Team Fortress 2

Team Fortress 2

Yokohama
Počet komentářů: 73
walidov před 7 hodinami 
love this one
Idolon  [autor] 26. led. v 6.25 
I have updated the map to hopefully address an issue where players could block the cart from moving by standing under the track.
Mr. Enderman 22 29. kvě. 2024 v 12.18 
are you able to add a tf2maps.net download?
arianalr93 26. kvě. 2024 v 17.43 
aiden93
Idolon  [autor] 16. kvě. 2024 v 16.32 
I messed up the new blue forward spawn. Update coming later today to fix this and adjust blue's spawn rate for B.
Mendo 12. kvě. 2024 v 14.12 
dose the sever that runs this map at 77.237.237.39:27015, Dose it have full player's?
Idolon  [autor] 12. kvě. 2024 v 9.17 
The map has been updated (awaiting approval by mods). See Change Notes for full notes. The changes should make B, C, and D all balanced a little bit more in favor of blue team.
Oshi 12. kvě. 2024 v 5.09 
found a server that runs this map. 77.237.237.39:27015
jungus 8. kvě. 2024 v 13.00 
Yokohama is a tire
evil sex 6. kvě. 2024 v 6.48 
Ight, thanks 👍
Idolon  [autor] 5. kvě. 2024 v 18.28 
It'll be on the TF2Maps.net US server whenever they get around to it. There's a ton of other maps waiting in line to be played, so it could be a few days.
evil sex 5. kvě. 2024 v 18.02 
Can I be part of it? I’d love to test my issues properly and see if they truly affect the map as much as I ranted about
Idolon  [autor] 5. kvě. 2024 v 13.26 
I haven't noticed any issues with that room, no. I've sent the map off for more playtesting with a note to check for sightlines.
evil sex 5. kvě. 2024 v 11.55 
Not even the massive one in the final point?
Idolon  [autor] 5. kvě. 2024 v 8.54 
Playtesting has not yet revealed any obvious sightline issues.
evil sex 5. kvě. 2024 v 8.35 
What about a way to solve the sight lines?
Idolon  [autor] 4. kvě. 2024 v 15.55 
If you're talking about the connector between A and B with the vertical jump pad, I haven't seen too many issues with red camping the top of the jump pad, but I have seen issues with red holding that choke in particular, with blue's high ground not being as effective as intended for pushing through. I'm looking at ways to make this connector better but haven't come up with anything concrete yet.
evil sex 3. kvě. 2024 v 19.31 
Oh yeah 3 demos too
Also does anyone know any servers hosting this map? I’d kill to try this out far more properly to see if my opinions change
evil sex 3. kvě. 2024 v 19.28 
Yeahh 6 engineers in any map is pretty difficult to push through, try this instead then: 2 engineers (one with the short circuit), 3 soldiers, 2 pyros, a confident sniper and a medic and say how it goes for defense, but make no mistake, if stacking more engineers on defense on a map makes it 10x harder for offense to win, that should be looked at
SalamÏ 3. kvě. 2024 v 7.21 
I wish there were servers hosting this map, the map is great.
[UHG]barracks obimbo 2. kvě. 2024 v 10.27 
LOVE PLAYING THIS MAP! GUD TIME MAP YOKOHAMA
LINUX GAMING 2. kvě. 2024 v 8.23 
do the soviet block strat if they're doing the texan erection strat. More bullet works.
UEAKCrash 2. kvě. 2024 v 8.14 
"6 engineers is tough to push through" hot take
Katsu! :3 | #HumbleBumbleTF2 2. kvě. 2024 v 7.54 
Bud... I respect the dedication, but there is no map aside from those Engineer Fortress maps that is balanced for defense to have 3+ sentries lol
Idolon  [autor] 2. kvě. 2024 v 7.48 
If you have gameplay demos of these issues happening, I would love to have them! I am always looking to improve my maps based on playtesting data.
Adam 2. kvě. 2024 v 7.39 
good god
zythe_ 2. kvě. 2024 v 7.28 
have you played the map?
evil sex 1. kvě. 2024 v 18.43 
sentry hell is at its most powerful, BECAUSE ITS A CORRIDOR WITH MULTIPLE SPOTS FOR SENTRIES AND A SNIPER SIGHT LINE
THAT COVERS THE WHOOOOOOOLE HALLWAY AND WHAT COMES BEFORE, WHICH IS ANOTHER FUCKING HALLWAY WITH A PAINFUL SIGHTLINE, JUST WHERE THE FUCK ARE YOU GONNA GO AS A FLANKER WHEN THERES PYROS GUARDING EVERYTHING, AND THE MEDICS UNDOING YOUR EFFORT IN REMOVING THEIR HEALTH?
