RimWorld

RimWorld

Cheat Genes
62 Comments
VALT13L Jul 16 @ 6:24am 
IN THE NAME OF ALL THAT IS SACRED I THANK YOU FOR UPDATING THIS.

*praise the sun like*
antisocialian  [author] Jul 15 @ 6:00pm 
koimono, i don't know for sure, but i found 2 options for a gene definition that sounded like it shouldn't be available. one might be on npcs, the other might be in stores(which makes me wonder if factions would use that stock and add them to npcs?) i disabled both options
koimono Jul 15 @ 4:18pm 
oh do these genes still get applied to random npcs?
Love Life or Die Jul 14 @ 1:44am 
mwah ha ha
Nildayan Jul 13 @ 3:27pm 
That fixed it for me! I just forced it to verify my local game files, and it immediately updated my installed mods. Thanks!
antisocialian  [author] Jul 13 @ 11:42am 
should be fixed now, or whenever steam updates for you.

still gotta look into making it player applied only and not have random NPCs have these and wreck your stuff.
Nildayan Jul 13 @ 5:28am 
I do see an XML error when I start the game in Dev mode. It reports that <causesNeed>Deathrest</causesNeed> in the Alpha Sanguophage gene doesn't match anything in the GameDef. I've checked, and I have Biotech enabled and loading before this mod. Did they just rename the Need? The rest of the genes work, though I haven't tested the Alpha Sanguophage gene it's complaining about. Love the mod, and I appreciate your work!
Scavenger-lookin Arachnoid Jul 9 @ 2:33am 
This mod works perfectly fine if you load it in with 1.6
cjaustin319 Jul 4 @ 6:01am 
Will this be updated to 1.6?
Eno1990 Jun 18 @ 5:56pm 
lol a npc is getting one of this gene my god extreme lol and painful:steamfacepalm:
antisocialian  [author] Mar 31 @ 5:05am 
i modified the version on github to use 999 instead of 999999 for all stats & abilities. be a moment to change the version on the workshop as that can only be done from in game
DarkAlliance Mar 2 @ 1:12pm 
Same happened to me and game froze lol. listen to guy below, good advice.
Mastersgt Feb 13 @ 5:49pm 
So a quick little caution for anyone using the super psychic gene / god gene.

DO NOT USE any psychic abilities that use psy sensitivity as a multiplier because you will be waiting yearssss before that ends lol. And it will damage everything.
It will also end up throwing a heap of errors when moving off the map.

I ended up changed the psy sensitivity values to 999 as a more manageable number for myself. Otherwise its an awesome mod to have some absolutely ridiculous fun with super op pawns. 10/10
cjaustin319 Jan 26 @ 12:51pm 
i hope none of the NPC's get these gens lol that would be a pain.
Brybry Nov 11, 2024 @ 10:58am 
Anima Scream is multiplied by psychic sensitivity. Having arbitrarily high multipliers on certain things will result in undesirable side effects. Social impact at extreme values can cause an insult to cause a similar massive negative moodlet.
Wooddab Oct 13, 2024 @ 11:38am 
The god and invulnerability genes seem to be causing an issue with the negative mood scaling. For example if I cut down an anima tree with those genes it causes -6,000,000 mood effect.
antisocialian  [author] Sep 27, 2024 @ 6:02pm 
@PandAli (Sarge) files are all just text for this mod, you could edit them to whatever you want. i have no idea how to add in options pages or whatnot.
PandAli Sep 27, 2024 @ 9:24am 
is there a way i can set the modifier amounts? i want this kind of mod, just not with 9999% increases lol
The Crow Sep 4, 2024 @ 2:57pm 
sorry the error was on my end
The Crow Sep 4, 2024 @ 8:58am 
can you remove the inheritance from xenogenes pls, it's crashing the game
antisocialian  [author] Jul 15, 2024 @ 7:54am 
@daia4474 i thought there was a tag on gene defs to make it player only, but looking at my xmls i don't see where that is marked. I don't really have a way to stop them, tho i can see how that would be game breaking. maybe if you encounter it, just turn on dev mode and delete/kill/recruit that npc? considering god genes are OP, there isn't much else i can think of.
antisocialian  [author] Jul 15, 2024 @ 7:24am 
if i remember correct, i think i changed the resolution of the game to 4k and the ui stayed the same number of pixels, meaning i could get it all in one picture.

I think it would take more than my skills to make tooltips scroll or wrap to a second column or something. would be nice to have tho for somethings
Extremely online Jul 14, 2024 @ 12:37pm 
how did you get that image of the god gene's stats?
daia4474 Jul 8, 2024 @ 5:25am 
Is there a setting that prevents enemies from getting cheat genes?
Since the enemy has obtained God's genes, there is no way they can win.
IRONDALEK May 25, 2024 @ 12:45pm 
combined genes exceeded metabolism limits so pregnancy fails? anyone else had this?
Captain Huntank Apr 30, 2024 @ 1:33am 
Ayy, nice to see it updated, nice one
Captain Huntank Apr 27, 2024 @ 10:26pm 
i know others are asking the same thing, but any possibility of updating this to 1.5?
GK_QJY88 Apr 23, 2024 @ 7:30am 
1.5 plz
Shadow Reaper Apr 12, 2024 @ 12:18pm 
can you update this to 1.5 please
JumboViking Jan 22, 2024 @ 2:47am 
i chopped one tree and.. oh god...:cozykcdaxe: i filled up the map with logs trying to build a house
antisocialian  [author] Dec 12, 2023 @ 9:25am 
i put up a github if you wanted to post an issue there and maybe show pictures (probly still have to post pictures thru imgur or whatever but at least on github links are deleted randomly like on steam discussions). preferably to see what genes you have on the pawn, what their 'gear' tab shows, and what their info shows for carrying.

