RimWorld

RimWorld

Character Editor [1.0-1.5]
223 Comments
Victor Jul 23 @ 6:26pm 
thank you for the 1.5 my man, I guess it is time to go back to the old one, it was real :steamsad:
FerrisCG  [author] Jul 20 @ 10:21pm 
Use the official version this was just a temp fix for 1.5 before void updated the main mod
1.6 please:steamthumbsup:
Rofbad Jul 19 @ 5:36pm 
multiplayer compatibilty would be so good please add
vladerator7 Jul 18 @ 12:44pm 
1.6 please:DSTchester:
VitaKaninen Jul 17 @ 3:41pm 
Use the 1.6 version that is already available.
咸鱼道长小白兔 Jul 17 @ 3:36pm 
1.6 please
VitaKaninen Jul 14 @ 9:29am 
Just use the alternative version.
Gravora Jul 14 @ 1:21am 
1.6 please
Sonado Jul 13 @ 10:05pm 
1.6 please
Cleric_McManus Jul 11 @ 4:07pm 
Ah, so it's back to Void's version then!
Greysuki Jul 11 @ 9:58am 
The original author is back, so...
o7
Cleric_McManus Jul 9 @ 7:07pm 
@FerrisCG I hope you have time to update this for 1.6, this mod is *so* incredibly helpful, it's a must have imo. Great work!
rydurakck Jun 16 @ 7:37am 
1.6 pze
FG_Remastered Mar 14 @ 5:37pm 
@星宫野子:This is a fork that was updated faster, but by a different author.
Shakespeare Mar 14 @ 7:53am 
这个和另外一个有什么区别嘛
Svela Feb 27 @ 9:31pm 
For some reason the Bodysize genes added by this mod throw drawing exceptions on any pawn that has said genes. The genes work fine by changing the body size as far as I can tell, but the constant errors in the log causes some lag when using dev mode and trying to check the error log. It also makes it difficult to troubleshoot other more important errors.
I love this mod. For many reasons.
While, yes, it can be used in overpowered ways (like adding archotech limbs to your Naked Brutality pawn,) it's also useful for fixing one of your furskin pawns spawning *with a tattoo!* (Note: Tattoos do NOT render on furskin, so the game throws errors until the offending tattoo/s is/are removed.)
mm Aug 17, 2024 @ 1:52am 
Miha Jul 3, 2024 @ 7:53am 
good
Valliecane May 31, 2024 @ 6:41pm 
@Karas
That isn't a problem, that is intended, and have always been the case with this mod. It's literally made so that you can modify items world-wide freely; if you mistakenly use this feature, it's not the mods fault you skiped reading the mods desciption.
lol May 10, 2024 @ 10:03am 
The original mod was updated on the 2024-05-01: https://steamcommunity.com/sharedfiles/filedetails/?id=1874644848
Karas Apr 26, 2024 @ 1:33am 
This is a very useful mod, but there is a problem when you accidentally modify the parameters of the weapon using this mod. When you open it the next time, it does not maintain the default parameters. I checked all the DLLs and XML when making the mod and found no problems. I spent 3 days checking and found that this mod modified the parameters of the item. I like it. but you can restore all the default parameters when the game is reloaded so that there are no more modders wasting their time. Thank you for your work!
Misterdie Apr 21, 2024 @ 10:56am 
da mooch if u use rimphy it will tell u when the mod is there 2 time since this is the same mod just updated to 1.5 void updated the mod now yea
Kobato Apr 21, 2024 @ 4:38am 
Does the author hide this mod?
DaMooch Apr 21, 2024 @ 12:04am 
Nevermind. I have two different Character Builder mods installed? This one and another with the same name that looks like it does the same thing. The other one created by VOID
DaMooch Apr 20, 2024 @ 7:46pm 
Oh, and the mod isn't showing up in the Mods list in-game at all.
DaMooch Apr 20, 2024 @ 7:45pm 
Getting a weird error with the mod. It keeps creating two folders in the /SteamLibrary/steamapps/workshop/content/294100 folder, listed as 1874644848 and 3211700981. It does this even after unsubscribing and resubscribing to the mod, clearing out Rimworld and making a fresh install (deleting both the steamapps Rimworld folder and the LocalLow Ludeon Studios folder as well). I'm assuming there's some logfile that Steam uses to track subscribed mods that maybe got corrupted or something, but I have no idea where that is. Any ideas?
dracoix 🐉 Apr 20, 2024 @ 6:25pm 
Thanks for the work Ferris, void's on active development again.
Halfdan Apr 20, 2024 @ 10:17am 
appreciate you brotha for being the caretaker. good deed.
Lefty Apr 20, 2024 @ 2:27am 
thanks for this mod until the original one was updated O7
Zaljerem Apr 19, 2024 @ 5:25am 
o7
alexa Apr 19, 2024 @ 4:45am 
void has updated the original, thanks for your work @Ferris
Doom Apr 17, 2024 @ 6:08pm 
Looks like void updated theirs.
FerrisCG  [author] Apr 17, 2024 @ 1:26pm 
@Carsteinvania Same issue as bellow its being looked into by VSE team
FerrisCG  [author] Apr 17, 2024 @ 1:24pm 
@Дио Херрингтон Am aware waiting on VSE devs to fix their patch
Wulfen Hyde Apr 17, 2024 @ 11:45am 
Forced late stage pregnancy on 2 elephants to speed things up
It did not go well
https://steamcommunity.com/sharedfiles/filedetails/?id=3225256557
Дио Херрингтон Apr 17, 2024 @ 4:59am 
with Vanilla Skills Expanded causing error:steamsad:
RimWorld 1.5.4066 rev841
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

