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Mod I have installed:
- Special Projects Best Research Outcomes for Player
- Automatic City and State Name Changer Optimized
- 50 Construction Slots
- Toolpack without the Errors
- Historical Naval Production (w/ Lower Fuel Consumption)
- More MIOs
- No Undeleteable Units
- Refit It!
- Zee's Balanced Ship Refits
- Improved Air Designer
- 10 Support Companies
- Satisfying Puppet and Country Names
- Equipment Conversion
And finally, the full suite of tank icon mods by Telephone Crab
I really have no idea what could be causing the issue. Playing full vanilla + your mod works fine though. Very confusing.
I know it's a long shot and I don't know how big of an ask this is... but could you make it so large airframes can mount the same modules tactical bombers use? That way they can be like more expensive, longer-range, "heavy" tactical bombers. Maybe even let them equip fighter weapons like some kind of weird super-heavy fighter.
I just never see a use for large airframes since strategic bombing is really weak unless you're using a ton of them-- but if you can produce a ton of aircraft, you might as well produce fighters and CAS. Giving large airframes the ability to equip tactical bomber modules would at least give them another reason to exist.
Thanks!
I'll have to look at tweaking these items.
Thanks!
Since a lot of the tech changed, I forgot to add the compressor and rocket techs into one of the new existing techs. It should be fixed now.
Single Stage Rocket and Compressor are now under Experimental Rockets. Dual Stage Rocket and Improved Compressor are now under Dual Chamber Rockets.
Let me know if you have any problems.
Thanks!
Could someone make a version of this that works with Eight Years War Of Resistance please? That mod makes vanilla China so much more fun, but I hate having to choose between this mod and that mod
Best of luck with the new business, none of this is remotely high priority :D
a suggestion: it would be nice to have the squadrons behave like the large patrol bombers, with an air wing size of 10 instead of 100. i tweaked the config file locally so honestly nbd if that's not a change you want to make around balance.
@djvandebrake - just a humble grocery / convenience store (government regulation and red tape, ughhh . . . . . )
I had to remove MIO and National Focus stuff temporarily so that I could just get a version up and running for you guys. I'll go through those two items at a later date. Also, the AI may not be so great at updating planes. It will do reasonably well, but there are some additional files that govern AI behavior in this regard that I still need to go through.
Let me know if there are any issues.
Thanks!
Keep up the good work!
Also, I do not have a lot of time since I have real life stuff going on too. Hopefully, this will be completed by the end of the year.
I've started modifying the files, but almost all of the files have changed significantly . . . so it's a very long slog through all of the files to update them - not to mention the fact that many of the changes are very fundamental to the game, so I have to balance what I used to have as a change against the "new" game . . . should I keep it, should I not . . . YIKES. It's a lot!
Thanks!
Go to where you have steam loaded
[DRIVE LETTER]:\Steam\steamapps\workshop\content\394360\3169244938
and open the folder "common" and delete the folder named "military_industrial_organization".
Voi La!