviets even though they barely have any divs on their front. Italy feels ultra nerfed losing africa and navy completely by the first months of the war and invasion in greece and yugo which without help would end up completely capitulating them...

The enemy AI do feel improved more than in any other mod but the allied ones are dumb as hell
fluxyouall Aug 20 @ 9:31am 
Finally beaten this mod playing as Germany. From Thailand, oh I mean Siam.
Sheep of Latrobe [COOK]  [author] Aug 20 @ 4:42am 
fairly extensive work has been done for no-DLC, but I cannot guarantee the effect with only certain combination of de/activated DLC (more a vanilla problem than not, really)
seinsin Aug 20 @ 3:04am 
does it work without DLCs?
fluxyouall Aug 20 @ 1:15am 
Great mod. One question, I was forcing the UK to sign a peace treaty after a successful sealion ops that gave me a truce with UK until 48, how to replicate this scenario? I don't if this is a modded scenario or vanilla. What conditions to be met?
Nightshade Aug 18 @ 7:14pm 
@Call of Bahmut Seems for now only for Soviets you can choose the templates depending on the army doctrine you choose, with mass assault they built inf only. For tanks you must choose firepower or battleplan.
Nightshade Aug 18 @ 7:10pm 
Thx for info with improved air license exploit, Checked it and seems AUS and ROM get a 2 year research ahead bonus. Overall great mod, keep it going.
Nightshade Aug 18 @ 6:53pm 
First game with GER accomplished on normal difficulty, killed mass mob Soviets in 42, it's quite easy with 32x 36w med tank divs with howitzer tanks and armor maxx TD to slice through the meat walls with a 50:1 KD ratio. Just struggled a bit with air as the AI hit me hard with early improved plane. Also belgium and NL surprised me as I didn't came through, but somehow broke through via sedan to crush france. I come from fully buffed expert AI and World Ablaze. I wish more for a tank and mech spam and a strat bomber spam from the US to have it more historical.
Penguito is a NEET Aug 18 @ 8:35am 
In my 6000 hours of looking through different AI improvement mods i have not seen one as good as this one, even though its a WIP and mods like expert ai have had 8 or so years to get it working. I genuinely felt like i was playing the game in 2018 when i had 1000 hours again. Thank you sheep, i can not begin to fathom how aids it must've been to do all that AI modding <3

Will be getting some old heads on this mod soon who havent played in a while, hope multiplayer against AI is as fun as it was in singleplayer ^.^
Call of Bahmut Aug 18 @ 6:12am 
It's just that with all the additions included, the USSR, Great Britain and the USA are building divisions with tank destroyers. At the same time, when I visited a friend and launched a game with a mod without add-ons, the Americans were building tank divisions with heavy and medium tanks. Is there any dependence here? And is it possible to somehow influence (for example) the United States to make not only tank destroyers in armored divisions, but also ordinary medium and heavy tanks, as was the case with a friend?
Call of Bahmut Aug 18 @ 6:07am 
as I understand it, the Allies and the USSR are building only armored divisions with tank destroyers?
Sheep of Latrobe [COOK]  [author] Aug 18 @ 3:05am 
Most likely not compatible simply due to the conflicting tech files that exist in both mod,

But if it loads then yes, AI can still interact with it. AI factor for industry techs will however be dependent on the other mod.
Superwilliam Aug 18 @ 3:04am 
Can the ai handle the mod "industrial expansion" which simply adds a tech which can increase the amount of building slots?
Sheep of Latrobe [COOK]  [author] Aug 17 @ 10:54pm 
in order to achieve that, a faction or at least its related members must have all the necessary technology to combine - which of course does mean it is possible to get 1940 airframe even sooner if each country does a specific tech from day 1, but that's too bothersome to script,

so for Allies, UK/US do all the tech except airframe (Australia does it). For Axis, Italy (eventually Germany if Italy is not available) rushes the modules while Romania does the airframe.
Sheep of Latrobe [COOK]  [author] Aug 17 @ 10:45pm 
It actually originated from the license exploit,

