RimWorld

RimWorld

ReBuild: Doors and Corners
775 Comments
Lizky 22 minutes ago 
"go in to a room too fast, kid, the room eats you"
Jackey Boy 1 hour ago 
"Doors and corners kid, that's where they get ya"
minersdreams 5 hours ago 
Found the problem its something with one of the progression mods removing them
minersdreams 7 hours ago 
For some reason none of the things this mod adds shows up
YEETmore! Jun 1 @ 11:48am 
the ability to build Space-Grade Windows For SoS2 Would be Nice.
Simbach Vazo Jun 1 @ 2:16am 
"Q: Glass walls don't let light in from the outside.
A: And they probably never will."

Am I missing something or has this just changed and the description never updated? The glass walls I just installed seem to be letting in light perfectly.
Myphicbowser May 31 @ 10:03am 
Hey just a quick question, so the RimFrame series recently released this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3490855953

And it makes the walls appear invisible, throws up errors, stuff like that

Jerry, mod author of rimframe, told me to ask if there was a way here to fix it
Tiny Metal Kiwi May 31 @ 12:19am 
minor issue, but with the thin vertical doors, the blueprint still shows the vanilla design
Shinzou May 30 @ 1:39pm 
Hi there, nice mod, but could you improve compatibility with Glass+Lights, so that both mods use the same glass, or make them have distinct names. It's a bit confusing having to reasearch two projects just to be able to manufacture two different items both named "Glass" yet used in different buildings/walls, etc. Thanks.
Realm Imp May 21 @ 7:13pm 
putting fine wood floors are not prioritized and ignored even if construction is set at number 1
SounLee May 13 @ 10:56am 
the glass for dubs skylights is build with the glass of this mod regardless of if the option for it to be changed is ON or OFF... i can´t use the glass from Glass and Light (got the patch mod for it in).
it´s hijacked no matter what.
RHS0 May 11 @ 1:03pm 
would be perfect if it added 3x1 autodoors too :)
lmgginspace May 9 @ 9:26am 
With the update of Vanilla Furniture Expanded, there are now two floor lamps, is it going to be a patch for the next version to only have one?
Alerios May 8 @ 11:22am 
Hey, are you going at some point to do viewport with mechanoid textures and archotech?
The Memphis May 3 @ 12:16pm 
I beg for 2x1 Glass autodoors. 3x1 would also be cool but I barely use 3x1 doors normally
Dodge Apr 27 @ 4:35pm 
As a suggestion, seamless 1x1 doors similar to how you did the 2x1 doors would be an awesome addition. Thanks for a great mod!
Ciellyn Apr 26 @ 5:09pm 
Possible to make glass door and wall compatible with cai & fog of war?
Mac Apr 26 @ 11:45am 
Is compatibility with VFE:M 2 planned? (for the wall textures and such)
Excel Spreadsheet Apr 26 @ 10:51am 
I'm having an issue where the wall mounted fireplace isn't heating rooms but the large fireplace is
D3K43 Apr 26 @ 12:15am 
I'm sorry, did the most recent version of this mod make lamps require glass to craft? Just wondering.
Alerios Apr 21 @ 5:26am 
Is it me or when I load a save the mod option of this mod is hidden but then if I start a new game then load back a save, it appears.
Kestral Apr 20 @ 3:28pm 
Anyone else having issues with Cell walls not counting as walls for Cells or Anomaly holding rooms?
the critter Apr 12 @ 3:18pm 
i like the cat in the "support me" section.. is it your cat.. if so i would like to see more images of this animal
Massive Clock Apr 11 @ 11:49pm 
I’m trying to remove the move penalty from the grate tiles, but whenever I move the slider to 0 it still shows movement speed at 57%, even after I quit the game and rejoin. Is anyone else experiencing this?
Lobanych Apr 11 @ 9:52am 
@Azrael_ glass crafts from stone chnks on smelting table
Azrael_ Apr 8 @ 1:18pm 
how can I create glass? I can't seem to find where I can create it?
Stim The One Apr 7 @ 6:24am 
Just wanted to mention forgot the viking style doors for VFE Medieval 2. Looking forward to that one, as this is quite the beautification.
莫名某某 Apr 4 @ 2:44am 
Does the glass structure in this mod work with CAI 5000 or any mod that adds Fog Of War type?If anyone has tested it, please let me know. Thank you very much.:sleep_seagull:
Tirith Amar Apr 2 @ 4:31am 
Unsubscribing and resubscribing fixed the issue
Tirith Amar Apr 2 @ 4:14am 
Disabled perspective doors, restarted game now the mod doesnt have any mod options anymore?

