Crusader Kings III

Crusader Kings III

[F.F] EK2 - Culture and Faith Granularity Patch
8 Comments
Arcimbaldo May 28 @ 7:07am 
I'm guessing this may be difficult/impossible to implement, but have you looked into adding back EK2's functionality to promote other cultures where you have high acceptance?
relentlischaos May 6 @ 7:12pm 
Does anyone know if this is compatible with ULTIMATE Elder Kings?
Rhinlord May 3 @ 8:28am 
I would not run this mod with multiplayer. It doesn't overwrite many of the vanilla keys that the original mod uses, resulting in many many errors, and likely many desyncs. Credit to the author for speaking against the EK2 dev team, bunch of freaks running that mod.
Arr Araratovich May 3 @ 7:44am 
With this mod, at which point culture is considered dead? Still when there is no majority in any country at the map?
MangoCobra Apr 17 @ 3:10am 
This is awesome, thank you.
AdanaCityPlayboy Apr 14 @ 12:25pm 
Alright got it, thanks.
<c=FFFFE900> Davith  [author] Apr 14 @ 3:43am 
@AdanaCityPlayboy It'll "work", but you'll break dozens of events, decisions and other things in EK2 because of what it overwrites.
AdanaCityPlayboy Apr 14 @ 2:59am 
So i just used it without a submod at all before, and it worked still