RimWorld

RimWorld

Large Faction Bases (Continued)
36 Comments
Sarelth Jul 25 @ 12:05am 
Any ideas on how I might bend this to a Medieval Play through?
I imagine a set of Base layouts that get bigger proceduraly, but that sounds scary hard.
Mlie  [author] Jul 24 @ 10:39pm 
@Cleric_McManus There is no upper limit as far as I know
Cleric_McManus Jul 24 @ 3:42pm 
This mod sounds great, but can it result in a base with an outrageous number of turrets and mortars? I'm curious if there is an upward limit that would keep it from being *impossible* to raid.
Mlie  [author] Jul 19 @ 10:29pm 
@тетеря, блин Please see the Reporting Issues section described above
тетеря, блин Jul 19 @ 2:37pm 
on loading:

Error in Large Faction Bases (Continued), assembly name: LargeFactionBase, method: SymbolResolver_EdgeDefense2:Resolve, exception: System.MissingMethodException: Method not found: void RimWorld.LordJob_DefendBase..ctor(RimWorld.Faction,Verse.IntVec3,bool)
...
https://gist.github.com/HugsLibRecordKeeper/cc654f8ba64a262273ed2321e1c7586c
Leozingameplays Jul 16 @ 5:11am 
Well, I tested it and got my ass handed by mortars and a lot of turrets... guess it works like a charm lol
Mlie  [author] Jul 15 @ 11:43pm 
@Fantasy System Please see the Reporting Issues section described above
Fantasy System Jul 15 @ 11:28pm 
Error checker throws an error

https://pastebin.com/14mkGrKT
Leozingameplays Jul 9 @ 11:40am 
That is nice. I'm using vehicles and I figured that the bases with lots of guys don't really work well on making it difficult, since there is no actually dangerous turrets on the bases, just the small turrets and ocasional mortars that are very avoidable even in vanilla. Wanted a lil more chalenge.
Mlie  [author] Jul 9 @ 10:45am 
@Leozingameplays I have no reports of such incompatibilities at least
Leozingameplays Jul 9 @ 9:22am 
Works with RimWar and modded weapons;turrets?
Mlie  [author] Jun 24 @ 2:06pm 
@茶雨 Please see the Reporting Issues section described above
茶雨 Jun 24 @ 2:02pm 
This mod seems changes the generation of the relic quests so that there are no hackable machines in the village.
Rassmond Mar 2 @ 2:12am 
this op loot really makes no sense, just found archocentipede cell lol
Mlie  [author] Jan 16 @ 1:15am 
@普通花的二律背反 Please see the Reporting Issues section described above
普通花的二律背反 Jan 16 @ 1:11am 
The terminal at worshipful village didn't spawn.When I removed this mod, it returned to normal.:lunar2019shockedpig:
Mlie  [author] Oct 6, 2024 @ 3:56am 
@Dark_Crow Please see the Reporting Issues section described above
Dark_Crow Oct 6, 2024 @ 2:20am 
This module is suspected to conflict with other modules and prevent maps from being generated.
Windows XP Sep 21, 2024 @ 7:52pm 
darn, I kind of likes the "op" loot though. Actually being able to find bionic arms and USEFUL stuff make raids a worthwhile method of resource acquisition.
Solzucht Sep 20, 2024 @ 8:44am 
@titititi VBGE seems to have a higher variety of base-shapes while not being as large as the ones in this mod. By experience the Bases in this mod are about mapsized.
pklemming Aug 8, 2024 @ 7:46am 
If this is a straight conversion, there was a big issue with the original, in that the items given in the base were vastly overpower, with villages having things like legendary cataphract armour hanging around in their base.

The base building, itself, was great, but with no easy way of changing the rewards to a more suitable level, it was kind of useless.
titititi Jun 10, 2024 @ 9:39am 
ok
Mlie  [author] Jun 10, 2024 @ 9:38am 
@titititi No idea, never used that mod
titititi Jun 10, 2024 @ 9:05am 
What's the difference between Vanilla Base Generation Expanded and Large Faction Bases (Continued)?
kjjkjo5 Jun 10, 2024 @ 6:44am 
o7
Mlie  [author] Jun 9, 2024 @ 12:45am 
@John Helldiver I dont know, Ive never used RimPy or the mod you are referring to.
Fatal Jun 9, 2024 @ 12:38am 
I've got this installed, but "Choose your enemy base" is still complaining in Rimpy that it's missing the original Large Faction Base dependency. Is this going to be an issue?
khaolyss Jun 6, 2024 @ 5:15pm 
Holy crap I used to love this mod back in the day but had given up hope! Thank you so much! <3
furseiseki Jun 5, 2024 @ 8:51pm 
i always thought it strange that factions that sends hordes and hordes of enemies at you have bases that are insignificant compared to what you'd build in a typical run
Mlie  [author] Jun 4, 2024 @ 10:54am 
@JSJosh It overrides the default base-builder so it should affect all vanilla bases.
JSJosh Jun 4, 2024 @ 10:03am 
Does this make all bases larger? How does it decide which bases are larger? Is it random? Or is it based off of the sprite on the map?
Moger Jun 3, 2024 @ 8:00am 
YES! 1.5!
Da Evil Wizard Jun 1, 2024 @ 4:22pm 
also curious 666
Mlie  [author] Jun 1, 2024 @ 11:58am 
@666666666 No idea, never used either really
666666666 Jun 1, 2024 @ 11:23am 
Does this play nice with VE bases?
NicoLiks Jun 1, 2024 @ 2:30am 
Oh god!!! Thank you!!!