Crusader Kings III

Crusader Kings III

[Kei] Culture and Faith Granularity
347 Comments
Franzosisch Sep 21 @ 10:44pm 
This is currently incompatible with AGOT. The faith menu is messed up.
Keitaro_Ura  [author] Sep 10 @ 3:17am 
The mod is now up to date, and has received a few changes & fixes which all noted in the Change Notes as usual.

@Frug G. Goblin If you put the cultural assimilation below this mod in the load order it should keep its functionality while still allowing this mod to work. Culture maps are still displayable by right-clicking on a culture in the barony culture view.
Frug G. Goblin Sep 1 @ 9:33am 
Does not work with the cultural assimilation mod
lowvirtueberg Aug 31 @ 8:34am 
I have found a workaround for ATE: click on a barony with no holding as there won't be a shield blocking the buttons to open the religion or culture panel. The panel will stay open for all baronies.
TurtleShroom Aug 30 @ 10:26am 
I found the problem. It was the Oriental Empires Mod plus the Communion and Denomination Mod. When both Mods are loaded at the same time, the game crashes on the first day. Without the Communion and Denomination Mod, it runs.

Frankly, I just want my Christians and Muslims to actually criminalize homosexuality and adultery, just like they did in real life. Paradox deliberately made that inaccurate to avoid offending the Modern Audience(TM).
lowvirtueberg Aug 23 @ 2:25pm 
Mega patch didn't fix the problem
lowvirtueberg Aug 23 @ 2:08pm 
Works with ate but the religion button is blocked by the barony holding coat of arms (due to the county screen being modified by COW3)
josipkeko23 Aug 7 @ 3:56pm 
Nice mod
KylerKhan Aug 5 @ 10:00pm 
Thank you so much for the update lad!
Keitaro_Ura  [author] Aug 4 @ 12:07pm 
@TurleShroom By putting this mod below in the load order, it's working for me. Maybe some other mods are in conflict
TurtleShroom Aug 4 @ 9:48am 
I tested this Mod with the Oriental Empires Mod. The answer, for anyone curious, is no. It does not work.
Keitaro_Ura  [author] Aug 4 @ 9:41am 
Thanks for your comments!

@KylerKhan Indeed, it should now be fixed

@timotheus On my end, promoting acceptance does work with the caveat mentioned in the "Known Issue" paragraph in the description

@MangoCobra I'm not sure I understand, the culture of one barony switches over in a day ? This should only happen with mass conversion effects that were completely switching a county culture in the vanilla game (although in this mod it should not convert 100% of the county)

