RimWorld

RimWorld

ReBuild: Doors and Corners
1,102 Comments
JAS 12 hours ago 
Loving the mod. The only thing that I'd ask is if you could make the glasshull and panorama hulls have the same diagonal effect as regular gravship hulls. I tried to build a glass bubble bridge and was sad to realize it didn't work.
anaris 18 hours ago 
are the sterile grate tiles just better than regular sterile tiles? they seem to have the same bonuses but cost less silver
vexxn0va Sep 23 @ 3:32pm 
does the glass work with fog of war?
John DeWolf Sep 22 @ 4:02pm 
I would like the doors to be un-perspectived please.
Rous Sep 21 @ 8:02am 
My fireplace doesn't actually give off light, anybody run into that before?
Autumn Sep 20 @ 8:04pm 
Do you have plans to make glass walls airtight or at least add an airtight version? Was hoping to use them on an asteroid for a space colony run.
Fourth Sep 19 @ 2:41pm 
Love this mod, but I wish you could replace an existing wall like the vanilla wall in 1.6
Balthazad Sep 18 @ 1:55am 
@Raygne how did u fix it?
Balthazad Sep 18 @ 1:41am 
btw i like the perspective doors, but i feel with everyone that doesn't like forced content
Balthazad Sep 18 @ 1:37am 
https:// snipboard .io/ybL2wq.jpg

ornate door not being retextured
me cry
Caek Sep 17 @ 10:03pm 
Still slapped the thing in my favorites, though - here's hoping we see an update that brings back the button to disable perspective doors!
Caek Sep 17 @ 9:54pm 
I don't think I've ever had as fast a turn around on a mod as I've had with this one. First glance = insta-DL, but I've loaded it up and found out it has perspective doors and you can't actually turn them off, so I've gotta remove it. It's a legit shame because everything else in the mod looks superb and seems like a ton of love has gone into it, but the perspective doors don't work for me at all, and I'm getting a weird issue with it also overwriting some VFE doors and preventing me from changing their appearance.

Bummer.
Darian Stephens Sep 15 @ 7:48am 
Does this actually have corners?
I was hoping that I could use the gravship glass hulls added by this mod in some diagonal areas, but they sadly don't connect like the vanilla hull does.
lem0nad3z Sep 12 @ 9:30pm 
dunno why but I keep getting error with the fireplace.
Amnaa Sep 9 @ 8:30am 
+1 bring back option to disable perspective doors
The Guy in Your Closet Sep 5 @ 2:59pm 
There are certain walls that exist which do not quite fill the 1x1 space that they occupy, so doors kind of create this awkward gap in between the door and the wall

Is it possible that the doors can be slightly widened to accommodate for this? I know it's a huge ask but some of the walls come from popular mods. One of them I found was Fortifications - Citadel
Gabe Knight Sep 3 @ 7:51pm 
Hi, tiny issue with wall lamps. If anyone's able to help. Now my wall lamps are made of other resources than steel like wooden wall lamps. I did disable the seamless option in the mod menu, rebooted the game and then now all my wall lamps are entirely made of wood, no steel at all, they are just brown. The option to build wooden ones is gone from my architect menu and the normal vanilla ones are back, but already built ones are all made of wood, in a different, weird fashion than even with the mod installed. Thanks!
Tsunatus Aug 31 @ 10:07pm 
Is there a fix for the Ornate door not being seamless?
Raygne Aug 30 @ 6:10pm 
Same issues with ornate doors not being seamless versions. Easy fix but forcing perspective door mod is just bad.
objsource Aug 30 @ 2:42pm 
@Kelven I remember that the issue was with working around the new Vac Barriers, which naturally shift perspective. I'm no coder, but it seemed difficult to rework the mod without messing something up.
Kelven Aug 29 @ 3:30pm 
+1 for returning the option to disable perspective doors. Until that's available, this mod unfortunately is a no-go for me.
Echo Ichor Aug 29 @ 12:35pm 
I second ChrisB's issue, also happening with the Ornate Door. So, both of the edited 2x1 doors and not the 3x1 doors that were added.
ChrisB Aug 28 @ 7:14pm 
hiya, security door on my current run seems to be the non-seamless vanilla texture
https://gist.github.com/HugsLibRecordKeeper/af33599f7d14479ea82eed5e37c70f3f
cherry-wave Aug 27 @ 2:20am 
Hi. Im missing a "line indicator" in the powergrid view to always know with which circuit the floor lamps are connected, mind implementing this? <3 Thanks for the mod
vixisdead Aug 26 @ 5:58pm 
this mod looks amazing but i just cant stand the perspective doors and it's really disappointing that the option to disable it is gone
Alerios Aug 25 @ 2:29pm 
SOS2 has been fully updated to 1.6. Is it possible to get back the space ship glasses? I miss them hahaha.
Gbedraws_8 Aug 25 @ 1:09pm 
why was the perspective doors toggle even removed in the first place?
vol. Aug 25 @ 11:12am 
Floor AC units are broken right now, it seems. The cooling area is one tile north instead of directly on the tile.
Alstorp Aug 25 @ 6:54am 
Man perspective doors and the inability to disable it really ruins this amazing mod for me, it should just be removed as there's already another mod for it. It's incredibly ugly as you can see the floor spill outside of the room now
Helixien  [author] Aug 24 @ 10:25pm 
I will update the mod page so it’s clear perspective door can not be disabled
Ranger Dimitri Aug 24 @ 4:20pm 
Would like to see the mod option to toggle perspective doors be returned, that or get rid of the perspective door's altogether if it'd be easier to do that. Is a good mod to be sure, but I do feel you need to update something about that to not falsely advertise to people about adjusting options to a feature where said options have since been removed.

