Slay the Spire

Slay the Spire

Leshy
65 Comments
molligru Jun 26 @ 3:45pm 
Agreed, this is a neat idea and would be a top notch mod if it were developed in such a way as to exist in non-Leshy runs, much less respect the modding ecosystem proper. Don't wanna have to make a whole profile with just this mod!
Duende2771 Nov 14, 2024 @ 4:44am 
It's a great mod, but it can break multiplayer runs if only some people play Leshy. I got soft-locked from a Goobert event because I had no creature cards. A simple solution would be an option to skip an event if you lack creature cards instead of forcing the player to interact with it.
bort Nov 4, 2024 @ 3:26am 
I have played like 8-10 runs already and trying to learn the mod but never got to act3. I don´t know what else can I do...
TheMinotar137 Sep 29, 2024 @ 12:00am 
its just so incredibly broken. im obviously playing on endless and have done this strategy about 6 times, 2 of them i died before i got it set up but 4 of the times i got it set up and by god its so broken once its actually set up... and lets be honest, if your playing endless mode no matter who your playing your ganna get to a point your op no matter what
Wensber  [author] Sep 28, 2024 @ 11:48pm 
My main issue with this strategy is that it takes a lot of investment and you must start investing right away. You listed a lot of keywords, some of which are rare only. If you don't get them in time you die. I personally have never liked it and have always opted for strategies I found more reliable. That being said, one of my playtesters forced Stoat every time so you are not alone. In the end I left it in despite it being potentially broken was because he found it a fun strat and the majority of my playtesters and I didn't use the strategy.
TheMinotar137 Sep 28, 2024 @ 10:47pm 
true, but ive noticed the BEST stratagy, is to just get a stoat, put the sigils bif, trif, leader, nine lives, armoured, and fudency and your golden... and after that you can get a lucky duplicate of that card twice you can get a full lineup of five stoats in 6 turns, and with the boon of goat's blood relic only 5 turns. infinitely upgrade the attack of the three stoats whenever going to a campfire and even if you cant kill first turn no matter the enemy the armor sigil garentees havign a second turn to kill... not ganna lie its incredibly op (or during but would have to repeat it)
Wensber  [author] Sep 28, 2024 @ 9:08pm 
I get what you mean, but I wanted to keep it similar to how it worked in Inscryption and an extra prompt every time you used it pay blood costs would get annoying as well.
TheMinotar137 Sep 28, 2024 @ 6:49pm 
i really like this mod but once you get to a full five monster crew, the monster with nine lives is kinda usless, so i was thinking that when you go to sacrifice a card with a sigil nine lives, you could add a quick do you want to waste all of its lives or just one, that way you can get rid of it for a better creature. ill be honest that its a feature that really isnt needed, ive played with this charactor countless times, but as a completionist having a single creature out of place annoys me, sorry if im making too many suggestions and what not
TheMinotar137 Sep 27, 2024 @ 4:53pm 
ok, btw the me first creature that can get infinite amount of sigils is broken... all you need is a squirll, and one of that card with the sigil fuedancy, rabbit hole and unkillable and in 14 turns you can get a full 5 slots full of just that card... pretty powerful especially when you add double strike and armoured on it
Wensber  [author] Sep 27, 2024 @ 4:41pm 
5 is more than enough. Orb slots are great. The limiting factor of slots is a defining mechanic for sacrificing. It makes it easier to play big costs without sacrificing big creatures and makes your max potential higher.
TheMinotar137 Sep 27, 2024 @ 4:39pm 
that only gets up to 5, theres no way to get more? besides cheating ofc
Wensber  [author] Sep 27, 2024 @ 4:33pm 
There is a boss relic called Machine Modification that can give you 1 orb slot.
TheMinotar137 Sep 27, 2024 @ 12:19pm 
also quick question, is there any way to increase the max amount of orb slots? and if so what relics does it?
TheMinotar137 Sep 27, 2024 @ 12:14pm 
oh, well in that case i encountered a bug lol
Wensber  [author] Sep 27, 2024 @ 11:13am 
Getting dead survivors or 1 copy of ring worm should remove ring worm from the card pool It isn't impossible to get multiple ring worms, but it should be rare. If you find ring worm in a card reward after already having 1 or dead survivors, then its a bug I should fix.
TheMinotar137 Sep 27, 2024 @ 5:16am 
another thing is the card ring worm and its connected relic dead survivors. that card is completely usless once you already smith it once... to make it better i feel like maybe you could change the relic slightly along with ring worm... like once its smithed, you gain dead survivors or if you already have dead survivors, it gains one stack and to make it slightly more rared, change its rarity to higher. and the relic would be like instead of double creature stat upgrades, it would be multiply creature stat upgrades by amount of stacks on this relic, and when you smith ring worm for the first time, it only gives you the relic with one stack, so you have to smith two different ring worms to actually get it going.
TheMinotar137 Sep 27, 2024 @ 4:58am 
i love this mod, but something that bugs me is that when you play endless mode, every time you beat act 3 and go back to the whale, you ALWAYS are forced to add 4 more cards to your deck just for you to have to get rid of them later
Aliasi Jul 10, 2024 @ 4:52pm 
Yes, I know you right-click pelts to sell them. I managed to narrow it down - another mod that alters the deck-listing UI was interfering.
Wensber  [author] Jun 15, 2024 @ 10:27pm 
Sorry for taking so long to add the Chinese localization. I was busy with the end of my school year and wasn't paying attention to this mod.

