RimWorld

RimWorld

Knavish Unmerciful Keeper Kills Obdurate Loyal Oath
80 Comments
Kyrathor Sinclaire Sep 16 @ 6:54pm 
I don't know if you are interested in suggestions. But if you are interested, I would love to see this added to the slave menu so I can enslave someone and have their unwavering loyalty broken down over time.
seeki  [author] Aug 30 @ 11:48pm 
I was constantly plagued by mysterious problems that occurred with this mod, such as colonist being unable to be controlled properly, so I have completely rewritten the code and remade it.
The latest version is Ver2.0.0.0.
seeki  [author] Aug 30 @ 11:46pm 
勧誘した入植者が正常に操作できなくなるなど、不可解なトラブルが継続的に発生しているためコードを大幅に書き直してリメイクしました。
最新バージョンはVer2.0.0.0です。
seeki  [author] Aug 30 @ 8:00am 
That's clearly not normal.
However, since no error log is provided, the cause is unknown.
crockett Aug 30 @ 7:56am 
I'm trying this mod for the 1st time, but not sure if it's working or bugging out. I have my prisoner set to "re-education" after converting their ideology buy mt Warden pawn seems to get "stuck" simply standing near them with their knife out. The prisoners is usually always sleeping but the warden will stand there for hours doing nothing but standing with the knife out. I keep having to clear the warden's current task to get them to do anything else.

Is this a bug or is it a scare tactic that I'm supposed to let play out?
Fortenraven Aug 25 @ 3:49am 
Is it normal for KUKKOLO to be this heavy for TPS penalty? I have 21 factions present for my current colony.

Image attached shows the high time per frame: https://imgur.com/a/O1N83Jh
kongkim Aug 15 @ 3:59am 
Okay then i just look in the code., but thx :)
seeki  [author] Aug 15 @ 3:37am 
The explanation of this mod is intentionally fragmented.
Users should try out different approaches and try and decide which approach is effective. This is how to play this mod.
kongkim Aug 15 @ 2:43am 
Like the idea of the mod :)
I did read the text, but what is the fastest way to lower unwavering loyalty with this mod?
seeki  [author] Jul 23 @ 5:34pm 
@SmileyVirus
Please provide the save data.
SmileyVirus Jul 23 @ 11:53am 
I recruited one but they have a blue name and I cant control them
seeki  [author] Jul 3 @ 9:38am 
Ver1.6 is now supported. However, I have not performed a complete operation check. If you experience any problems with Ver1.6, please provide the Player.log file.
seeki  [author] Jun 22 @ 8:48am 
Vanilla Expanded Frameworkと競合を起こすことが判明したため対策しました。
GoukaSoshina Jun 21 @ 2:26pm 
ご対応ありがとうございます!
seeki  [author] Jun 21 @ 5:01am 
Autocleaner modと競合を起こすことが判明したため対策しました。
GoukaSoshina Jun 20 @ 12:56am 
ファイル送信のため、フレンド申請をさせていただきました。どうぞよろしくお願いいたします。
seeki  [author] Jun 19 @ 7:44pm 
@GoukaSoshina
週末に調査するので 問題が発生しているセーブデータ と Player.log を頂けますか?

Player.logはここ
C:\Users\ OSアカウント名 \AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios

セーブデータはここ
C:\Users\ OSアカウント名 \AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves
GoukaSoshina Jun 19 @ 7:17pm 

今回特に困っているのはこちらです。画像と、勧誘前後のログを添付します。
・徴兵ボタンが表示されない:データのセーブ&ロードで解消
・欲求欄が食事、睡眠、娯楽、心情の4種しか表示されない:解決できず
・扉を開閉できない:解決できず

セーブ&ロード、および徴兵、他のポーンによるダウンおよび殺害蘇生では解決できず。解放されている扉は通ることができ、通れる範囲ではベッドや娯楽施設利用、その他仕事等通常のコロニストとして振る舞います。