GOD THIS MAP JUST GETS WORSE AND WORSE THE MORE YOU GO, THATS ASSUMING YOU EVEN GO PAST THE FIRST POINT.
Anyways, in conclusion, good looking, but it’s like if ICS designed a good looking map, the more you progress (if you even can progress as blue)
evil sex 1. kvě. 2024 v 18.43 
IT IN NO WAY GETS ANY BETTER.
The engineers can now both fully secure the flank route AND the cart, the sight lines and the cart itself not helping the main route IN THE SLIGHTESTTTT
And it only gets worse and worse, only giving the blue team ever so slight benefits in, the third point with the whole giant upper area? I think? And that’s about it
AND THE LAST POINT? EASILY THE WORST FOR BLUE TEAM AND ITS NOT EVEN CLOSE
the sniper sight lines are at their most powerful, Uber pushes are at the most powerful,
evil sex 1. kvě. 2024 v 18.42 
Why even bother? The upper sentries AND/OR bottom sentries will likely pick off the targets from it, if it’s a spy, get one of the pyros to help there as well, the medics doing no fucking favors in picking off one of the pyros at the very least
Oh, and the snipers? Fucking dominate equally as the engineers, the sight lines are painfully varied and powerful for the snipers in every way, they are MASSIVE from start to end of the first point, and after you somehow manage to cap the first point?
evil sex 1. kvě. 2024 v 18.42 
If you wrangle jump and set a nest on the upper floor, multiple teleporters scattered up there as well as a few sentries, the upper area completely denies the continuing flank route that blue team gets by shutting it down HARD, not to mention the rest of the sentries down and around the area, making the rest of the team besides the flankers have an IMPOSSIBLE way to push without failing to some level, oh, and the bottom flank route?
evil sex 1. kvě. 2024 v 18.41 
So, I’ve checked out this map, and uhh, it’s definitely the best looking Japanese centered tf2 map I’ve seen, but oh my GOD this layout is so so SO BAD for offense and gives the defense such unbelievable defensive ground for blue that it’s polarizing
I want someone popular to run this map in a server, or just a whole group of people, and set the defense as the following:
6 engineers (make sure that one or two are using the short circuit), 2 snipers, 2 medics and 2 pyros
And tell me how it went for both sides, because, let’s dissect the first point
Jusa 1. kvě. 2024 v 9.42 
beautiful
J'mhal 29. dub. 2024 v 15.48 
oh my gah
evilass akiyama 27. dub. 2024 v 5.58 
Or some brokeass detective
Gildun 27. dub. 2024 v 5.01 
does it have a schizo with a bat?
lammy 26. dub. 2024 v 13.39 
Thing, Japan
Purplexion 26. dub. 2024 v 10.24 
Kiryu Kazuma Spotted in Yokohama
TheBestRacer 26. dub. 2024 v 5.50 
I couldn't even Yoko to this, I hamaed immediately!! Clean up on aisle MY PANTS!
Moonshine Man 25. dub. 2024 v 19.05 
Goodbye Mama, I'm off to Yokohama.
TZS 25. dub. 2024 v 17.59 
Looks very nice! Hopefully this gets added in the Summer update too.
henry 25. dub. 2024 v 7.16 
w mod
Six Rats 25. dub. 2024 v 7.16 
This map looks like so much fun! I hope this gets added :)
Also, I am jealous of your map making ability. There are some many cool choices in both layout and artpass. Well done
+fGringaeD 24. dub. 2024 v 3.11 
@LordSpoot guess who
PleaseExcuseMyDarkAmbientSwag 23. dub. 2024 v 22.21 
exclusively playing scout stock bat melee only.
jamba 23. dub. 2024 v 17.13 
Yo who else thinks this sounds like yo mama
Кanibal11З 22. dub. 2024 v 21.20 
I see
NinjaB75 22. dub. 2024 v 21.12 
nice to see this map get finished, though it got dropped
Knusperfrosch 22. dub. 2024 v 4.07 
My only nitpick: If that pool on Last is meant to be a cooling pool for rod of a nuclear fission reactor, the Cherenkov radiation (from gamma rays made visible by a dielectric medium like water as they travel through it and are slowed down) would be a bright luminous cerulean blue.
Don't hesitate to make the water a really unreal shade of blue. No wodner BLU team wants to capture it! ;-)
https://en.wikipedia.org/wiki/Cherenkov_radiation
gamemode19992000 22. dub. 2024 v 2.38 
плапвьл
:p2wheatley: