Space Engineers

Space Engineers

Nuclear Missile Factory
64 Comments
Apologies  [author] Aug 28 @ 7:38am 
yeah, she broke, ill fix someday. at least there's a vid of it working lol
Intezerium Aug 19 @ 2:58am 
Stage 1 : Parts falling or arent build. Stage 2 : The holder things bounce a lot until you start the construction and then do strange things. Stage 3 : Not all parts are build. You cant build everything but still : It's impressive
mminto Jun 20 @ 10:51pm 
If y'all aren't robotics or manufacturing moguls then there is no god. This is bonkers impressive.
gjcason May 21 @ 3:56pm 
when ever i try to open the map itself the hole game crashes
Conveyor Apr 26 @ 1:54pm 
when i use the factory every thing is functioning but the missile doesn't assemble correctly and some of the stages do not work like stage 2&3. in 2 the rotor keeps spining and the boosters do not attach and in stage 3 and the top warhead ant breaks like the pannels fall off and aren't conected so the missile dosen't even make it to the launch pad, other than that i love the fact how you made this factory its so automated and complex.
Peekofwar Feb 21 @ 11:12am 
How does one even design such a complicated contraption with so many moving parts, especially in a game where Lord Clang is breathing down your neck...?
Kalash is fine Feb 11 @ 11:11pm 
why is it not pointy? it has to be pointy
Sardaukar Feb 3 @ 6:33pm 
Wow.... just wow. Absolutely incredible. Your automation skills are beyond belief. I truly hope that you are involved in your countries space program, else you are wasting your life. And they are wasting you. o7
Agallic Jan 30 @ 9:05pm 
ok, thank you
Apologies  [author] Jan 29 @ 9:26am 
@agallic I can take a look at this sometime soon, just really busy irl right now, but I’ll post again soon an update
Agallic Jan 27 @ 10:47pm 
Stage 3 is absolutely broken and completely blows up the factory rendering this build absolutely useless. please fix the factory.
Agallic Jan 27 @ 10:45pm 
@Apologies can you please fix the factory.
Agallic Jan 27 @ 10:42pm 
can you fix stage 3 so it orientates the panels correctly?
KittenPixel Nov 4, 2024 @ 6:56pm 
ADD SAFE GUARDS. I BLEW UP THE FACILTIY WHILE MAKING IT.
Whats the mod for anti matter projectors in stage separation on video??
SkyLock8973 Oct 15, 2024 @ 6:29pm 
no update or?
Vurlok Sep 30, 2024 @ 10:59am 
Possibly more complex than an actual nuclear weapon.
TorJar_Fluffyboi Aug 7, 2024 @ 9:31am 
stage 3 constantly fails
whattodo795 Jul 20, 2024 @ 12:55pm 
All my time went down the drain attempting to spawn this
Still really cool though.
feem Jul 4, 2024 @ 9:59am 
In stage 2, the east stage exterior welders sometimes (always?) leave two gaps of two blocks on either side, which are in the blueprint but do not end up printed; possibly a degree or two of rotation off?

wrt the carousel, it looks like a "stop" timer is being skipped at this stage. I didn't see the first two go in, but the third baaaarely clanged into place, and the fourth, the carousel didn't stop for the alignment and it clanged until it dropped.

this is exceptionally complex and beautiful. incredible work. like, steely-eyed.
SkyLock8973 Jun 30, 2024 @ 11:00pm 
yo wassup man, i know you may have heard this but it looks like the carousel in the 2nd stage has bad timing and doesn't stop for the grey things. Sadly i can't get it past this so ill have to look out for a update before i can witness this thing lol
axolotltoloxa Jun 8, 2024 @ 11:36pm 
Do you need all the dlcs listed, or can you save yourself the money?
daveed1 Jun 5, 2024 @ 2:46pm 
Stage 3 is broken, the hinges for the outside panels turn the wrong way. When it goes to put the panels on, they aren't able to connect and actually collide with the center of stage 3 instead. It leads to the outside panels breaking off the hinges because it's trying to shove them into stage 3 instead of connecting to the outside of stage 3.
Vurok May 29, 2024 @ 4:35pm 
so uh is it normal for the whole place to blow up after stage 1 is done being made?
WardenWolf May 28, 2024 @ 10:13pm 
So, one question I have is why you use hinges and not merge blocks? I'd imagine that many subgrids would be very unstable.
Magical Trevor May 20, 2024 @ 10:14am 
First off this is fantastic. I love what you're trying to do here. It's a HUGE undertaking and I appreciate all of your work. That said the first stage doesn't work consistently and it fails at random intervals. I'll be checking periodically to see your progress.
Molanius May 11, 2024 @ 7:11am 
Stage 2 is broken. The carousel has bad timing
joshua May 8, 2024 @ 1:54pm 
looks incredible!
caffiend May 6, 2024 @ 1:59pm 
Color me super impressed and I stand in awe at the amount of time, work and planning to get this to all come together as smoothly as it does.