もし気が向かれましたら、精査いただければ幸いです。
GoukaSoshina Jun 19 @ 7:17pm 
こちらを利用して揺るぎない精神を持つ者を勧誘したところ、下記2点の問題が発生しました
1.教育担当者が対象の前でスタックする
2.勧誘後、コロニストとして正常に動作しない


一人を教育する間に3度ほど発生しました。攻撃せず、精神崩壊、徴兵等の行動キャンセルまで対象を追い続けました。
seeki  [author] May 31 @ 9:21pm 
Q: An accident occurred due to a failure in education.
A: There is a risk in hiring amateurs with low skills or people with distorted personalities as instructors. It's safe if you have skill level 10.

It is clear that education needs to be stopped so as not to go too far.
Colonist who lack the required skills or have distorted personalities often have accidents.
Deltaknightx May 31 @ 7:56pm 
so that means if I assign someone with a lvl 10 or higher they wont die right?
Deltaknightx May 31 @ 3:53pm 
K so I tried out this mod and the result so far is that.. well my colonies starts beating them up for some reason when trying to educate them. Because of that, all of my prisoners die even though they were like full health. Is that what is supposed to to do?
seeki  [author] Feb 26 @ 8:57pm 
1. The Unwavering Loyalty displayed in the health tab by this mod is a meter to visualize progress. Therefore, even if a race heals the meter on its own, the effect is that the progress is hidden.

2. If you are not a special race, the strength of the race does not matter.
Q: An accident occurred due to a failure in education.
A: There is a risk in hiring amateurs with low skills or people with weak personalities as instructors. It's safe if you have skill level 10.
Mattatatta Feb 26 @ 8:43pm 
Thanks for the update. There are no errors to report now.

There are a couple of I've come across that might be worth noting:

1. This mod seems to be incompatible with Gloomy Dragonian Race. The 'Unwavering Loyalty' condition on the health tab doesn't appear for them. If I had to guess, it's due to them having a 'Regeneration' ability that quickly cures health issues. So it might be 'curing' the status this mod afflicts upon the prisoner, thereby making them unbreakable even with via this mod.

2. Xenotypes or races that have abnormally high base melee damage are extremely likely to down, cripple, or even kill wardens that try to break their spirit. I don't consider this a flaw of this mod, because this risk can help discourage players from trying to 'convince' every unwaveringly loyal prisoner to join their colony instead. It is, however, something that should be stressed as high risk.
seeki  [author] Feb 22 @ 11:32pm 
@Mattatatta
I was unable to reproduce your problem on my PC.
I have made some improvements to this mod to improve error checking, so please retest if that has resolved the issue.
The latest version of this mod is Ver1.1.3.0. Here's how to force update it:

1. Unsubscribe from this mod
2. Wait a while and then resubscribe to this mod

Please let me know if your problem has been resolved.
Mattatatta Feb 22 @ 12:01pm 
Had the game throw this error twice, with the second instance causing a quest to fail to generate properly:

"Exception while generating pawn group: System.NullReferenceException: Object reference not set to an instance of an object"

Log below:
https://gist.github.com/HugsLibRecordKeeper/169b2c5d028aadfbfaf9e33209b76954
Alex Jan 24 @ 6:03am 
I am concerned that the mods I've chosen is mainly about mindbreak and domination..... welp new year new me
seeki  [author] Nov 20, 2024 @ 4:52am 
Added a function to correct errors when flags are not initialized correctly.
seeki  [author] Nov 19, 2024 @ 9:40pm 
Please provide a save data file from when the strange vampire exists. Also tell me the name of the strange vampire.
VovOzaum Nov 19, 2024 @ 9:28pm 
I used education on a vampire and when he break and i recruited him, he was weird, could not deathrest and the A.I. was messy, when i uninstalled the mod the pawn vanished. loaded the save again with the mod, arrested him, uninstalled the mod again and removed unwavering loyal at the menu, recruited him and he worked normally. must be the mod.
seeki  [author] Nov 17, 2024 @ 11:48pm 
The percentage drop in Unwavering Loyalty is linked not only to Edcation but also to mood-decreasing thoughts, and the drop is greater when multiple types of thoughts are stacked than when multiple identical thoughts are stacked.
This means that...
zyzyhasl Nov 17, 2024 @ 11:10pm 
This mod integrates with a large number of mods and allows you to rehabilitate your unwavering loyalty in various ways.

