RimWorld

RimWorld

Vivi Race
202 Comments
Noozo 5 hours ago 
@南宮玉門
You may need an incubator to hatch the ViVi eggs, which you can find in the ViVi building menu.
南宮玉門 20 hours ago 
Sorry but how do I hatch a Vivi egg?
Bought it from the merchant and place on floor in a room around 35C but remain 0%
edha Oct 21 @ 8:47am 
@Lovhes It's an effect when message pop up: Everflower attunement ritual has left the plants in the area flourishing.
Lovhes Oct 17 @ 5:45pm 
does anyone knows why i occasionally get planted arcane seedling that i didn't plant?
Kosmo Sep 14 @ 12:40am 
there is any CE patch mod?
Balthazad Sep 11 @ 2:53pm 
damn...i thought your body textures on the screen were modded...and i blindly assumed this would be a biotech race...
Balthazad Sep 11 @ 12:06pm 
@magenta lizard
use character editor instead, it does the job & is better anyways ;)
Magenta Lizard Sep 2 @ 9:05pm 
I used prepare carefully and vivi look like baseline humans when trying to play as them in any scenario that isn't about them :sadfriend:
TurtleShroom Aug 31 @ 9:13am 
Why did you remove the Mana Pipes? Those things were essential to my colony, because I dispersed my Arcane Plants across wide distances.
bootund Aug 31 @ 8:16am 
It's so cute to see Vivi flying.
The mana-related features and Faerie Ritual have made it easier to play with, and I'm enjoying the improvements made in 1.6. Thank you.

However, is the removal of Purify Mint's shield just a design feature?
I relied on it quite a bit, and the image of it is still on the workshop page, so I think that's probably not the case, but I wanted to ask with a bit of hope in my heart.
吱吱宸 Aug 30 @ 8:47am 
@[Zerg03] MrHydralisk This feature is a bit redundant and difficult to understand, you should use a planter box
[Zerg03] MrHydralisk Aug 26 @ 10:28am 
Any chance we can get not used mana fertilizer back after plant finish growing? Cause rn a lot of fertilizer just wasted due to pawns refueling nutrition to max 20, even if plant only a bit away from fully grown. It just a giant waste of fertilizer currently due to it.
Balthazad Aug 25 @ 7:10am 
i was looking for command & conquer mods, ended up here and i'm fascinated by this mod. sure thing for my next colony.
[Zerg03] MrHydralisk Aug 21 @ 9:09pm 
Noticed that Everflower connection not getting removed from game memory after loading new Archonexus map, so it now allowing to previously connected Royals connect to new Everflower. Doesn't seems to be intended. Currently solved by saving and loading the save, which resets cached variables related to it.
Lovhes Aug 21 @ 7:30pm 
oh yeah, that did happened to me once. had to reload older autosave and moved my gathering bucket outside the tree area.
[Zerg03] MrHydralisk Aug 21 @ 8:26am 
Maybe it a good idea to exclude Gauranlen and Anima tree from gathering, since "damaged due to gathering mistake" can destroy them, which is kinda problematic, when it happens.
ALU4 Aug 20 @ 4:42am 
This race is nice! Does it has endings for the scenarios (Exiled vivi and Vivi refugees)?
Hell's Traffic Accident Aug 18 @ 6:34am 
Reeday: Whenever a child Vivi eats royal jelly, they'll slowly gain progress in a 'royal jelly' Need as long as they have the hediff; each one gives about 1.5%, and (because it's based on the hediff) they don't stack, so you want to feed another one as soon as the first one wears off. You have to get the bar to 100% before the child hits 13 to grow them into a Royal Vivi; anything less and they stay common.
Reeday Aug 16 @ 2:17pm 
How does the royal vivi thing work? I kept feeding regularly royal jelly to one of the young ones but she grew in to a common vivi.
K09 Aug 15 @ 7:57am 
안녕하세요!
전에 만들어주신 ‘마나 그리드 클릭 시 숨김’ 기능 덕분에 정말 편하게 플레이하고 있습니다.

다만 써보니, 마법 식물 재설치나 마나를 사용하는 건물을 설치할 때 평소 게임 화면에 비해 밝은 그리드가 갑자기 확 나타나서 시야가 가려지고, 특히 물방울 벽등 같은 경우는 너무 밝아서 설치 위치를 확인하려고 화면을 계속 확대하게 되다 보니 눈이 피로해집니다.

혹시 가능하다면, 모드 옵션에 마나 그리드 표시를 완전히 끄는 기능이 있고, 그리드를 보고 싶을 때는 우측 하단 버튼을 눌렀을 때만 표시되면 좋겠습니다.

그리고 서리꽃 설명에 화염콩 오타 있습니다.

바쁘실 텐데 항상 좋은 모드 만들어 주셔서 감사합니다!
edha Aug 13 @ 9:11pm 
Hi hi , new bug founded: pawns'weapon unloaded by Shootus‘ll consume mana from cactus but not itself.

And a little irrational that attain fresh fruit when dismantling waterdrop lamp.
字符丶 Aug 10 @ 6:35am 
The Chain Thunder Pistol deals negligible damage to mechanoids, and its damage output doesn't scale with item quality.
The difficulty of obtaining Everflower seeds is too high.
Out of 99 unknown seeds, only two flowers were produced, and through dismantling, only one seed was obtained.
This results in the inability to mass-produce Vivi Eltex Needles. It would be great to increase their damage (or scale the damage based on fairyfication progress).
字符丶 Aug 9 @ 6:04pm 
hoped "prohibit attack" button can be added to the plants.
字符丶 Aug 8 @ 8:15pm 
Excellent update:steamhappy:
edha Aug 5 @ 7:49pm 
About MakeFertilizerResource, i can't mix plantfoodraw with pollen, so confusing..a bug or feature?
MadCat3200 Aug 4 @ 7:46pm 
LETS GOOOOOOOOOOOO!!!! 1.6!!!
Rigal Aug 4 @ 4:47am 
업데이트 감사합니다!
莎月official Aug 4 @ 3:50am 
THANKS FOR YOUR UPDATE!:steamhappy:
commandermerik Aug 3 @ 3:48pm 
Thank you so much for the update. I'm just sad that arcane plants still do not attack hostile wildlife. Really hard to do the exiled royal scenario when a giant predators keep hunting her and all she has to defend herself with is a slingshot because the peashooters won't protect her.
Lovhes Aug 3 @ 4:51am 
the new flower mana system thingy is a lot more easier to work with! nice, nice!
Nathaviel Aug 2 @ 10:45pm 
Nice. Just something I thought off and probably a bit unfair or hard to code but I wonder if mana-rich environment can cause plants to grow faster too? Like irrigation in some mods.
星巡の物语 Aug 2 @ 6:32pm 
thank you!
edha Aug 2 @ 5:27pm 
i've been looking forward to your release, thank you:steamthumbsup:
greenholic Aug 2 @ 5:14pm 
1.6 감사합니다:er_heart:
Shujian Aug 2 @ 9:50am 
The Vivis are back!
TurtleShroom Aug 2 @ 9:25am 
> Pollen gathering has been removed

Aww, I liked that.
TurtleShroom Aug 2 @ 9:23am 
WE ARE SO BACK!
Ritsus Aug 2 @ 8:16am 
개귀여운우주꿀벌해적단 발사
Refly Aug 2 @ 7:36am 
젠장 비비!! 난 네가 좋다!!
milanor Aug 2 @ 7:22am 
thank you
Häuptling Krull Aug 2 @ 7:19am 
Thanks for the Update! The Vivis live again! :steamhappy:
Pancake Aug 2 @ 7:13am 
방금 처음 알았는데 1시간 전에 업뎃됐네 타이밍 굿 ㄷㄷ
天国的波利 Aug 2 @ 6:38am 
Thank you for update.
gguake  [author] Aug 2 @ 6:11am 
1.6 release note: https://github.com/gguake/RWMod-Vivi/releases/tag/v1.6.0a
always thanks all :)
Hiryun Aug 2 @ 5:59am 
Thank you for the wonderful MOD update.
Fuyu Aug 2 @ 5:41am 
Anyone following this thread, it's finally updated let's gooo!!!! Thanks so much <3
gibbsx15 Jul 29 @ 8:17pm 
#fuyu
i just saw that thanks for the info
gibbsx15 Jul 29 @ 8:16pm 
1.6
dkmadk Jul 27 @ 2:44am 
1.6 해줭~~~~~용