Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The errors are caused by Medieval Overhaul itself, most likely. They are in active development and constantly change things that break submods.
Ferny also has to constantly keep patching his mods because MO keeps spawning new errors. But according to him, these errors are mostly harmless and can be ignored. Not sure about this mod, but I'm willing to keep it.
Even if the author updates, MO team will likely just break it again anyway.
Still playable though, and with no issues (although the <Metal> Golems have stopped spawning as well ...), so at least its not game-breaking (aside from the Golem thing).
Any fix?
<activeMods>
<li>brrainz.harmony</li>
<li>ludeon.rimworld</li>
<li>adaptive.storage.framework</li>
<li>ludeon.rimworld.royalty</li>
<li>ludeon.rimworld.ideology</li>
<li>ludeon.rimworld.biotech</li>
<li>ludeon.rimworld.anomaly</li>
<li>oskarpotocki.vanillafactionsexpanded.core</li>
<li>syrchalis.processor.framework</li>
<li>dankpyon.medieval.overhaul_steam</li>
<li>liuyu.adaptive.mo</li>
</activeMods>
Just to make sure, you said you now fixed the compatibility errors with Progression Storage. Might this mean I need Progression Storage to get the closet to work appropriately?
And again, thanks for mod man! Life saver!
@King DaMuncha You can probably fix that with tab-sorting(maybe rimmsqol too?) and make a new category as a temporary measure. Could also use i aint building that and remove storage you know you wont ever build.
Shelves from MO cant be built with Progression Storage activated because that mod is broken, theres no extra menus to select the storage containers from which is what Progression Storage is supposed to do. And now Adaptive Storage Graphics mod requires that broken mod to run without ThingDef errors when game loads.
Upon loading the game I'm hit with a pile of new errors in the log because Progression Storage is outdated and doesnt support this Graphics mod which changes all the storage names.
https://imgur.com/kPUUrYo
But thank you Ar. At least I now have an option. Thanks man.
Just wanted to add to the conversation - not sure how well known it is - but I'm also experiencing the same issue - errors in reference to Medieval Overhaul. For me, it causes storage buildables to no longer be placeable, and are no longer in the Storage tab. However, any already placed storage places are still usable, fully functional. But you cannot copy-build.
Looking forward to the update! Thanks for making this.
We much appreciate sir/ma'am!
Also, you are right, *I* cannot use bookshelves to store books, or see them in it. But interesting you bring up the barrels, as those work ok and I can see the materials that are in them.
What should be done to fix this, and is there a particular mod load order that should be used? (I refuse to use RimPy or the other one, as for some reason, they do not work for me)
https://gist.github.com/HugsLibRecordKeeper/1f6a9e0e175d9fcaafbf33e3d28b5847
功能覆盖了
我也遇到连接后卡死的问题,应该是性能鱼的问题,在鱼的设置中禁用这两项TryFindBestBetterStoreCellFor
TryFindBestBetterStoreCellForWorker
应该会有帮助。
这两项在设置表里很靠后的位置= ̄ω ̄=