RimWorld

RimWorld

Character Editor [1.0-1.5]
210 kommentarer
rydurakck 16. juni kl. 7:37 
1.6 pze
FG_Remastered 14. mar. kl. 17:37 
@星宫野子:This is a fork that was updated faster, but by a different author.
Shakespeare 14. mar. kl. 7:53 
这个和另外一个有什么区别嘛
Svela 27. feb. kl. 21:31 
For some reason the Bodysize genes added by this mod throw drawing exceptions on any pawn that has said genes. The genes work fine by changing the body size as far as I can tell, but the constant errors in the log causes some lag when using dev mode and trying to check the error log. It also makes it difficult to troubleshoot other more important errors.
Onikage-056, God of Animatronics 12. feb. kl. 19:00 
I love this mod. For many reasons.
While, yes, it can be used in overpowered ways (like adding archotech limbs to your Naked Brutality pawn,) it's also useful for fixing one of your furskin pawns spawning *with a tattoo!* (Note: Tattoos do NOT render on furskin, so the game throws errors until the offending tattoo/s is/are removed.)
mm 17. aug. 2024 kl. 1:52 
Miha 3. juli 2024 kl. 7:53 
good
Valliecane 31. maj 2024 kl. 18:41 
@Karas
That isn't a problem, that is intended, and have always been the case with this mod. It's literally made so that you can modify items world-wide freely; if you mistakenly use this feature, it's not the mods fault you skiped reading the mods desciption.
lol 10. maj 2024 kl. 10:03 
The original mod was updated on the 2024-05-01: https://steamcommunity.com/sharedfiles/filedetails/?id=1874644848
Karas 26. apr. 2024 kl. 1:33 
This is a very useful mod, but there is a problem when you accidentally modify the parameters of the weapon using this mod. When you open it the next time, it does not maintain the default parameters. I checked all the DLLs and XML when making the mod and found no problems. I spent 3 days checking and found that this mod modified the parameters of the item. I like it. but you can restore all the default parameters when the game is reloaded so that there are no more modders wasting their time. Thank you for your work!
Misterdie 21. apr. 2024 kl. 10:56 
da mooch if u use rimphy it will tell u when the mod is there 2 time since this is the same mod just updated to 1.5 void updated the mod now yea
Kobato 21. apr. 2024 kl. 4:38 
Does the author hide this mod?
DaMooch 21. apr. 2024 kl. 0:04 
Nevermind. I have two different Character Builder mods installed? This one and another with the same name that looks like it does the same thing. The other one created by VOID
DaMooch 20. apr. 2024 kl. 19:46 
Oh, and the mod isn't showing up in the Mods list in-game at all.
DaMooch 20. apr. 2024 kl. 19:45 
Getting a weird error with the mod. It keeps creating two folders in the /SteamLibrary/steamapps/workshop/content/294100 folder, listed as 1874644848 and 3211700981. It does this even after unsubscribing and resubscribing to the mod, clearing out Rimworld and making a fresh install (deleting both the steamapps Rimworld folder and the LocalLow Ludeon Studios folder as well). I'm assuming there's some logfile that Steam uses to track subscribed mods that maybe got corrupted or something, but I have no idea where that is. Any ideas?
dracoix 🐉 20. apr. 2024 kl. 18:25 
Thanks for the work Ferris, void's on active development again.
bud 20. apr. 2024 kl. 10:17 
appreciate you brotha for being the caretaker. good deed.
Lefty 20. apr. 2024 kl. 2:27 
thanks for this mod until the original one was updated O7
Zaljerem 19. apr. 2024 kl. 5:25 
o7
hellomynameisConnor 19. apr. 2024 kl. 4:45 
void has updated the original, thanks for your work @Ferris
Doom 17. apr. 2024 kl. 18:08 
Looks like void updated theirs.
FerrisCG  [ophavsmand] 17. apr. 2024 kl. 13:26 
@Carsteinvania Same issue as bellow its being looked into by VSE team
FerrisCG  [ophavsmand] 17. apr. 2024 kl. 13:24 
@Дио Херрингтон Am aware waiting on VSE devs to fix their patch
Wulfen Hyde 17. apr. 2024 kl. 11:45 
Forced late stage pregnancy on 2 elephants to speed things up
It did not go well
https://steamcommunity.com/sharedfiles/filedetails/?id=3225256557
Дио Херрингтон 17. apr. 2024 kl. 4:59 
with Vanilla Skills Expanded causing error:steamsad:
RimWorld 1.5.4066 rev841
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

