RimWorld

RimWorld

ReGrowth: ReTextures
129 Comments
RAD EMERALD Jun 12 @ 6:58am 
huh 1.6?
Helixien  [author] Jun 11 @ 9:18am 
This mod will not be updated for 1.6 but integrated into ReGrowth: Core.
Head May 23 @ 8:33pm 
Same issue with the Husky and Grizzly.
Head May 23 @ 8:30pm 
Hello! Love your work. I found a small issue - the Cougar retexture is not included in Toggleable-Patches-Retextures_Animals.xml so it never gets applied. I see you have the texture for it still in the Pawn/Animal/RG_Cougar folder but the XML to apply the retexture is missing.
glenchild Apr 9 @ 5:29pm 
Any chance for a patch with Pack Mules Extended? The baby thrumbo experiences a texture path conflict, resulting in a pink box.,
LizAbell Mar 28 @ 5:06am 
Hi, Thank you for the great mod.
I noticed you included new husky retexture in this, but it doesn't appear in-game because husky is not included or mentioned in Toggleable-Patches-Retextures_Animals.xml.
VitaKaninen Mar 23 @ 3:59pm 
@FacuPlay525, you can just use this mod.
[CF] Anomaly Upscaled
FacuPlay525 Mar 23 @ 9:20am 
Hey Helixen i need to ask if you are planning make retextures for the new Anomaly trees, because i will explode in thousand of pieces if i see the blurry and crispy textures of the vanilla game
glenchild Mar 20 @ 3:29pm 
@TheXpJohn
Do you have a mod that give you the ability to set meal policies for your animals? If so, you probably just need check that the new grasses are allowed as food for the muffalos.
TheXpJohn Mar 19 @ 8:02am 
i don't have discord but i just have a problem and i don't know if it is up from you'r mod or an other, the problem is that my muffalo are starving while the game say there is lot of food like 8 for 3 needed, so i look at them and i just see that they don't eat at all, so is it because i have an other mod that change the name and look of the grass and because the muffalo of your mod wich are moded too can't eat that modeed soil ? I don't know but i have asked the question with the other mod too so i don't just acused you'rs alone.
Punful Guy Mar 8 @ 2:13am 
Do you think we could get the ore changed back to showing the North side? Right now it just blends in with stone and doesn't have any 'ore' showing on it. Didn't even know it was ore until i tried to smooth it, then removed this mod to make sure it wasn't like that in vanilla. Happened for Compacted Steel
Helixien  [author] Feb 28 @ 10:18pm 
Cool stuff, if only you posted those errors as a log so we could have checked why. But oh well.
MauPow Feb 28 @ 12:32pm 
Was getting a ton of "missing thing class" errors for all kinds of terrain on startup. Removing this mod fixed it. Not using any other terrain mods besides Regrowth stuff (core and a few biomes).
Eversor Feb 19 @ 4:37am 
Why no new Polar Bear Texture?
PatoPixelado Feb 18 @ 6:14pm 
this ReGrowth: ReTextures is it compatible with Vanilla Textures Expanded - Variations by Sarg Bjornson and Vanilla Textures Expanded by Oskar Potocki?
frog hunter Dec 18, 2024 @ 1:34pm 
hey, love this mod. there is a typo with your polluted trees image. it says 'pollutded' plant and trees.
thanks for making these mods! i never play rimworld without them!
Yamiel Nov 18, 2024 @ 3:20am 
Hey there.
Huskys and cougars still dont have the new graphics. Its sad, they look so good!
Do you plan on adding them in the near future?
Crysta Nov 1, 2024 @ 10:29am 
Ok thanks for the response =D
Helixien  [author] Nov 1, 2024 @ 9:03am 
@Crysta: And no, not anytime soon either, sorry.
Helixien  [author] Nov 1, 2024 @ 9:02am 
@Crysta: Nope, and there wont be any either. That would be a lot of work for me now and going forward.
Crysta Nov 1, 2024 @ 9:02am 
Oh, and are the More Thrumbos mod thrumbos supported (for the baby thrumbo design)
Crysta Nov 1, 2024 @ 9:01am 
are there options on what creatures use the new textures? say, if I wanted to keep the boomalope the same, but wanted others to be the new one?
Helixien  [author] Oct 28, 2024 @ 10:37pm 
Nothing new, sorry.
SuperGurren64 Oct 28, 2024 @ 3:28pm 
Saw an update on Rimsort, so what's new?
Chime Sep 19, 2024 @ 2:38pm 
Agreed the seasonal animals mod is very cool, please collab with them
WigWag Sep 10, 2024 @ 8:04am 
pls say yes their mod is awesome
Шашлычник ;р Sep 10, 2024 @ 3:00am 
Hey! Can we reuse your textures (slightly redrawn) in our mod to add compatibility with this mod?
unicornfarts_4206669 Sep 4, 2024 @ 8:59pm 
Suggestion to add "It ain't much, but it's honest work" next to your construction cat!
Happycam Aug 26, 2024 @ 10:10pm 
Bug report posted on discord, but this mod sadly is incompatible with my Christmas Trees Expanded mod. Such a shame.
Mortis Aug 10, 2024 @ 5:00am 
[ReGrowth: ReTextures] Patch operation ModSettingsFramework.PatchOperationModOption(count=16, lastFailedOperation=Verse.PatchOperationAdd(/Defs/ThingDef[defName="Bear_Grizzly"]/race[not(packAnimal)])) - RG_NewAnimalTextures failed
file: E:\Steam\steamapps\workshop\content\294100\3205381921\1.5\Patches\_ModSettings\Toggleable-Patches-Retextures_Animals.xml
AOITAKA Jul 23, 2024 @ 1:22am 
@Helixien OK, but I am trying to fix my mods list. I will send full log later if it still has issue.
Helixien  [author] Jul 23, 2024 @ 1:19am 
@AOITAKA: I need a full log pls. A HugsLib log preferably.
AOITAKA Jul 22, 2024 @ 11:00pm 
I got an error.
[ReGrowth: ReTextures] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3205381921\1.5\Patches\Royalty-Plants.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
juako Jun 28, 2024 @ 6:56pm 
wait so does this require the regrowth mod or can i use it alone ? im a little confused after reading lord
_eol comment
CAPT TITUS OF THE ULTRAMARINES Jun 26, 2024 @ 9:35am 
found a typo for the new polluted plants image description above: pollutded
Rohzdear Jun 26, 2024 @ 2:00am 
I also have questions about the retexture, but about related mods.
Specifically, Realistic Planets Continued's Acacia tree texture, which is really bad, but the mod itself is great. These same textures are used for the forests in the world map with the integration of World Map Beautification Project into Core.

