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回報翻譯問題
Also does anyone know any servers hosting this map? I’d kill to try this out far more properly to see if my opinions change
THAT COVERS THE WHOOOOOOOLE HALLWAY AND WHAT COMES BEFORE, WHICH IS ANOTHER FUCKING HALLWAY WITH A PAINFUL SIGHTLINE, JUST WHERE THE FUCK ARE YOU GONNA GO AS A FLANKER WHEN THERES PYROS GUARDING EVERYTHING, AND THE MEDICS UNDOING YOUR EFFORT IN REMOVING THEIR HEALTH?
GOD THIS MAP JUST GETS WORSE AND WORSE THE MORE YOU GO, THATS ASSUMING YOU EVEN GO PAST THE FIRST POINT.
Anyways, in conclusion, good looking, but it’s like if ICS designed a good looking map, the more you progress (if you even can progress as blue)
The engineers can now both fully secure the flank route AND the cart, the sight lines and the cart itself not helping the main route IN THE SLIGHTESTTTT
And it only gets worse and worse, only giving the blue team ever so slight benefits in, the third point with the whole giant upper area? I think? And that’s about it
AND THE LAST POINT? EASILY THE WORST FOR BLUE TEAM AND ITS NOT EVEN CLOSE
the sniper sight lines are at their most powerful, Uber pushes are at the most powerful,
Oh, and the snipers? Fucking dominate equally as the engineers, the sight lines are painfully varied and powerful for the snipers in every way, they are MASSIVE from start to end of the first point, and after you somehow manage to cap the first point?
I want someone popular to run this map in a server, or just a whole group of people, and set the defense as the following:
6 engineers (make sure that one or two are using the short circuit), 2 snipers, 2 medics and 2 pyros
And tell me how it went for both sides, because, let’s dissect the first point
Also, I am jealous of your map making ability. There are some many cool choices in both layout and artpass. Well done
Don't hesitate to make the water a really unreal shade of blue. No wodner BLU team wants to capture it! ;-)
https://en.wikipedia.org/wiki/Cherenkov_radiation