I had to mess with some of the localization's formatting to make it work right. Let me know if anything got messed up.
Zvisionless Jun 13, 2024 @ 7:54am 
You right-click Pelts to sell them.
Aliasi Jun 12, 2024 @ 1:14am 
As a bug report, I seem to be unable to sell pelts.
Kazeck Jun 6, 2024 @ 6:22pm 
Thank you so much this is cool!
科幻 May 19, 2024 @ 2:24am 
汉化链接发留言区了,兄弟们(doge)有什么不足之处,请多指教。
科幻 May 19, 2024 @ 2:22am 
Hello author, this is the Chinese localization link for the Leshy mod.
https://github.com/lkh3098581667/leshy
Blue May 10, 2024 @ 8:58am 
Chinese?
Wensber  [author] Apr 15, 2024 @ 12:53pm 
I have the localization files set up, albeit messily, so I just need someone to translate the mod. I don't currently have the means to pay anyone, though.
WellSeaSun Apr 15, 2024 @ 5:59am 
very nice mod,but we need chinese
nomdeplum Apr 9, 2024 @ 9:19pm 
Thanks Wensber. Good call on editing the relic pool. On card manipulation: Leshy arguably does not need a lot of card manipulation to succeed. But let me keep climbing ascensions and see if the enemies that can fill your deck with curses and statuses become a bigger problem later.
Wensber  [author] Apr 7, 2024 @ 12:04am 
There are a few sources of card manipulation. The main one is Squirrel Deck turning Squirrels into draw. This means the better your ramp the more Squirrels you can use for draw instead of Blood. Another is the Hoarder Sigil which is on 2 Rare cards. There are also two OLD_DATA effects that involve card manipulation. Stack the Deck can move a card in your deck to the top once per shuffle. Blood to Squirrels gives you more Squirrels which can feed into Squirrel Deck.

I do agree that the above isn't a lot of card manipulation. The vast majority of cards are creatures which don't do card manipulation other than Hoarder. That being said, I am planning on adding more relics so if people feel there needs to be more card manipulation I can add some in.
Wensber  [author] Apr 7, 2024 @ 12:03am 
I removed the relics that don't interact well with Leshy from the relic pool. The specific list is detailed in the documentation I linked above. If you think there is a relic still available that doesn't interact well with Leshy, let me know and I'll consider removing it.

Energy boss relics were left in the pool and were made to provide a Squirrel at start of combat. Other ones like Tea Set and Art of War were either replaced with Leshy versions or simply removed.
nomdeplum Apr 6, 2024 @ 10:45pm 
Other thoughts as I complete more runs--Leshy does not interact a lot with many relics and systems that are a part of STS, particularly energy and card manipulation. This is arguably thematically/ludonarratively appropriate for the character who is an imposition from another world, but it lessens some potential fun from crazy synergies with other types of strategies.
nomdeplum Apr 5, 2024 @ 11:38pm 
This is a really excellent mod that captures the spirit of the source game/character very faithfully. My only thoughts so far after completing one run are that this could potentially use some tutorialization for folks who have not played Inscryption, who might not know how the base summon/sacrifice mechanics work
Zvisionless Apr 4, 2024 @ 9:37am 
Wait sorry--Caw Caw Face--the relic that functionally makes tribeless creatures Avians--is a rare relic--not a boss relic.
Zvisionless Apr 4, 2024 @ 9:32am 
Leshy's Camera already exists as a rare relic, but it functions differently to what you described. The closest analogue is the Film Roll, a skill gained by killing a non-Minion enemy with the Dagger, that copies the Deathcard creation process from Act I. Even then, the Deathcard only endures for that combat.