@Cole Appropriate balance is not the same for each player, which is why I added game rules for e.g. conversion speed and tension effects. Keep in mind that you do not need to be at 100% of your religion/culture to have little to no drawback from tension.
Cole Aug 1 @ 7:07pm 
can you balance this stuff a bit, to be more easy to convert etc etc, and ask the rajas of asia devs to use this mod for their minority system instead of the dogwater one they are using rn?
MangoCobra Jul 22 @ 1:56am 
Love the concept, but the fact that converting culture is damn near impossible with this... Kinda sucks. I'll be converting a culture, my culture will be 80%, and then BAM suddenly the other culture is way stronger.
TurtleShroom Jul 19 @ 11:56am 
Does this Mod support the Oriental Empires Mod series?
cuomo860 Jul 16 @ 1:00pm 
For those of you who use my Super Compatch and don't like not being able to use this mod...
https://steamcommunity.com/sharedfiles/filedetails/?id=3527460767
Andy's Take Jul 6 @ 8:27am 
I don't think this works anymore? Also using Cities of Wonder 3, Catholic Trinity (with compatch), CFP, EPE
timotheus Jun 30 @ 11:44pm 
Unless i am missing something promoting cultural acceptance does not do anything
jude Jun 25 @ 8:40pm 
hi i just downloaded the mod, im running it without any other mods loaded, yet still it does not appear to be present in game. any idea on how to fix this? i tried downloading manually as well and it still did not work
Quixotic Jun 24 @ 12:52pm 
I know it's a big ask, but would it be possible for you to upload the 1.15.x compatible version of this mod at some point? The most recent version isn't compatible with after the end, which hasn't been updated to 1.16 yet. Thank you for a great mod :)
Random Gold Jun 24 @ 11:01am 
is there a compatch for cities of wonder since its seems the gui conflicts
KylerKhan Jun 9 @ 2:39pm 
Hello I absolutely love your mod! There is one problem I found though, for fundamentalist faiths under realm laws the "Religious Tolerance:" right next to "Cultural Tolerance:" is instead "MAX_RECURSIVE_DEPTH:". If this could eventually be fixed I'd be most appreciative!
Iwen May 27 @ 4:48am 
Why would it be? WoC completely overhauls the county window and adds population, and it has granularity of its own so this isn't even necessary.
Boogaloo May 23 @ 4:06pm 
does this mod work with EK2
Vhodnoylogin May 22 @ 12:24pm 
Cool mod, but it changed gui and broke some other mods.
What's up with you, Paradox? Why decisions mods depends on gui-mod so strong?
realsomedude_ May 21 @ 3:30pm 
@Morewar1 Did you get it to work with More Provinces Expanded? I imagine it would be a load order issue, and one that could be solved by butting this mod far below MPE.
Iwen May 16 @ 1:14pm 
I'm pretty sure it works with Godherja, but the tolerance laws aren't adapted for their custom governments. So that means regardless of your authority laws you won't be able to change it for something custom like Admin Republic.
Kaftaar May 16 @ 2:53am 
Hello! Is there compatch for Godherja?
Morewar1 May 13 @ 5:24am 
I love this mod! Are there any plans to make it compatible with MPE? I have not been able to get them to work together, is it just a load order issue or are they incompatible?
FunGaming44 May 8 @ 2:59pm 
awesome, thanks for the update now waiting for your enhanced county view before i start using this one again
Keitaro_Ura  [author] May 8 @ 2:21pm 
Updated for the latest CK3 patch!
Keitaro_Ura  [author] May 3 @ 12:58pm 
It requires an update for the new patch. I'll get to it when I have the time and post a comment when it's done!
HaziTru May 1 @ 10:58pm 
Dies with work with dlc?
zkahnman Apr 24 @ 6:19pm 
Posting here because it seems like the compatch hasn't been visited to answer the question posted there in a while, but (if @keitaro is the compatch creator as well) will the AGOT compatch be updated for 1.15 now that this main mod has been updated? thanks for the reply/letting me know if you dont maintain the compatches yourself !
<c=FFFFE900> Davith Apr 11 @ 3:19pm 
What exactly is it that makes the mod not work with other mods that edit steward tasks? Can't that just be comppatched as well?
TurtleShroom Apr 5 @ 1:57pm 
THIS MOD IS NOT COMPATIBLE WITH THE ORIENTAL EMPIRES MOD.
SimpleWeezy Apr 1 @ 2:58pm 
does this work with more bookmarks+ and R.i.c.e?
BreadDaddyLenin Mar 28 @ 10:22pm 
does this work with Rajas of Asia? RoA adds its own "minority and majority" faiths and cultures system, but it doesnt use any specific values and just has "small minority" "large minority" "majority" as modifiers for Counties with faith and culture tags associated with an extra map filter type to see the demographics.
AdanaCityPlayboy Mar 27 @ 2:36am 
Has anyone tried this with EK2 directly? Since the compability patch is a bit old
Keitaro_Ura  [author] Mar 22 @ 3:14am 
Small update along with compatibility with latest CK 1.15 "Crown" Update
djvandebrake Mar 12 @ 11:24am 
I don't know if it was an incompatibility or just a strain on the system, but I had a stable setup, installed this mod, and started having crashes (especially when the county window was open and something happened); when I removed this mod, my game stabilized again.
parxey Mar 3 @ 8:10pm 
i tried using it with sinews of war and wasnt compatible with eachother, just a heads up.
Keitaro_Ura  [author] Feb 21 @ 3:06pm 
Thanks for the comments!

@Bareback Hussein Obama Currently it increases conversion speed (can be handy when conquering) and boosts zealots/glory hounds vassals and clergy opinions. However, if your religion is pluralistic, you only benefit from the increased conversion speed.

@Drakomis What do you mean by "breakdown" ? The mod has no compatibility patch with Elder Kings at the moment. But usually, this mod should be below in the load order (to replace culture/faith related councillor tasks).
Drakomis Feb 11 @ 6:50pm 
For some reason, this mod is responsible for the breakdown of my 52+ mod collection for Elder Kings 2 at v1.12.5. I followed a recommended load order for EK2 and your mod was at top. Not sure how this information can help, but there it is.
Bareback Hussein Obama Feb 1 @ 4:58pm 
I dont understand how the tolerance laws work. What are the benefits for having religious intolerance/cultural intolerance? From what i can tell if you have a majority of faith/culture there are zero benfits, even with intolerance laws.

Unless im missing something it seems to be better to have laws set to "indifference" and just having a majority in each county for the minimal maluses.

I.E. it seems there are no benefits and all you can do is minimize malus
Ed Balls Jan 29 @ 6:18pm 
amazing mod!
Altoninus Jan 25 @ 9:12am 
@Fewt Yes, it is compatible with RICE, and I believe, any other mods that add faiths or cultures as long as this mod is under them.
Fewt Jan 25 @ 6:01am 
Your mod looks very promising and I want to give it a try. Though is the mod compatible with RICE?