Crusader Kings III

Crusader Kings III

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[F.F] EK2 - Culture and Faith Granularity Patch
   
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2.795 MB
Apr 11 @ 4:37pm
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[F.F] EK2 - Culture and Faith Granularity Patch

Description
Join the EK2 Community Server!
https://discord.gg/7bFnNdsMkD

This is a compatibility patch that allows Elder Kings 2 to properly work with Culture and Faith Granularity, a fantastic mod that adds much-needed minority mechanics to the game.

What this mod also does is make the AI much more likely to convert counties to their culture. You will see mass-culture conversion much more frequently.

Culture and Faith Granularity main mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3206891770

LOAD ORDER:
1. Elder Kings 2
2. Culture and Faith Granularity
3. This Patch

KNOWN ISSUES:
EK2's conversion menu pop-up, which allows you to convert counties to friendly, foreign cultures, currently does not work and instead functions like in vanilla..




Try my other EK2 mods!
Elder Kings | Decisions Expanded adds many more new and custom-tailored decisions to areas around the map.
https://steamcommunity.com/sharedfiles/filedetails/?id=3112349181




DISCORD:
https://discord.gg/y8WWrQUzwR
8 Comments
Arcimbaldo May 28 @ 7:07am 
I'm guessing this may be difficult/impossible to implement, but have you looked into adding back EK2's functionality to promote other cultures where you have high acceptance?
relentlischaos May 6 @ 7:12pm 
Does anyone know if this is compatible with ULTIMATE Elder Kings?
Rhinlord May 3 @ 8:28am 
I would not run this mod with multiplayer. It doesn't overwrite many of the vanilla keys that the original mod uses, resulting in many many errors, and likely many desyncs. Credit to the author for speaking against the EK2 dev team, bunch of freaks running that mod.
Arr Araratovich May 3 @ 7:44am 
With this mod, at which point culture is considered dead? Still when there is no majority in any country at the map?
MangoCobra Apr 17 @ 3:10am 
This is awesome, thank you.
AdanaCityPlayboy Apr 14 @ 12:25pm 
Alright got it, thanks.
<c=FFFFE900> Davith  [author] Apr 14 @ 3:43am 
@AdanaCityPlayboy It'll "work", but you'll break dozens of events, decisions and other things in EK2 because of what it overwrites.
AdanaCityPlayboy Apr 14 @ 2:59am 
So i just used it without a submod at all before, and it worked still