Good work with the mod series. Keep it up!
eighmy_lupin Jun 25, 2024 @ 1:51am 
Are you planning on retexturing all vanilla animals?

I love the new look you've created, but the non retextured animals looks so bad in comparison.
Lord_Eol Jun 23, 2024 @ 2:32pm 
Up top HERE it only says "requires Vanilla Expanded Framework". Also in the description up top it says "This mod is the Retexture module, which includes any and all retextures made for the game by us. It used to be included in the Core module, but is now split into its own by popular demand.
" which suggests it doesn't require "Core" because it was split out just for people that wanted the textures but not the other stuff. Maybe the wording is just bad though.
Helixien  [author] Jun 21, 2024 @ 4:43am 
@Lord_Eol: Where does it say it doesnt?
Lord_Eol Jun 20, 2024 @ 2:32pm 
FYI your dependency is messed up, says "requires Regrowth:Core" but the the description says it doesn't.
Gor'Rok Jun 15, 2024 @ 8:12pm 
THE THRUMBO CALF IS PRECIOUS I LOVE HIM

he SMOL
✶ Fitz001 ✶ Jun 11, 2024 @ 1:13am 
@szmtex have you placed regrowth retexture lower than VTE in the load order?
szmtex Jun 9, 2024 @ 3:44pm 
so I have both this and Vanilla Textures Expanded how do I make it so animals have textures from this one instead of VTE because I dont see option like that
Scavenger Jun 1, 2024 @ 1:47pm 
Really? It seemed the conversion was preventing the trees from decaying and turning into husks/stumps that rot when they are turned into polluted tiles.
Helixien  [author] May 14, 2024 @ 1:38pm 
@Scavenger: What you want isn't something this mod offers or ever will, I am simply adding alternative textures to vanilla trees using a vanilla game mechanic. There are no new variations that could grow and they also do not regrown in polluted areas once chopped.

I am not looking to change anything about this, but will look into an option to tweak it for users like you who dont like it.
Scavenger May 14, 2024 @ 1:17pm 
Yes, in Vanilla, it turns all trees to like rotting/dead variants that decay pretty fast.
Molay May 10, 2024 @ 2:26am 
I'll second what Scavenger said. I actually went into a tropical swamp with my waster mechanitor with the full intention of destroying those awful trees that keep getting in the way via pollution. I was a bit sad to see it did not work as expected. It would be so cool for pollution to kill the existing vegetation before sparsely growing the polluted variations a good while later.
Scavenger May 7, 2024 @ 9:35pm 
For the polluted trees and plants.. As it spreads, can we please have the pollution kill all trees and plants existing, THEN the new stuff grows in, instead of things just being magically converted to toxic variations??
I am trying to convert a map to a toxic wasteland, and just them just morphing to new trees doesnt really give a feel for the corruption wiping things out. Having them grow in far less dense would be nice too, i am in tropical swamp, and just having trees change shade and texture slightly really doesnt let the pollution hit home.