Slay the Spire

Slay the Spire

Automate The Spire
9 Comments
GammaEmerald Feb 16, 2024 @ 2:53pm 
Could extra config options be added that let you select potions to not count to continuing your turn? There's some potions that either don't make sense to be played at the end of your turn/with no cards in your hand (Flex/Speed with no Artifact, Forge, Divinity unless doing so will put Flurry of Blows into your hand) and some potions I prefer using at fixed times (I will frequently save Fruit Juice to the end of the act for the chance of a Sacred Bark to double the Max HP gain).
DDD_Hello Dec 16, 2023 @ 3:10am 
최고의 편의성 모드 ㄷㄷ
nomdeplum Dec 6, 2023 @ 4:03pm 
--Optional: I do not know if this is feasible, but I would like the auto-collect features to work seamlessly with Ocean's Pencil Case QOL feature "Card Rewards can be taken immediately without opening another reward screen." This QOL feature makes card rewards present as three possible options joined by a link/chain icon showing that taking one will make the others vanish. With the current implementation of this mod, I think the collect relics feature sees the cards laid out on the relic/potion screen as a standard reward rather than a card reward, and this mod will always collect all 3 cards available so quickly that the Ocean's Pencil Case mod cannot properly limit card selection to only 1. This might be tricky to implement though so it's just a wish.
nomdeplum Dec 6, 2023 @ 4:03pm 
2) For automatically end turn, please add a toggle to end the turn even if there is a usable potion remaining. I prefer to use potion during my turn before cards and do not find value in withholding the auto turn end if I have potions saved for later use. It is so common to have potions saved for later use that cancelling the auto end turn in the presence of a potion effectively deletes this feature for most of the run.
nomdeplum Dec 6, 2023 @ 4:03pm 
Excellent quality of life mod; I have gifted an award for how much more convenient this makes my runs as a multi-thousand hour player. I have two suggestions that would improve compatibility with other mods and QOL even further:

1) Add a toggle for the first feature "if there is nothing to take in a reward screen, open the map." This functionality breaks a lot of edge cases and interactions with relics and special events in Infinite Spire and Replay the Spire, and is often not necessary because proceed is automatically pressed anyways. This functionality makes it so that trying to return to the previous screen forcibly reverts to map, making interaction with special event and relic choice screens impossible since they do not present rewards in the way this feature expects.
Dongwon  [author] Dec 4, 2023 @ 3:55am 
I guess i'm adding that config...
rightasreine Dec 3, 2023 @ 6:26am 
it just skipped an entire shop bc i checked map even tho i turned off the "even if there are rewards left" part
Dongwon  [author] Dec 2, 2023 @ 11:51pm 
Yes this does. but why the heck would you want to fight multiple burning elites? there is no extra rewards other than emerald key...
Xvordan Dec 2, 2023 @ 10:46pm 
Does this mod automatically collect the key from burning elites? Because there's a real reason to not always want to do it -- to fight multiple burning elites. If it does auto collect that key, can it be reserved to only do so in act 3?