All bow to your greatness!
avaness May 5, 2024 @ 5:47pm 
I have the same issues with construction as WolfX32
avaness May 5, 2024 @ 5:09pm 
How much of this dlc is actually required?
whiterun guard May 5, 2024 @ 3:16pm 
the rocket itself looks like an ssto space station lol. honestly amazing work
JBKingJR May 5, 2024 @ 2:17pm 
The kinds of things that one can do in SE when you have the time and determination... wow, just wow. Well done!
WolfX32 May 5, 2024 @ 12:36pm 
Just wanted to leave some feedback I had about some issues with stage 2 but then I saw that you are already aware of issues with stage 2s construction, still I'll share what I noticed just in case I experienced something different.

I consistently have an issue in stage 2 where the central rotor over-rotates the main body and so the inserted mounting arms push into the shell of the body instead of being mounted properly, I have also noticed that some of the blocks at the top of the outer shell pieces are not being constructed properly so it leaves some gaps where there should be blocks.

Apart from those issues I haven't run into any other problems yet, it's an amazing build and surprisingly stable considering how many moving parts it has in it.

If you already know about the issues I mentioned you can disregard them, I know you are no doubt working on resolving any lingering problems so I look forward to any updates you release, take care and have a good day mate.
Snowmobile2004 May 5, 2024 @ 12:04pm 
is there a manual workaround for stage 1 not locking into the cradle? i cant seem to progress cuz it wont lock
slipcasedrock2 May 5, 2024 @ 10:32am 
I rly want them main guns.....
Apologies  [author] May 2, 2024 @ 5:45pm 
@Mugetsu Ive been working that problem for a bit, that rotor is set up on a event controller that waits to trigger the next timer until it locks, that why it just sits there. Work in Progress :/ as for the timer blocks.....oof. they are in no way organized in those towers, and i did it kinda on purpose so it looked more animated everywhere instead of just a single tower doing it. They are named for what they do, but not in the physical world, just in the menu's. Hope this helps!
Mugetsu May 2, 2024 @ 12:32pm 
Have Noticed an automation problem with stage 1 when the completed module is lowered into the cradle before assemble it doesn't attach to the cradle and the arms to lower the module into the cradle don't retract and remain attached this does register as an incomplete build stage. Even if the module is attached to cradle manually the lowering arms still don't automatically retract. Apart from that it is the most amazing assemble and launch site ever simply undisputed.

P.S. in the server room with the timer blocks could you add something so we know which ones are for which stage if possible
KarlThorsten89 May 1, 2024 @ 9:12am 
That is beautiful! Nukes are so much fun!
kinngrimm Apr 30, 2024 @ 12:20pm 
I gave you a thumbs up and fav, but i don't think my machine is able to handle this hrhr.
anyways, i stand in awe of your prowess in this game, a true space engineer. In comparison anything i have done sofar is childsplay.
AnubisMe Apr 30, 2024 @ 10:37am 
The final boss of Space Engineers.
Molten Carnage Apr 29, 2024 @ 6:28pm 
Mad Lad strikes again. My PC is sweating buckets thinking of what you would create on a beast tier PC.
Apologies  [author] Apr 29, 2024 @ 3:43pm 
@MysteryMayhem Xocliw twitch streamed it last night! :D
MysteryMayhem Apr 29, 2024 @ 1:29pm 
Keen needs to reach out to you and use this as a showcase video for what is possible. I really hope that this month's live stream features this.
Cr3sent_Mage Apr 29, 2024 @ 10:55am 
That's one hell of a contraption just for a nuclear missile construction. Overly satisfying when watching the video :espresso:
Apologies  [author] Apr 28, 2024 @ 9:45pm 
If you are having issues with stage 1 or 2, I'm in the process of fixing them, and adding a reset button for them if they do screw up. Also fixing the interlock so you don't drop a nuke in the base lol >.<
REV4666 Apr 28, 2024 @ 7:44pm 
Only one thing to say while watching the video: WOW !!!
Leo_Draconus Apr 28, 2024 @ 9:53am 
Talk about overengineering
Apologies  [author] Apr 28, 2024 @ 7:17am 
@angrymarine updated mod list :D
Apologies  [author] Apr 28, 2024 @ 7:14am 
@everyone, thanks for enjoying it, we're on the front page baby!