manipulation should be affecting carry weight, but i don't know why you're experiencing what you are experiencing with that pawn.
Deicha torar Dec 11, 2023 @ 12:37pm 
Yeah, my pawns are capped, I think, to 35kg of maximum carried weight, even though their manipulation are in 999999%
antisocialian  [author] Dec 11, 2023 @ 10:15am 
if you check what gear they have, sometimes i find they're carrying extra things. should show under the armour on the gear tab. that should tell you total of what they have on them.

i played around with some scenarios, but aside from them carrying too much already and not putting it away, i'm not sure why they'd be finding corpses too heavy. in one test i even noticed a pawn with 75 carryweight haul the bear corpse that was 129 to a dropoff zone. not sure how that works.
Deicha torar Dec 11, 2023 @ 7:19am 
Their carry capacity is at 9999999, carry weight I haven't found
antisocialian  [author] Dec 7, 2023 @ 3:58pm 
@Lineuzinho eu vo pula - does their info show that the pawns carry weight is super or normal? it should be a big number. tho I wonder if it's possible to have it roll over due to the max int issues with some games. i never really ran into that myself tho, so i'm just guessing. If the pawn's info shows a negative number, or smaller than 999999 then it probably didn't apply the gene correctly. i've had that happen with other genes too (even base biotech genes). wonder what those bears were eating to be so heavy tho... :steamhappy:
Deicha torar Dec 7, 2023 @ 5:05am 
hey nice mod, I'm having some bug, I think, my colonists with strongman cant carry polar bears/ normal bears to the butcher table because they're too heavy, anyway to circunvent this?
HighAwe Nov 28, 2023 @ 10:26am 
TY for this mod! Really saves time from doing it myself.
Leprechaun752 Nov 27, 2023 @ 9:19pm 
i don't know if kraltech industries resistance stats is doable for a gene for you
morsse Nov 27, 2023 @ 10:38am 
@antisocialian - you're a friend of the people mate! Thanks
antisocialian  [author] Nov 27, 2023 @ 10:14am 
@morsse - oops sorry about that! forgot a '-' for the minimum comfortable temp, so God was set to a range of 2000c - 2000c and anything normal on a planet would definitely give them hypothermia

should be fixed now.
morsse Nov 27, 2023 @ 8:29am 
I have a colonist with the God Gene and he keeps dying since today, gets hypothermia, severe, and dies after a few seconds. The mod worked great up until yesterday, no idea what happened. Been trying to check other mods, and the only game where the pawns live is where no one has any of the cheat genes. Any suggestion is welcome
Leprechaun752 Nov 26, 2023 @ 4:46pm 
i just checked the code for the tetra coil bull yeah that's a headache and a half multiple different xml files to make it work i don't blame ye for not thinking you can do it I have trouble even understanding simple xml c# coding also tetra coils is from alpha genes
antisocialian  [author] Nov 26, 2023 @ 4:23pm 
@iloveherobrine752 - I have no idea how that could work. I've been trying to stick to just genes for this and that would require a lot more than my skillset.

If there's other things borked, let me know here. I'll try to fix it at some point.
Leprechaun752 Nov 26, 2023 @ 4:11pm 
i don't know how you'd do this but a human fusion reactor gene sort of like the tetra coil gene
AtlasTheReaper Nov 26, 2023 @ 3:24pm 
@antisocialian there is a way to fix it as it's done to a lesser extent by another mod. I am unsure as to how though as I ain't a modder.
antisocialian  [author] Nov 26, 2023 @ 12:26pm 
@obobo - oh, sorry i didn't pay attention to the modifiers. I'm working on a fix right now.
- do you use the Vanilla Psycasts Expanded? or just vanilla psycasting?
obobo Nov 26, 2023 @ 11:04am 
Damage reduction doesn't seem to do anything. Under info it shows up as +0% but it doesn't even register under pawn data. I know Godlike Gene has it as 1% multiplier. Also the psychic boost may be too high, almost every cast applies like 1.8E8 heat, while pawns are capped to 9999999, so they can't even cast without going into psychic shock.
antisocialian  [author] Nov 26, 2023 @ 10:53am 
@AtlasTheReaper - I think i figured it out, but there's a caveat: add the gene AFTER becoming a mechanitor, and if you want to use the upgrade chips(remote repair, repair probe, remote shield, band node, control sublink). If the pawn has the gene first the game freezes. i don't think i can stop that
AtlasTheReaper Nov 25, 2023 @ 6:26pm 
Could we have one for Mechanoids? Maybe call it God in the Machine? Cause I would enjoy the endless legions of machines.
Daisuke Nov 25, 2023 @ 2:24pm 
Dope thanks <3
(Appreciate the attempt with VPE cuz i love that mod <3)