RimWorld

RimWorld

Cheat Genes
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Update: Jul 13 @ 12:23pm

- possibly made the mod so that the genes won't randomly apply to people. this may have also made it so the gene doesn't generate at all, unsure really. more testing is required.
- applied "<canGenerateInGeneSet>false</canGenerateInGeneSet>" and "<randomChosen>false</randomChosen>" to all genes from the mod, there isn't really any info on what all the options do nor what the possible options are


[Auto-generated text]: Update on 7/13/2025 3:23:46 PM.

Update: Jul 13 @ 11:39am

- quick fix for 1.6 version warning
- quick fix to change deathrest need on alpha vamp definition


*known issues*
- if an NPC attacks with one of these genes you're pretty screwed. haven't looked into the modding for a bit, so i'll see if there's a way to limit this to players only or not

[Auto-generated text]: Update on 7/13/2025 2:39:23 PM.

Update: Mar 31 @ 5:20am

[Auto-generated text]: Update on 3/31/2025 8:20:47 AM.

- changed values '999999' to '999' to avoid overflow and near infinite psy effects.

Update: Apr 28, 2024 @ 2:29pm

[Auto-generated text]: Update on 4/28/2024 5:29:02 PM.

Update: Nov 28, 2023 @ 7:36am

- Added Kraltech resistance. There is one gene for just the Kraltech, plus the God and Invulnerable have it as well. this way if you just wanted the kraltech resist and not the rest you can
- modified the VPE patch, should still work but the location is different
(switched to using MayRequire on the statoffsets instead of a separate patch.xml)
- God is also now immune to dirt/gravel/sand/etc. in eyes hediff(maybe?) as well as hypothermia. probly a few other hediffs i could add to the list, let me know (invulnerable is aimed to not allow for permanent damage from things, but still feel the pain and hot/cold)(invulnerable should have a high pain shock threshold to allow them to feel pain, but not collapse from it)

[Auto-generated text]: Update on 11/28/2023 10:36:11 AM.

Update: Nov 27, 2023 @ 10:13am

[Auto-generated text]: Update on 11/27/2023 1:13:17 PM.

Update: Nov 26, 2023 @ 4:05pm

Made a few changes, added some more stats. Kinda forgot to write down what I changed and now I've forgotten. Think of it like a surprise and you'll have to see for yourself what all got fixed.

[Auto-generated text]: Update on 11/26/2023 7:05:06 PM.

Update: Nov 26, 2023 @ 10:51am

[Auto-generated text]: Update on 11/26/2023 1:51:40 PM.

Update: Nov 25, 2023 @ 4:44pm

\o/ VPE cast cost fixed (i think)

[Auto-generated text]: Update on 11/25/2023 7:44:12 PM.

Update: Nov 25, 2023 @ 12:55pm

- added new gene "Super-Duper Psychic"
- gives 999999 Psychic Sensitivity, Meditation Focus Gain, and Psychic Heat Loss(PsychicEntropyRecoveryRate)
- added a patch if you have Vanilla Psycasts Expanded that should give 0% psy cost and 0% heat ( psy casting is free basically) ** Not working from what I can tell but I've done limited testing **
- added the "Super-Duper Psychic" stuff to the "God" gene(with the same possibly not working casting cost)

[Auto-generated text]: Update on 11/25/2023 3:55:30 PM.