But I cannot find any useful mod,can you list some Recommended Mod?
I tried Beat Your Prisoners,just donnot work
horseyzero Nov 9, 2024 @ 2:05pm 
Is that a modpack? If so I'd appreciate a link to that.
seeki  [author] Nov 8, 2024 @ 8:57pm 
This mod belongs to the black group.
Guess what it links to.
The "education" this mod provides is just one of the means.
horseyzero Nov 8, 2024 @ 6:52pm 
The description mentions there being 'various ways' to break unwavering loyalty by integrating with other mods. What other mods would those be, and are there non-violent options?
Deconvolution Oct 27, 2024 @ 6:05am 
donno why but after I recruit the already broken pawn it's name become red and cant be controlled properly
seeki  [author] Sep 17, 2024 @ 6:35pm 
I had no trouble installing the Simple sidearms mod on my Rimworld.
Where are your HugsLib logs? What version of Rimworld are you on?
Dahaka Sep 17, 2024 @ 5:19pm 
I think there is incompability with simple sidearms mod. My pawn gets ''stuck'' educating the prisoner, only drafting and undrafting gets it moving again. Removing simple sidearms help. Should I ask for help here or on Simple sidearms page?
tomono2 Aug 6, 2024 @ 7:20am 
ありがたい!ロールプレイが捗るw
seeki  [author] Aug 4, 2024 @ 3:39am 
If you choose the wrong person to be in charge of education, the risk of an accident increases. Not everyone is the same.
億KiotheCloud四 Aug 4, 2024 @ 2:47am 
9/10 best warden happen to also be best melee pawn and one shot the unwavering loyal XD
Pub Terrorist Jun 9, 2024 @ 1:23am 
When you put this game mid-save some unwavering prisoners don't have unwavering loyalty hediff. I think.
kev675243 May 27, 2024 @ 12:25pm 
@Macropod hard to argue getting cannon fodder this way. Plus for some reason the "education" option just beats my prisoners (sometimes to death)
Macropod May 20, 2024 @ 4:14am 
I understand that I am speaking to the wrong address, but I am offended that there is no mod that would simply cancel the ability to recruit prisoners, especially raiders. I would never trust people who recently wanted to rob, kill and eat me. The game already has many ways to replenish your team without resorting to the services of these dubious individuals.
If necessary, a captive can always be enslaved, and later, when his loyalty is tested, he can be converted into a colonist using the "Simple Slavery Collars" mod, or a ritual from the "Vanilla Ideology Expanded" mod.
Winter May 4, 2024 @ 6:40pm 
@seeki
Might be outside of your wish but have you considered making some of them truly 'un-breakable'. We've seen plenty of films where there's that one who despite any sort of treatment, they laugh manically through blood soaked teeth.
d_valroth Apr 12, 2024 @ 11:32am 
The beating will continue until morale improves.

It's literally breaking someone's will. They refuse to join, so you hurt them until they can't take it anymore. We're the baddies.
Marsh Apr 10, 2024 @ 10:49pm 
I... how does beating the shit out of a prisoner make them less loyal? Like... am I doing something wrong? I tell them to educate them, and the prisoner just gets the shit beaten out of them. Wha
Stryker Apr 8, 2024 @ 5:10pm 
Worked thanks. Did mention something about negative traits but I dont think they have picked any up though cant be 100% sure
seeki  [author] Apr 8, 2024 @ 8:35am 
I just posted an update. Ver1.1.1.0 is the latest version.