RimWorld

RimWorld

Det's Xenotypes - Boglegs
160 Comments
DetVisor  [author] 15 hours ago 
Fixed.
Brett Sep 9 @ 6:38am 
I'm getting the same error regarding the Trader's Guild as limegreenfix.
limegreenflix Sep 6 @ 8:33am 
This is the error I've been talking about: Link to Debug Error for Boglegs [gist.github.com]
limegreenflix Sep 5 @ 5:59pm 
I have encountered a debug error that has to do with not having the Odyessy DLC, which has to do with the fact that the mod tries to add the xenotype to the Trader's Guild.

By the way, I'm planning to do a run at some point that involves a Bogleg, a Venator, and an Oni. It's pretty much a role-play thing, because the Bogleg often acts like he's some sort of mob boss when in reality he's just trying to find a direction in his life. I imagine they all first met in what looks like a prison, but worked together to escape it thanks to their teamwork. Dang, that guy's been on my mind for a few days already.
sewnutty Aug 17 @ 6:15pm 
Sweet....more debt bondage here we go!!
TurtleShroom Aug 9 @ 5:55pm 
Thank you for the update!
Rexachat Aug 7 @ 12:54am 
YYYEEEEEAHAHHHHHH 1.6 is here
LEEEEETS GOOOOOOO
BIGGEST SLAVE COLONY INCOMING
thanks Det
Adorablorp Aug 5 @ 10:39am 
Nvm just saw the github link
Adorablorp Aug 5 @ 10:38am 
Do you have an alternative place for downloading your mods? Steam isn't working for me for this and stoneborn, only giving me 1.5 version.
Foxmaster144 Aug 5 @ 4:54am 
so this does not work with CE?
FAT BOSS Aug 4 @ 7:46pm 
These guys are literally my favorite modded xenotype. Thanks for all your hard work!
DetVisor  [author] Aug 3 @ 1:40pm 
They do already spawn amongst them.
Orain Aug 3 @ 1:36pm 
Thank you for the update mr. modder. Going to use Xenotype spawner to swap out the space traders with these guys.
Schadock [The Angeloids] Aug 3 @ 4:01am 
not only a 1.6 update but ALSO added content??? ur a blessing my good fellow <3
favleon51 Aug 3 @ 2:52am 
get in lad
Red Jones Aug 3 @ 2:17am 
Go on my son
Mocho Aug 3 @ 1:36am 
im bogging so hard rn
DetVisor  [author] Aug 3 @ 1:16am 
Mod updated to 1.6.
- Added the Tongo table, a new recreation building that trains social. Costs some silver to build.
bograngles Aug 1 @ 10:34pm 
thank you detonation visor, may you prosper in life.
DetVisor  [author] Jul 31 @ 2:42pm 
Because it's still being worked on, have some patience.
TeaBaggins Jul 31 @ 2:23pm 
update? the others are, why is this one not?
LioTheManlyBadAssHero Jul 27 @ 5:29am 
Update when?
Church.exe Jul 25 @ 3:13pm 
FYI according to the CE mod compatibility list this has been patched on their side. Not sure how steam handles links so I won't link to it directly, but you can find it incredibly easily by just going to the Combat Extended github page.

To be specific, Det's Energy Weapons, Det's Boglegs, Det's Half-foot, Det's Keshig, and Det's Venerators are all of Det's mods that are listed. (assuming the "Det's ______" naming scheme is consistent)

If anyone knows whether the other xenotypes are compatible and didn't require any patching or anything (and thus aren't listed on the compatibility page because nothing had to be done for them) I'd encourage you to go to the Github and either submit a PR (if you know how) or make an issue saying that you know they are compatible and they should be added to the list.
Archer Jul 24 @ 8:14pm 
"Come back when you're a little, mmm... richer!"
Grayfang Jul 24 @ 2:28pm 
thanks for being such an active mod creator. In a game like Rimworld where mods = replayability, seeing people like you actively make and update mods is quite nice!
PremierVader Jul 24 @ 2:14pm 
The best boys
Edible Eyebrows Jul 24 @ 9:49am 
By far the coolest custom species! Looking forward to the 1.6 update (no pressure!).

10/10 will open a dodgy swamp casino again.
muggy Jul 23 @ 11:52am 
not here to hound for an update. just to give encouragement. you make some of my favorite rimworld mods and boglegs are up there for sure. keep it up!
Rexachat Jul 23 @ 10:40am 
yes but when? I'm sorry but I have to let my botsleg empire bloom again
DetVisor  [author] Jul 23 @ 12:00am 
Yes as I said a few comments down.
Rexachat Jul 22 @ 11:59pm 
Sorry if this is an annoying question, but are there any plans for the 1.6 update?
Cringe Shaymin Jul 21 @ 9:01am 
Would be cool if boglegs were added to the new Odyssey Trader’s Guild faction when this is updated to 1.6
Schadock [The Angeloids] Jul 21 @ 6:39am 
this is still one of my favorite xenotypes. cant wait to make a bogleg space empire or a bogleg swamp fishing village
Bobbarækus Jul 18 @ 10:34am 
Thank you very much Det, I really like your mods.
DetVisor  [author] Jul 18 @ 7:18am 
Yes, as I said under other mods, all my mods will be up to 1.6
Gropus Jul 18 @ 7:16am 
is this mod planned to be compatible with 1.6 no pressure i just really like the mod
Wolfette Jul 16 @ 9:56am 
I will add in that I don't Boglegs often but I do see them and they appear in everything for raids to trade caravans, the later fittingly as the the trader themselves!
Bobbarækus Jul 15 @ 7:58pm 
Not that I can think of. I have several new xenotypes and races, maybe one of them required a framework, but I see rotfish more than baseline humans, sometimes minotaurs, genies and imps, hussars often in caravans but never seen a bogleg.
DetVisor  [author] Jul 15 @ 11:11am 
They're honestly not that rare, that's quite peculiar, do you have any mods that change xenotype spawns?
Bobbarækus Jul 15 @ 10:57am 
Oddest thing, I've had this mod enabled in my game since 1.4 but I don't think I have EVER seen a bogleg in my game. Not in raids, not in caravans. Wonder if I've been doing something wrong or if they're just that rare.
Mr.polopogers Jul 14 @ 5:48am 
works fine for 1.6 i think
PremierVader May 17 @ 9:39am 
CE is compatible now
Maple38 May 4 @ 11:04am 
CE has a built-in patch for this, probably worth updating the description.
Lambda Feb 21 @ 1:56am 
the boglegs are beautiful and sexy, how could you not want them in your game???
Solstice Initiative Feb 21 @ 1:43am 
Mmmmmm... This doesn't look very appealing for my save, I think-

The brass knuckles in question, practically waiting for use with martial art mods:
Teutón Feb 13 @ 12:52pm 
This is just dutch people!
DetVisor  [author] Jan 4 @ 7:27pm 
Bogleg propaganda.
kirb Jan 4 @ 7:06pm 
these guys are genuinely consistently gigachads and i cannot stress this enough
StupidKnight Oct 20, 2024 @ 4:19pm 
It may sound strange, but this xenotype would be interesting for fantasy builds.
Naraxa Aug 29, 2024 @ 8:57am 
This is a very cool mod! Like all your other xenotypes these have a lot of work and passion put into them, so great work on your part! I'm curious, how is nutrition for the stored blubber hediff measured? Does 1 nutrition = 1% of the food bar or is it based on some other metric?