We have a boss relic that's functionally identical to Neutral Favoritism that gives tribeless creatures a tribe, for the sole purpose of benefiting from Totems.

We made a similar relic to One with the Bees, the Honeycomb, which implements the Bees side deck from Act I, in the version of Leshy that we developed in 2022, before we started overhauling him in December 2023 in preparation for his release. Though we removed Squirrel Totem between that time and release (and because it's hilarious), we added Squirrels matters relics and removed the Honeycomb.
Wensber  [author] Apr 4, 2024 @ 9:31am 
I love the ideas but there are some issues.

We already have a Camera relic that creates Amalgams and a Film Roll that crafts Deathcards.

Nothing majorly wrong with Hammer of Judgement's idea, but often times sacrificing creatures is itself the benefit. Like clearing Dams, Grand Firs, Leaping Traps, other Bloodless creatures that take up space.

We have a relic that makes tribeless creatures count as Avians.

We used to have a Squirrel Totem and my god was it toxic. It was either useless or caused massive abuse cases. Turning Squirrels into Bees is just the same thing but with the easier accessed Insect Totem.

Loyal Bee Fodder is cool, but I don't know what Event could be used to grant it. If it was just in the normal pool, it would have to be Boss as it is most similar to Bottled Squirrel. Having Chemical X work with it would be a little crazy.
Bento Baker Praymordis Apr 4, 2024 @ 2:19am 
had a few idea's for some relic's to add in a future update.

leshy's camera (shop relic): upon pickup merge 4 cards in your deck into a custom deathcard into your deck, it inherits the summoning cost of the first card, tribe of the second card (becomes all if amalgam if used), stats of the third card, and sigils of the fourth card.

hammer of judgement (uncommon relic): once per turn right click to activate, sacrifice a creature with 100 or fewer hp and draw 1 card, creatures sacrificed in this way give double bones (also doubles bones gained from bonelord)

neutral favouritism (common relic): creatures without a tribe also benefit from sigils gained from your totem.
Bento Baker Praymordis Apr 4, 2024 @ 2:19am 
One with the bee's (boss relic): at the start of your turn add a bee into your hand, replace all Squirrel related relics you have and obtain with loyal bee fodder.