Error while instantiating a mod of type VSE.SkillsMod: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:CharacterEditor.SkillTool.GetSkillAsSeparatedString_Patch0 (RimWorld.SkillRecord): IL_0085: call 0x00000021
Kobato Apr 16, 2024 @ 11:14pm 
The landing pod load save function is not working
Carsteinvania Apr 16, 2024 @ 1:41pm 
Ramie Apr 16, 2024 @ 9:50am 
This is working great for me, thanks for helping us. :)
FerrisCG  [author] Apr 16, 2024 @ 9:04am 
@FG_Remastered Sent void a message about it waiting on response
FerrisCG  [author] Apr 16, 2024 @ 9:04am 
@Skurblord That tiny fragment of the log tells nothing would need the entire log
Skurblord Apr 16, 2024 @ 7:48am 
[Ref D1F29A73] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Exception ticking Hopy (at (40, 0, 90)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AFF5AC2F] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hopy meleed Pagephos from out of melee position.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Skurblord Apr 16, 2024 @ 7:48am 
I know this is getting updated by the other dev later but I figure I'll post it here in case he looks here to see what all needs fixed. The anesthetize function in the health tab causes a buttload of bugs. Sometimes it makes pawn that are attacking while unconscious/in jail. If they die while in this state they become a crawling corpse that can die but keeps moving and causes log spam. Sometimes it causes pawns to duplicate and send a ghost version around while leaving the actual pawn on the ground. I was only able to find one log spam for the prisoner bug but the other two have different log spam.
FG_Remastered Apr 16, 2024 @ 4:17am 
VOID announced that he'll update the original this weekend. Perhaps you could send him some of the things you changed, so he doesn't have to start from zero with his update.
Tun Ra Apr 16, 2024 @ 4:03am 
When I spawn into world none of my pawns spawn in, it's just an empty world. Not sure what is causing it.
FerrisCG  [author] Apr 16, 2024 @ 4:00am 
@khawio Send your logs? Just saying "it does not work" means nothing to me ;p
khawio Apr 16, 2024 @ 3:39am 
dosent work when i click on it it just hides the hud
FerrisCG  [author] Apr 16, 2024 @ 2:50am 
Also looks like Vanilla skills expanded is breaking something on your setup :thonk: will check on this shortly (Talking with oskar atm about updating VSE patches)