Team Fortress 2

Team Fortress 2

Embargo
197 Comments
Hellppkins  [author] Aug 27 @ 9:51pm 
It is bad placement from my end prob, but no zeus made without AI using substance designer only.
twunny phaiv Aug 27 @ 5:39pm 
that doesn't answer my question, he could have still used AI...

I'm only asking because it looks really weird on close inspection. Some blocks have 2 holes, others have 3 or 4 or 5
Hellppkins  [author] Aug 27 @ 5:33pm 
No is made by Zeus
twunny phaiv Aug 27 @ 2:26pm 
Is the cinderblock texture (on the ground, next to the truck near point A) AI generated?
dreiva_734 Jul 10 @ 9:15am 
don't listen to the haters!!! love this map
Hellppkins  [author] May 27 @ 7:16pm 
Valve played, they had fun, they added. Honestly is not that complicated.
Black Messsssa May 20 @ 9:08pm 
Everyday I question more and more whenever this shows up on rotation how this even got in (Though considering it's part of the Tropic Crisis "Event" then gee, I think there's a pretty good reason why it got in).

Every gameplay session has gotten gradually worse overtime since it was added to the point where I'm just gonna disable it from the casual queue entirely. :jarate:
Fox [Haunted Edition] May 15 @ 8:16am 
People when they see Embargo: Ew, this map doesn't game's style, downvoted.

Also people when they see Turbine Center: ABSOLUTE PEAK.
aaron Apr 26 @ 3:52pm 
i lovo d´s map:jarate::steamhappy:
ShadowMan44 Apr 17 @ 3:22pm 
The area near the first point with the open windows bothers the heck out of me, there's like stacked crates on there which makes the player think you can access the clearly wide open window area but it's blocked off with an invisible wall.
Jon 🎃 Apr 3 @ 7:35am 
I love Gambling and cassino
Yi Mar 25 @ 9:09am 
This is one of the best tf2 maps, but people hate it cuz it doesn't fit tf2 design. wtf, it doesn't have to be, and it's a fresh design from tf2 design. That's why I like it. I hope the creator will continue, but he said he will not
Serge Ivanov Feb 23 @ 4:17pm 
The tricks you pulled off with Vscript alone with this map makes me SUPER excited for what's coming with the code for the game being released
jogomatador Feb 14 @ 5:36pm 
don't give up just because some sick idiots are giving hate without having any argument :steamthumbsup: :spycon:
jogomatador Feb 14 @ 5:33pm 
This map is incredible... and look... know that there are people who loved the map, don't look at the dumb haters, but at those who loved the map... I hope you haven't completely given up on making maps...
SirDuck Feb 14 @ 5:28pm 
Easily my favourite modern TF2 map. It has colours and stands out! Plays really nice too especially between the van loading and the casino areas
Hellppkins  [author] Feb 2 @ 6:26pm 
yooo thanks! :tabbycat:
b3rnard Feb 2 @ 10:33am 
This map is awesome mate! I LOVE the Gameplay, and not even Mentioning the Amount of detail in this map. You are so damn talented. Respect to everyone in the Team for making one of my Favorite Payload maps ever!
Hellppkins  [author] Jan 22 @ 5:29pm 
It feels like tf2 :)
Zhopa_s_ruchkoy Jan 21 @ 9:39am 
Does not feel like tf2, but in a great rest from the mind numbing payload pushing in the same cave o er and over way
vicodin (jjuizz) Dec 4, 2024 @ 12:47am 
i love blue cum
Lecter mgatf.org Nov 13, 2024 @ 11:46am 
the arches on 2nd (around where the tank comes in) have z-fighting at the bottom bits, where the red brick meets the white. the 2 types of bricks being used looks kind of weird and the red bricks are rotated on some sides but not all. pls fix
Another_Mexicano Nov 7, 2024 @ 12:23pm 
Still lacks the overtime and time left for 60 and 30 seconds voicelines
λZet.WAVλ Oct 20, 2024 @ 2:55pm 
please put this on sfm
Dereko | wiki.tf Oct 7, 2024 @ 2:52am 
Thank you very much, Hoppkins!
Hellppkins  [author] Oct 6, 2024 @ 11:52am 
Yes. Is reference to CS_Rio a very historical map of counter strike from Brazil
Dereko | wiki.tf Oct 6, 2024 @ 9:04am 
Greetings, may I ask if "Peixuxa Restaurante" has any specific reference?
Fox [Haunted Edition] Oct 6, 2024 @ 6:27am 
"ThIs MaP DoEsN't fEeL tF2 aT AlL"

Some of you people imagine yourselves as veterans who casually hate new things bringing to your life.

Lmao.
oɹǝu¯ıpuıS Sep 4, 2024 @ 3:23pm 
hermoso glorioso , sabroso , perfecto , *inserte verbo de perfeccion* amo este mapa
ShadowMan44 Sep 1, 2024 @ 9:25pm 
Seems like nobody's pointed out that the severed hand in the BLU spawn room is actually the "A Handsome Handy Thing" cosmetic.
Hellppkins  [author] Aug 30, 2024 @ 7:53am 
Aham claudia senta la
Dracula Aug 28, 2024 @ 4:38pm 
smelly map, doesn't fit TF2's style at all. It's also cancerous to play on due to the long respawn times and annoying chokes.
Hellppkins  [author] Aug 19, 2024 @ 3:55am 
Ayeee thanks <3
Anyar Aug 18, 2024 @ 2:44pm 
This map is so cool. Fantastic job. Love all the details from the cart being dropped off by a heli, the lil robots carrying health packs, that one little hot tub, being able to walk on the chandelier, etc.
celshaders Aug 17, 2024 @ 3:52pm 
@ChaosBlixer this is a tf2 map, I don't believe it will work on gmod
ChaosBlixer Aug 8, 2024 @ 3:13pm 
i have a question, how do i start the payload on gmod?
OhLookItsBenny Aug 4, 2024 @ 6:37am 
now we got anxiety from inside out as an announcer before the heavy update.......
Hellppkins  [author] Aug 1, 2024 @ 3:37pm 
Hey king! The sightlines can be avoidable by using the top flanks! And the others can you report under the bug report discussion with screenshots? these can be fixed next patch!

- Hoppkins
KingJengo Aug 1, 2024 @ 3:15pm 
The more I play this map just to see if my negative impressions of the gameplay were too sudden, the more I find things that have me convinced that this map wasn't actually playtested (awful sightlines, a spot above a bush in the casino where Stickies just stick to nothing, a railing next to the second to last point with no collision, the truck that carries the bomb is way too janky). This is dreadful.
The Toucher Jul 29, 2024 @ 6:24pm 
eu acho esse mapa ruim mas não consigo parar de jogar.
Hellppkins  [author] Jul 28, 2024 @ 6:49pm 
Hi yes hahaha one of my major inspirations for building this
We are aware of the respawn bug, we sended up to valve for next patch fix we apologise for it!
ReintronH5 Jul 28, 2024 @ 6:47pm 
cs_havana vibe but respawn time for RED team is ridiculous, may get 30-40 seconds instead of usual 20 seconds maximum.
Lindes Jul 28, 2024 @ 6:32pm 
great trade map bad casual map
Robob Jul 27, 2024 @ 4:08pm 
Absolute masterpiece
escolhas Jul 26, 2024 @ 7:18pm 
ruim dms
TheGhostThatWas Jul 25, 2024 @ 2:38pm 
please consider reverting the respawn times on red last. I played one game today and everyone in the server was confused why they were getting 35ish second respawn times, I think it's the longest of any map in the game currently. not sure if it was unbalanced before since I only played it once but I hope you give it another look
PTFO_Greenranks Jul 25, 2024 @ 11:48am 
[1/2] Yes, my point is Valve would be unlikely to hire this person as is and if they did they'd give them pointers or a crash course when they're inducted to the company, which is not impossible as Valve as a company has done that plenty of times, but they still wouldn't let this fly as is themselves. This is the company that's cancelled more games than it's made due to quality concerns we're talking about.

And it doesn't matter if you know once you've played it for the first few times, the point of all of TF2's original design (barring Hydro's confusing nonsense) is that it's EXTREMELY clear the first time you play something. I'm not saying stick to that like it's sacred either because if we did we'd never have had cp_steel or cp_hadal, but this map's much newer than steel on a mode meant to be much "simpler" for newer players than control points.
PTFO_Greenranks Jul 25, 2024 @ 11:48am 
[2/2] A good example of where Valve would think differently on this themselves or in the past would also be pl_snowplow, which was scrapped for being too confusing when it at least followed nearly all of the "rules" better than this. Regardless of "knowing" these things, the grates, background music, and a misleading diverting path are all at large odds with the games regular gameplay even on some of the more out-there maps/

And I already said I don't care as much about the art style, we already have maps set in Egypt, Japan, and even the Moon that stand out way more than this does, my issues are all gameplay related and if writing this is all it takes to be the "bane of your existence", god knows how you react if someone cuts you off in traffic or something
Jhanos Jul 24, 2024 @ 4:35pm 
Man, this is my favorite TF2 map now
PTFO_Greenranks Jul 24, 2024 @ 4:25pm 
P.s. there are some interesting concepts and round start/end music + announcers you could split hairs over but I don't really mind, but the execution of the map is just not "Valve"