Avorion

Avorion

[2.5.2+] Xavorion: eXtended Faction Packs
15 Comments
LM13  [author] Sep 17 @ 2:41am 
@The Muzz Fuzz

In pure theory, that specific part where error occurs is using dofile() function - so it could fail due to filesystem access permissions on dedicated server.

But I'd suspect issues with specific faction pack - unless you're using only stuff from my collections like Brankor faction pack.
The Muzz Fuzz Sep 16 @ 3:34am 
is there any chance that this could be an issue with the third-party server provider?
LM13  [author] Sep 15 @ 4:56am 
@The Muzz Fuzz

This error indicates that there's something wrong with one of your enabled faction packs.
It could be obsolete, but that's just a guess. This wasn't an issue before so there's no information about which one had issues.

The only solution I have is - to check your packs one by one... unfortunately.
But there's a chance that specific pack threw some errors earlier in log file.

@DreckzTV

Yeah, that's the reason why vanilla game does not include workshop ships, and why it's still an optional feature for Xavorion.
I've created collections of packs that work quite well with minimal performance drop - but that really depends on your machine.
Load time is noticeably longer for sectors with both dense asteroid fields and scrapyards. Other than that, it's usually fine.
The Muzz Fuzz Sep 14 @ 11:31pm 
Is this normal?

Object: 13GalaxyScripts
Execution Context (inner to outer):
#0: initialize data/scripts/galaxy/server.lua
could not execute function 'initialize' in '"data/scripts/galaxy/server.lua"':
/home/container/galaxy/Xavorion/workshop/content/445220/3140194498/data/scripts/lib/factionpacks.lua:79: attem
pt to index local 'factionPack' (a nil value) stack traceback:
/home/ container/galaxy/Xavorion/workshop/content/445220/3140194498/data/scripts/lib/factionpacks.lua:79: i
n function 'initialize'
data/scripts/galaxy/server.lua:13: in function ‹data/scripts/galaxy/server.lua:7>
Server startup complete.
container@pterodactyl~ Server marked as running...
DreckzTV Aug 29 @ 4:35pm 
@LM13 Love all the work with Xavorian so far...

I've been testing sector load times and noticed that sector load times do become an issue with enough installed (even the optimized ones) and being choos-y is important.

I ended up disabling this mod and I feel like it ended up reducing sector load time and hitches especially when a craft warps in

i've been trying to use chatgpt to figure out solutions lol but just wanted to point it out!
LM13  [author] Aug 27 @ 10:47am 
@Prophet Of Merci

Should work up to game version 2.9.9, without forcing it. Not sure why any warning would show up
Prophet Of Merci Aug 15 @ 11:18am 
@LM13

Does this mod still work as of version 2.5.9?

Guessing i have to force it to enable the mod ingame.
LM13  [author] May 13, 2024 @ 6:51am 
@andyevans

This mod depends on full Xavorion overhaul, which replaces spawn system and galaxy generation to allow arbitrary faction packs. I see two possible issues you may have:

1. Some core part of Xavorion has been disabled, there are probably errors in console/log
2. You've enabled it on existing Xavorion save file, and factions you meet have already been generated at this point - so they still use vanilla procedural designs. New factions, far away in galaxy should use your enabled faction packs instead.
andyevans May 11, 2024 @ 3:18am 
I am having trouble seeing any of the factions from my enabled faction packs in-game. I have a lot of packs activated and have contacted perhaps a dozen different factions and no packs have shown up as yet. Am I missing something?
LM13  [author] Apr 11, 2024 @ 3:11am 
@Runswithfoot

Any faction pack works
Runswithfoot Apr 10, 2024 @ 11:57pm 
Does this only work with Brankor faction or does it support others too?
LM13  [author] Mar 26, 2024 @ 6:50am 
@kirbcake

Thanks, there's not much I can do about that ship, but missions can be tweaked.
kirb Mar 22, 2024 @ 2:44pm 
A little bug report: One of the ships from Brankors pack 5 is not able to survive existing in a Xavorion environment due to lacking enough energy for any ship systems like life support or thrusters, and thus will always die when spawning in any circumstance.
The ship in question: https://imgur.com/kOp2gmK
This one's from the lady adventurous mission but I've also gotten it in a couple ship transfer missions and seen a few military spawns that obviously got stomped by pirates.
Enlonwhite Jan 17, 2024 @ 4:45pm 
I was concerned on the idea of a Iron faction spawning in a non-iron area, then I remembered how sector tech lv works, and how crazy things are in general.

I dont need to worry the Progression system is just different in Xavorion Extended.
Deviantz Jan 15, 2024 @ 11:35am 
Thaaaaaank you.