Slay the Spire

Slay the Spire

Urshifu
9 Comments
Therainworldguy Jan 21 @ 6:54pm 
i want a sizor mod
ethanhunter052002 Sep 1, 2024 @ 5:47pm 
This looks so cool. What if there were more pokemon, and what if going to new acts or special relics/events evolve them?
Cpt.Haxray Apr 26, 2024 @ 12:13am 
Hello!
I would advise making a backup of your mod somewhere other than for the Steam Workshop. Nintendo has been going after several Workshop addons with nintendo Content on various workshops. The Gmod one is particularly famous but they also went after Fraymakers, some TF2 maps, and some SFM addons.
Zu Feb 12, 2024 @ 2:48am 
Definitely a unique experience. I can totally see the appeal.

Due to drawing two fewer cards in exchange for four 0-cost cards you can always access but eventually run out of fuel, the approach to deckbuilding is so different from vanilla that I even found myself reevaluating relics.

Even if this doesn't turn out to be your cup of tea, I would still recommend checking it out.
Svitasch  [author] Feb 5, 2024 @ 1:08pm 
Thanks for the feedback, everyone! Yeah, so far I'm seeing that trying to lowball "a little bit" because of how easy he can access his moves ended up lowballing way too much instead.

There'll be a lot of small patches bringing bumps to numbers, reliability, and PP cap on things right now while I get that sorted out, and a few more including some adjusted tools to make him more spire-friendly. Thanks kindly for your patience for me on the way! MHRISE_happy:
AgentPhil Feb 5, 2024 @ 6:54am 
How convenient that this came out around the same time as the Pokemon act mod! Maybe you could make it so those enemies always have their canon types? That’d be pretty cool when the full mod comes out.
Unfortunately, I agree with the sentiment that the balancing so far is skewed against the player. I play with lots of mods so I’m able to compensate for lack of power, but I agree that scaling is a big concern. I feel like this character needs a more permanent form of str/dex gain (or like exhaustive but for fleeting) or something like searing blow or claw.
That being said, I really enjoy the resource management aspect of keeping the pp topped up. Even in sts, 4 move slot syndrome still haunts me…
1.2M | Missingno. Feb 4, 2024 @ 10:46pm 
Honestly kind of confusing. Block is super rare to come by, and it's all limited so I just have to hope and pray I'll find more by the time I use up what I have. I also didn't see any form of scaling besides Toxic, which is waaaaaaaaay too slow. Overall it just feels like I'm never improving my deck at all, just replacing mediocre consumables with equally mediocre ones to barely stay in place - all while the Spire is getting stronger around me.

I don't see how this character is capable of getting to a point where it can block the Heart's attacks and then deal a total of 800 damage to it.
Mastr Feb 4, 2024 @ 3:37pm 
Suggestions: upgrading cards should replenish PP. Pretty much across the board the attacks need to deal a lot more damage. Currently they feel absolutely pitiful, even if you use all 4 available to you. Triple axle was the only decent damage card I found. And the red berry "deal 2 damage draw 1 card" needs to be either changed or removed, because you get two of them and you go infinite, due to this character's lack of a starter deck. Also, he needs WAY more ways to block. Currently there are almost 0, even including paralyze. Overall an extremely well made mod with amazing potential.
Markuis Feb 4, 2024 @ 8:13am 
Suggestion: Add the pokemon tag to the mod.