Again, good mod to be sure. But it does feel a bit lacking that you didn't mention that anywhere at all in the change log's or the like period.
Rokk Aug 24 @ 12:43pm 
These textures actually look sick, well done. I never realized how janky the vanilla game's double doors really look
Stryyyder Aug 23 @ 4:40pm 
glass walls: super cool, but I wish there was any kind of warning in it's description or anywhere that it doesn't support wall attachments before i built my entire base out of them. also they dont seem to work with the "seamless doors" thing
Averious ღ Aug 23 @ 7:17am 
I saw you removed the SOS2 glass ship hulls? The mod's still in active development--there's a viable 1.6 version out now on their GitHub.
XDelphi Aug 22 @ 2:13pm 
@LetTheMossReclaimYou - that's answered in FAQs:

Q: Dubs Hygiene's stall doors don't work with perspective doors!
A: Not something I can fix and if I hear it one more time I will scream. Ask dubs.
LetTheMossReclaimYou Aug 22 @ 9:23am 
Would it be possible to add door support to the stall doors from Dubs Bad Hygiene?
󠀡󠀡 Aug 22 @ 4:40am 
VFE: Mediaeval 2 support? the gates look weird since this mod makes everything look nice
Eclipse Aug 21 @ 5:49pm 
What about light pass through implementation of that mod? (for glass walls)
https://steamcommunity.com/sharedfiles/filedetails/?id=1971860929
TheRedPriest Aug 21 @ 4:55pm 
Are glasshulls and panorama hulls differing only in visuals? Only asking because while placing them down I do get a little area thingy around the block.
Cantiel Aug 19 @ 7:13am 
@fitz001 "i like build base" it's a meme from a rimworld youtuber called samuel streamer (previously roll1d2games)
Gold Battle Moose Aug 18 @ 7:09pm 
Would love to see your perspective doors have comparability with Dubs Hygiene! Love your mod and thanks.
Hominus Aug 18 @ 7:15am 
Hi @Helixien , when starting a run with the wild man scenario from vanilla expanded tribals I can build rustic walls and double doors from the start even without basic structures research. I know you must be very busy updating Regrowth, but If it isn't too much of a hustle could you patch this mod so double doors and rustic walls are locked behind Tribal construction research?

Thanks in advance. And thank you for creating such wonderful mods.
Jetroid Aug 16 @ 5:41am 
I experienced a weird bug that I'm pretty sure came from this mod - suddenly, all my wall lamps were "wooden wall lamps".
Averious ღ Aug 15 @ 3:07pm 
Why can't we rotate the floor vent? Right now it's basically only placeable in the centre of a room, or in the two bottom corners.
✶ Fitz001 ✶ Aug 13 @ 2:34am 
Hey @Helixien , what does the shirt say of Mr. Rebuild "I like..."
purple8cloud Aug 12 @ 8:12am 
gravship glasswall doesnt make diagonal walls
QiamOnline Aug 9 @ 5:11pm 
What does the "Corner" part of Doors and Corners mean?
Neon Aug 8 @ 5:15pm 
May you consider having fireplaces satisfy pyromaniacs, and/or having darklight versions of/toggles for them?
TillaSiren Aug 7 @ 9:10pm 
Commending for anyone else who had a similar experience the option to toggle off perspective doors is in fact removed from the mod. And the developer has stated that it was intentional and too much work to maintain separate versions. May your search to discover this information be shorter than mine.
saibher Aug 7 @ 6:29pm 
So does this mod automatically make all lights cost some glass to make? I can't tell if it's just this mod or something else that's patching that. The lights from Vanilla Furniture Expanded 2.0 are excluding the glass cost