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Rapporter et oversættelsesproblem
https://pastebin.com/mtfWswzz
- added individual genes from the presets so you can more easily make your own cheaty races(didn't add any additional ways to save the groups of genes or anything, just added the stats/hediffs/needs with the cheat genes for each one)
*praise the sun like*
still gotta look into making it player applied only and not have random NPCs have these and wreck your stuff.
DO NOT USE any psychic abilities that use psy sensitivity as a multiplier because you will be waiting yearssss before that ends lol. And it will damage everything.
It will also end up throwing a heap of errors when moving off the map.
I ended up changed the psy sensitivity values to 999 as a more manageable number for myself. Otherwise its an awesome mod to have some absolutely ridiculous fun with super op pawns. 10/10
I think it would take more than my skills to make tooltips scroll or wrap to a second column or something. would be nice to have tho for somethings
Since the enemy has obtained God's genes, there is no way they can win.
manipulation should be affecting carry weight, but i don't know why you're experiencing what you are experiencing with that pawn.
i played around with some scenarios, but aside from them carrying too much already and not putting it away, i'm not sure why they'd be finding corpses too heavy. in one test i even noticed a pawn with 75 carryweight haul the bear corpse that was 129 to a dropoff zone. not sure how that works.
should be fixed now.
If there's other things borked, let me know here. I'll try to fix it at some point.