I learnt it from vanilla AI
Nightshade Aug 17 @ 5:43pm 
Uff AI gets improved plane template 1938 already for free.....
Obi_Wanbeans Aug 16 @ 9:18pm 
does anyone know how to compete with the ai air power, been playing as USA against maxed buff Axis and I cant seem to design planes that can bleed out the luffwafte
THKO-ML Aug 16 @ 12:39pm 
while using this mod, none of my design dlcs work. cannot design planes, ships or tanks they are all old schooled just research materials
donald.grape Aug 15 @ 6:48pm 
Whoa, I think I missed something because I just witnessed China kicking Japan's butt. Yes, they pushed through Manchukuo like a knife through butter after a year of war of attrition.
Duppa Mcballs Aug 15 @ 12:44pm 
None of the strengthen options seem to work tried buffing the axis wile playing allies didnt work tried other stuff nothing worked could you fix?
Edward Aug 14 @ 2:12pm 
Eventually beat Axis as UK, I'd say this is the best AI mod so far: Germany and Italy were very aggressive and their armoured divisions were very dangerous in the early stages of the war. My strategy to win after Germany defeated the soviets in 43 was to cut their oil supply by capturing Iran and Iraq, and then stretch the German war front as lengthy as possible which eventually spans all the way from Caucasus to Manchuria (that's after I took down Japan in early 44). Germany's massive air-plane stocks were also depleted through an lengthy air combat involving more than 10k planes on each side in the Caucasus. Notably, the first and second D day operations which were mostly all US troops in 42 were unsuccessful because it was quite impossible to fight Germany with massive armoured armies, 35k planes, and ample oil reserve.
Etwas Großartiges Aug 14 @ 10:13am 
so i suck
Etwas Großartiges Aug 14 @ 10:13am 
i didnt go well
Etwas Großartiges Aug 14 @ 6:44am 
best of luck to me
Etwas Großartiges Aug 14 @ 6:44am 
ill commet woo hoo if i beat this mod and ill comment i suck if i lose
firestarter_Cx Aug 13 @ 4:48pm 
and the soviets also get a free land warfare center from a focus. lots of small buffs here and there for the soviets but it all adds up, thats why i say they are stealth buffed.
Sheep of Latrobe [COOK]  [author] Aug 13 @ 3:34pm 
@zwizu it does but not enough to make a difference, perhaps
zwizu. Aug 13 @ 3:06pm 
does this mod improve naval AI? as in do they stack their navies and build better ships? the only naval AI mod i know of is vanilla navy rework but that comes with an entire rework of the naval system
Glavengloss Aug 13 @ 11:56am 
you should base major nations' ai based off meta strats https://www.youtube.com/watch?v=oYJCIWVDPcg
TheMessiah. Aug 13 @ 9:34am 
Germany can barely get into russia so they are either too weak or Russia is too strong in this mod, just a feedback from my last run with Italy.
Sheep of Latrobe [COOK]  [author] Aug 13 @ 7:28am 
@Mittler thank you for reporting that, I will investigate the issue
Sheep of Latrobe [COOK]  [author] Aug 13 @ 7:28am 
@Crazy Welshy it was a workaround vs an issue caused by PDX in vanilla, really. Nothing changes in term of stat, only that they are in a different category
Sheep of Latrobe [COOK]  [author] Aug 13 @ 6:54am 
@RenMax_Fake since 1.15, so 9 months ago
Sheep of Latrobe [COOK]  [author] Aug 13 @ 6:53am 
@firestarter_Cx Soviet total focus time being reduced was at the request of the community (same case for France) (you can vote to revert it if you so wish). And there are more building slots available around the map for other countries actually, most was also at the request of community, a couple was counter/balancing.
RenMax_Fake Aug 12 @ 9:00pm 
@Sheep of Latrobe Damn! When did Paradox make that change? They used to work pretty well if you planned and defended adequately.

I am delighted to hear that there is a plan! (I presume the original Naval Rework Mod from Elouda or its updated Ultra Historical counterpart would be way too much work to add?) But I understand it being more work than you want to deal with right now. If you do get around to it, you'll be my hero, but either way, mad respect to you and your team for the work you've already done.