NO, i joined your discord, put i cant post unless you remove the stupid phone number verification requirement, here are logs.
https://gist.github.com/HugsLibRecordKeeper/6bff2306a865643d9b04741b83db2ee8
-OvO- Mar 27 @ 5:32am 
so,When will the cell door be updated.Now there's a display bug on the cell wall
Sindobaddo Mar 25 @ 7:59am 
Good morning, the mod is amazing, surely one of the most worth mods I have in my modlist, but, does the door clearance feature also work with (wooden in my case) fence gates? Because my pawns keep leaving items inside them and it's so annoying, could you please patch it if it's an issue on your end?
UnDeadPuff Mar 24 @ 10:44pm 
Hello. Having an unfortunate interaction with gemstone materials from Jewelry mod. When disabling the perspective doors option, all glass/reinforced glass doors turn white, the game unable to read the texture. Turning the option back on doesn't fix the issue, and the feature as a whole stops working. Only verifying game files helps alleviate the bug. Any help would be appreciated.
Niko Gaming Mar 24 @ 9:44am 
i like build base :steamthumbsup::os_niko:
Takeo Suzuki Mar 17 @ 10:18pm 
Could you please make a patch for VFE-medieval 2? Improve the texture of castle door & castle gate so that they can be merged into the wall.
Pvc pipe Mar 15 @ 4:07am 
Damn that was quick, thanks!
SuwinTzi Mar 14 @ 9:56am 
Is there a compatibility patch for Glass and Skylights with Dub's Skylights?
Pvc pipe Mar 12 @ 7:14am 
Will you add compability with Fortifications: Industrial's concrete?
Tsunatus Mar 10 @ 7:41pm 
Is there a glass door for this?
The single door is amazing but some of my structures are even so a single door would be off centered which is driving me insane.
Ms Mommy Memer Mar 9 @ 8:00pm 
Were the sos2 hull windows removed?
StockSounds Feb 28 @ 3:16pm 
I just had an idea
What if there were hull windows for Save our Ship 2?
I dunno, it sounds cooler when I imagine using it compared to just describing it.
ShinUon Feb 28 @ 3:10pm 
Is the grated tile (both the regular and sterile grated tile) supposed to impose a max movement speed limit?

I am testing with some pawns that move very fast. When they hit the grated tiles, they slow down a lot. Replacing the grated tiles with any other tile (including the studded tile from this mod) makes them go back to full movement speed.
Ramdom Feb 28 @ 6:12am 
Really good mod, homver one problem i have noticed with wall armor: if you built on 2 wide walls or on walls built next to natural walls the amor will texture will turn into a T texture, quite annoying
zyzyhasl Feb 27 @ 11:08pm 
cell door?
Katudor Feb 26 @ 6:57pm 
It's a dumb ask, it really is, but... is there a way to disable the HD textures? I'm one of the few people that actually just like the vanilla look of the game, I think, and even turned all the way down the textures are still "upgraded"
Deimos kai Aischylos Feb 24 @ 9:06pm 
To this day, one of my few issues with this beautiful, amazing mod is the lack of darklight fireplaces. Why wound me, personally, so deeply? The fireplaces are so pretty, but I...only play darklight colonies. Please, I'll pay you! I'll conquer worlds for you!
Fahrräder Feb 21 @ 7:33am 
Hey Helixien and all! Absolutely love this mod and what it adds, but I've been yearning for the windows to transfer beauty in a similar manner to JPT's and Owlchemist's Open The Windows. Is it okay if I do some work and send you a pull request, or do you already have plans or objections?/
Victor Feb 19 @ 2:22pm 
The same is true for the sterile ones. There's no reason for building the studded versions other than aesthetics.
Victor Feb 19 @ 2:21pm 
The grate tile is cheaper than tiles and studded tiles (4 steel vs 7), but have a 30% cleaning time, down from 60%, which makes them better. Shouldn't the cheaper tile be worser? They all have the same cleaniness (0.2) and 0 beauty.
Alison Feb 19 @ 7:21am 
Is it normal for raiders attacking wall armors despite having paths to other baits (armchairs for example)?