Error while instantiating a mod of type VSE.SkillsMod: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:CharacterEditor.SkillTool.GetSkillAsSeparatedString_Patch0 (RimWorld.SkillRecord): IL_0085: call 0x00000021
Kobato 16. apr. 2024 kl. 23:14 
The landing pod load save function is not working
Carsteinvania 16. apr. 2024 kl. 13:41 
Ramie 16. apr. 2024 kl. 9:50 
This is working great for me, thanks for helping us. :)
FerrisCG  [ophavsmand] 16. apr. 2024 kl. 9:04 
@FG_Remastered Sent void a message about it waiting on response
FerrisCG  [ophavsmand] 16. apr. 2024 kl. 9:04 
@Skurblord That tiny fragment of the log tells nothing would need the entire log
Skurblord 16. apr. 2024 kl. 7:48 
[Ref D1F29A73] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Exception ticking Hopy (at (40, 0, 90)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AFF5AC2F] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hopy meleed Pagephos from out of melee position.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Skurblord 16. apr. 2024 kl. 7:48 
I know this is getting updated by the other dev later but I figure I'll post it here in case he looks here to see what all needs fixed. The anesthetize function in the health tab causes a buttload of bugs. Sometimes it makes pawn that are attacking while unconscious/in jail. If they die while in this state they become a crawling corpse that can die but keeps moving and causes log spam. Sometimes it causes pawns to duplicate and send a ghost version around while leaving the actual pawn on the ground. I was only able to find one log spam for the prisoner bug but the other two have different log spam.
FG_Remastered 16. apr. 2024 kl. 4:17 
VOID announced that he'll update the original this weekend. Perhaps you could send him some of the things you changed, so he doesn't have to start from zero with his update.
Tun Ra 16. apr. 2024 kl. 4:03 
When I spawn into world none of my pawns spawn in, it's just an empty world. Not sure what is causing it.
FerrisCG  [ophavsmand] 16. apr. 2024 kl. 4:00 
@khawio Send your logs? Just saying "it does not work" means nothing to me ;p
khawio 16. apr. 2024 kl. 3:39 
dosent work when i click on it it just hides the hud
FerrisCG  [ophavsmand] 16. apr. 2024 kl. 2:50 
Also looks like Vanilla skills expanded is breaking something on your setup :thonk: will check on this shortly (Talking with oskar atm about updating VSE patches)
FerrisCG  [ophavsmand] 16. apr. 2024 kl. 2:41 
@langley Has to do with one of these mods
- PREFIX net.pardeike.rimworld.mod.camera+: Boolean CameraPlus.PawnRenderer_RenderPawnAt_Patch:Prefix(Pawn ___pawn)
- PREFIX VREAndroidsMod: Void VREAndroids.PawnRenderer_RenderPawnAt_Patch:Prefix(Pawn ___pawn)
- POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.PawnRenderer_RenderPawnAt_Patch:Postfix(Pawn ___pawn)
- POSTFIX VREAndroidsMod: Void VREAndroids.PawnRenderer_RenderPawnAt_Patch:Postfix(Pawn ___pawn)
bud 15. apr. 2024 kl. 21:27 
sorry, the error's only just to do with the bodysize gene. tweakin
bud 15. apr. 2024 kl. 21:23 
heyo! same issue as @1348477698 over here, along with a little something else. here's the log file:

https://gist.github.com/HugsLibRecordKeeper/d63e27673d3b6d76c4200fdb3cfbf395
Realm Imp 15. apr. 2024 kl. 20:21 
@Ferris you are the goat in the character editor sphere
FerrisCG  [ophavsmand] 15. apr. 2024 kl. 19:22 
Pushed update relating to recent reports:
- Fixed potential NPE from removing mods that add thoughtdef to pawns when editing backstory
- Fixed issue with backstory generator failing to load with some of the patches from VFE core being outdated it seems (
- Fixed changing buildings stats / data from the advanced editor (add item/building to pawn inventory) causing an invalid field exception due to me missing a rimworld change to NewBlueprintDef_Thing
- Potentially fixed VFE shoe issue???? Im not having this issue anymore on my local but idk if its actually solved xD
FerrisCG  [ophavsmand] 15. apr. 2024 kl. 18:56 
@LordBeverage Either or works as long as logs are posted with it im happy xD
FerrisCG  [ophavsmand] 15. apr. 2024 kl. 18:56 
@1348477698 Send the full log from the "share logs" button
FerrisCG  [ophavsmand] 15. apr. 2024 kl. 18:38 
@chocoavena Send me your logs, without that makes it hard to debug
FerrisCG  [ophavsmand] 15. apr. 2024 kl. 18:38 
@ᴍᴀᴛᴛᴇᴏ Fixed in my local will push shortly
FerrisCG  [ophavsmand] 15. apr. 2024 kl. 18:18 
@handfullofdust Fixed several issues from the logs ty will push shortly
BoxingBud 15. apr. 2024 kl. 17:11 
I feel that there's a way to set a default xenotype upon random pawn creation, the "+" icon, but I can't find it. Is there a way to set a different default xenotype on generation instead of baseliner?
handfullofdust 15. apr. 2024 kl. 15:32 
I'm no coder, but after doing a little poking I think that the issue is when Editor goes to use files from other mods, those mods have changed their files and it's hurting itself in its confusion. Specifically, the Vanilla Everything Expanded team was using 1.5 as an excuse to spruce up their catalog. So I think it just needs a little patching so it can talk to the other mods again, which isn't the fault of anyone here so stop snapping at Ferris.