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I would advise making a backup of your mod somewhere other than for the Steam Workshop. Nintendo has been going after several Workshop addons with nintendo Content on various workshops. The Gmod one is particularly famous but they also went after Fraymakers, some TF2 maps, and some SFM addons.
Due to drawing two fewer cards in exchange for four 0-cost cards you can always access but eventually run out of fuel, the approach to deckbuilding is so different from vanilla that I even found myself reevaluating relics.
Even if this doesn't turn out to be your cup of tea, I would still recommend checking it out.
There'll be a lot of small patches bringing bumps to numbers, reliability, and PP cap on things right now while I get that sorted out, and a few more including some adjusted tools to make him more spire-friendly. Thanks kindly for your patience for me on the way! MHRISE_happy:
Unfortunately, I agree with the sentiment that the balancing so far is skewed against the player. I play with lots of mods so I’m able to compensate for lack of power, but I agree that scaling is a big concern. I feel like this character needs a more permanent form of str/dex gain (or like exhaustive but for fleeting) or something like searing blow or claw.
That being said, I really enjoy the resource management aspect of keeping the pp topped up. Even in sts, 4 move slot syndrome still haunts me…
I don't see how this character is capable of getting to a point where it can block the Heart's attacks and then deal a total of 800 damage to it.