Crusader Kings III

Crusader Kings III

[Kei] Culture and Faith Granularity
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Update: Sep 10 @ 3:09am

2.2.3

- Updated for CK 1.17
- Conversion vassal directives will now ignore most AI logic that prevented them from following the directives properly
- Populist factions have more military power, especially at low culture/religion presence
- Vassals of differing culture or religion will no longer oppose laws increasing tolerance towards their culture/religion (if they care enough i.e. not callous/cynical)
However, the "Powerful Vassal Approval" section in the UI may not reflect this change properly due to modding limitations but the law can still be changed using the proper logic
- Domineering Monument and Multicultural Monument modifiers now properly increase culture conversion speed.
- Ebb and Flow modifier now properly increases culture conversion speed.
- Updated missing populist faction logic from the Khans of the Steppe update
- Fixed issue with culutal boon character faith generation

Update: Aug 4 @ 9:28am

2.2.2

- Fixed a localization issue with fundamentalist religious tolerance law title

Update: May 15 @ 5:57pm

Updated for CK 1.16.2

Update: May 8 @ 2:19pm

2.1.2
- Council now has to approve changing tolerance laws.
- Nomads cannot have tolerance laws.

Updated for CK3 1.16.1
- Updated vanilla conversions events/decisions/effects, county view and councillor tasks icon
- Custom realm window adding a "laws" tab has been removed

Update: Mar 22 @ 3:13am

2.1.1

- More generated characters will use the granular cultures and faiths of the province instead of only using county majority culture/faith.

Update: Dec 3, 2024 @ 6:27am

2.1.0

- Made another pass fixing and cleaning up conversion (mainly about tasks) scripts, fixing some vanilla mistakes as well.
- Improved AI culture conversion logic. Cultures will be converted more often.
- AI will must now have a more extreme personality to want to change cultural tolerance laws.
- Councillor suggestions will take into account the "Small Minority Remain" factor along with time to complete
- Councillor suggestions: added province that the councillor will target in the tooltip.

- "Thriving Jewish Community" county modifier reduces faith conversion speed by 75% on jewish faiths.
- "Conversos Persecuted" county modifier increases faith conversion speed by 75% on jewish and conversos faiths.
- "Locals Persecuted" county modifier increases faith conversion speed by 50%.
- Mercenary "Silence Missionary" contract doesn't spawn for non-cynical adventurers that have the same faith as the converter anymore.

Fixes

- Fixed "Low Presence" localization incorrectly stating councillor culture instead of their liege's.
- Fixed some court events conversion modifiers not being applied.
- Fixed some issues with tasks auto targeting for AIs.
- Fixed "Culture Tension Effects" modifier having a discrepency regarding its control decline effects (it was at -0.8/month instead of -0.75 like the modifier for faith tension)
- Fixed an error in french localization.

Update: Nov 11, 2024 @ 4:43am

2.0.2

- Reduced Impact of "Only Small Minorities Remain" at very low minority values.
- Edited modding_info.txt with proper custom provinces cultures & faiths setup guide.

Update: Nov 5, 2024 @ 4:18pm

2.0.1

- Fixed an issue with county mass culture/faith change effects.

Update: Nov 4, 2024 @ 1:54pm

2.0.0

- Updated for 1.14.0.1

Main Features

- Granularity is now maximized! Cultures and faiths values can now range from 0 to 100% instead of increments of 5%!
Existing savegames will be converted from the old system to the new one the next year after loading. UI & systems won't work properly until then (modding limitations).
- County setup algorithm improved. Initial province setups are more interesting and terrain now plays an important role.
- Added Tension map modes, displayable by clicking on the flame icon in the cultures/faiths view. (New saves only)

Smaller Changes

- Councillor will now make a suggestion only if the tension is low enough (below 5%), or if the task would take too long to finish (10 months or more for a single conversion).
- Updated law screen with authority laws back where they were.
- Random natural conversion within baronies will now happen less often overall, with increased chance when high tension (instead of the opposite).

Fixes

- Fixed law not preventing conversion via the county view.
- Fixed baseline tension recalculation issue that could occur when passing a law as a vassal.
- Fixed tasks button visibility in the cultures/faiths views as a landless adventurer.
- Another fix for the landless adventurer conversion contract logic.
- Fixed some script mistakes.

Update: Oct 9, 2024 @ 11:28am

1.4.0

Features

Updated for CK 1.13.1

Added new Realm Laws: Cultural Tolerance & Religious Tolerance.
They can be changed to either Tolerant, Indifferent (default) or Intolerant.

- Those laws allow decreasing or increasing their respective tension baselines in your realm while also altering multiple character opinions (different culture/faith, minority vassals of different culture/faith and others)
- They will make it more or less likely to have natural migrations to your realm.
- At certain levels, council tasks may be prevented (such as Converting Religion while being Religiously Tolerant)
- Intolerance increases councillor conversion tasks speed by 30%.
- Those laws are available to almost every landed ruler from count to emperor.
- They require Realm Authority at least level 2 (Limited), or level 3 (High) for tribal.
- If your Authority is at least level 3 (High), or level 4 (Absolute) for tribal, every vassal of yours use your law instead of theirs.
- Rulers will start with the appropriate laws depending on their culture/faith and personality
- AI will change the law depending on their personalities

Added Cultural Benefits
Having cultural minorities in your domain now provides benefits such as positive character modifiers, province modifiers, armies, gifts or courtiers to recruit.
This require having had at most 10% culture tension for at least 5 years and over -10 popular opinion in ALL holdings (provinces without holdings are ignored) containing that culture, and at least 40% cultural acceptance with it (20% if you speak their language).
The bonuses depend on the culture tradition and can be triggered by up to 10 cultures in your domain! Cultures with more presence are prioritized and have more chance of triggering.
Every 5 years, those benefits have a chance of triggering, depending on the size of the relevant culture in your personal domain and on culture acceptance.

Various Changes

- Steward will now suggest switching task target only when the province has reached a large majority.
- "Favor Skilled Outsiders" decision has been adapted to use the granularity of the mod, with laws Requirements
- Maximum Popular Opinion malus from tension changed from -80 to -75
- Populist faction military power now accounts for the men at arms they would spawn
- Natural culture conversion inside provinces (which are different from the aforementioned migrations) now depend on culture acceptance for cultures and faith hostility for faiths.
- "Quarrelsome" cultural tradition increases culture tension baseline contribution by 35%
- "Ruling caste" cultural tradition held by liege decreases culture tension baseline contribution by 20%

Compatibility

- The mod now also edits the file "gui/window_my_realm.gui" to improve the display of realm laws by putting them under a tab.
This file is rarely edited in mods and it should be compatible with other mods that allow the display of more realm laws.

Fixes

- Fixed the "Cultural Integration Promoted" modifier not increasing culture promotion speed as vassal
- Fixed the Faith Conversion contract not using the right faiths
- Fixed some map modes colors being weird due to the CK 1.13 update
- Fixed some badly phrased sentences.
- Fixed issue with tension baseline contribution icon sometimes not appearing.
- Various error fixes