Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
guess the cursed force me attack a random ally
1 of each strength dexterity and focus... I don't get any.
Or am I just misunderstanding what it is supposed to do?
One energy, two mantra, one insanity to all allies. Insanity is dangerous, and Prostrate offers the same amount of mantra for free (with block on the side).
If the person with it in their deck leaves the game and then rejoins it resets to 5 damage
Makes multiplayer not just good, but REALLY good.
A few grey cards or an option for general multiplayer cards(for all even modded charakters, maybe via shop or relic etc) would be great
just pulled a different card with taunt and that taunt was highlighted and explained what taunt does.
Mods in stacktrace:
- spireTogether (6.4.15)
- tisCardPack (1.0.5)
Cause:
java.lang.NullPointerException
at spireTogether.network.P2P.P2PManager.GetSelf(P2PManager.java:194)
at tisCardPack.powers.TauntPower.<init>(TauntPower.java:71)
at tisCardPack.actions.ApplyTauntAction.update(ApplyTauntAction.java:48)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)