loyal bee fodder (event relic): stackable relic, at the start of the first x turns each combat add a bee into your hand, x is equal to relic stacks (x gains plus 2 if you have chemical x).
Bento Baker Praymordis Apr 2, 2024 @ 3:25pm 
this mod as a whole is amazing, would love to see more relic's and even some of Inscryption's ost added in the future. my best run I got was a canine deck that abused the everloving daylights out of giving my canine cards the hoarder sigil turn 1, it only got more op when I got the boss relic that gives me 5 total orb slots and a black cat that was bottled to be innate allowing me to get an army of wolf cubs and alpha's turn 1 for about 75 damage turn 1, and then about 100-120 damage turn 2 onwards.
チャイニーズだから Apr 1, 2024 @ 11:10pm 
...
Wensber  [author] Apr 1, 2024 @ 9:55am 
I hope I'm not coming across as dismissive. I really do appreciate that you like this mod enough to give feedback. I have spent a lot of time experimenting with base stats and upgrades before reaching the current state. I'm not gonna say my way is perfect, though. Heck, I rolled out a buff to all stats shortly after release. I mainly wanted to share my rationale for my current decisions.
Wensber  [author] Apr 1, 2024 @ 9:54am 
I intentionally wanted to lower the value of upgrades for a few reasons.
1. You can upgrade a creature multiple times. Even with smaller upgrades, across 10 upgrades it adds up. With a small deck, you could even play that creature every turn making those upgrades have high impact.
2. I didn't want unupgraded creatures to be worthless. If base stats was low and upgrades were high, then you must upgrade a creature for it to be worth something. That would make larger decks bad and encourage smaller decks with 1 or 2 invested creatures.
3. I didn't want high cost creatures to be worthless. If the difference between a 1 Blood and a 2 Blood was 3-4 upgrades, then why would you ever choose the 2 Blood? Atm 12 stats take 6 upgrades which I find more reasonable.
Wensber  [author] Apr 1, 2024 @ 9:54am 
4. There are plenty of ways to amplify damage. You could get a Mantis God with Bifurcated in several ways which is able to hit the same enemy twice. That means each upgrade counts double. Add in Touch of Death and things can get out of hand.
5. Ring Worm exists as a way to double upgrade stats, meaning high upgrade value runs already can exist, just not every run.
Wensber  [author] Apr 1, 2024 @ 9:54am 
The amount of energy we start with is kinda arbitrary. All it really serves to do is make Snecko Eye worse and X costs better. I can always change the cost of cards if Energy is ever a problem.
Bone Lord's Horn exists and can convert Energy to Bones. Obtaining Squirrels from Energy would be quite strong. Even obtaining 2 Squirrels a turn was valued at a Boss Relic at the cost of a draw each turn.
Energy Boss relics are already encouraged because they give a Squirrel at start of combat in addition to whatever you gain from Energy. There are several X cost cards which could benefit.
I will hesitate to make X costs much better since if I buff the cards to account for 1 starting Energy, then Chemical X becomes much more impactful.
Wensber  [author] Apr 1, 2024 @ 9:54am 
I am glad you are enjoying this mod and thanks for the feedback!

If I do ever make new bosses, I feel it would belong in a different mod. I changed the event system since it made sense for this character's progression system, but I do want to keep this to a character mod. The Moon also exists as a relic so it'd be a bit weird to replace the Heart with it.
DJ.JUNKO Apr 1, 2024 @ 3:22am 
My thoughts on balancing:
-Buff Cards upgrade, -Nerf base Cards damage:
I think the cards base attack damage is a bit too high and high enough without upgrades, and the Camp-site Forge upgrades are so weak, almost feels worthless to upgrade them at camp.
Maybe x2 cards upgrade value and x0.5 on cards base damage could balance it.
-Energy:
I think starting with 2 energy with a non-energy consuming deck is too much, reducing it by 1 might be better.
Also adding a relic for player to spent energy might help the flow. Since most of the time I only used up to 1 energy per fight, using the Totem energy card in the first round and never spent energy after that. Having a relic that can exchange 1 energy into 1 bone/ blood/ squirrel might helps.
I think both can encourage players to pick energy Boss relic more often rather than picking Black Star/ Sozu/ Calling Bell etc.

LOVE this mod so much and looking forward for more contents!
DJ.JUNKO Apr 1, 2024 @ 3:22am 
I love playing Inscryption and I LOVE this mod so much!!! So well made and fun to play. Thank you for creating this mod!!!

Here's some of my ideas:
Replacing SlayTheSpire Act3 Bosses into Inscryption Bosses (Painter+Undead Queen+Tech Cat) and Replacing Act4The Heart into Leshy's Moon.
-Painter: Destroy the right-most card's Sigils each round,
-Undead Queen: Creatures costs +1 bone to play(even with blood cost card, except Squirrels),
-Tech Cat: Creatures cost 1 energy to play (except Squirrels).
-Leshy's Moon: Just replacing The png of the Heart with The Moon is enough. The atmosphere when fighting The Moon in Inscryption is peak. Simply changing the png could help so much! (even better if replacing The Heart fight entirely)
If replacing the Bosses entirely cost too much trouble, maybe adding Spirit/orb like thingy to Act3 Bosses. Adding the skills from above to the Act3 bosses.
Wensber  [author] Mar 31, 2024 @ 1:28pm 
In the words of Metro Man : "And I love you, random citizen!"
The Brother Mar 31, 2024 @ 10:36am 
ive been wanting this for so long, i love you
Wensber  [author] Mar 30, 2024 @ 9:56pm 
It'll probably be a while before I try to figure out localization. Not to mention I don't speak other languages.
罗兰J0 Mar 30, 2024 @ 9:12pm 
I need other languages and other card. This is a good mod