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What if it looked at what external componenents makes up the creature, and used that to generate a dynamic model? Then if someone manages to fit enough organs into an arm, a waking arm!
Also, what if some animal parts (or active genes) have abilities? So, kill someone with flame spew, and the “chemical glands” can be on the relevant part! Boomalopes? Why, that’s a chemical sack! Fuel spew (vanilla factions inspections), that’s in the throat!
Basically, have it so abilities that are tied to parts either logically or actually can sometimes get transfered to the pawn!
Finally, maybe some way to allow us to make them capable of withstanding (short) durations outside, in Space?
Just some thoughts
This can have gamebreaking consequences with other mods at times - so I would recommend fixing that.
Honestly didint expect to be the inspiration for a person to prioritize an update, so thank you!
@CTH2004
Since you asked for 1.5 i thought i'd let you know that i updated the mod. If you encounter any issues with the update pleaso do report them
yes. Some parts have an inner/outer capacity. Using the abominizer you can attach parts to other parts up to this capacity. Simply keep attaching parts until all red problems go away and your creation has all required organs. Then you can animate in the animator. you'll also need some hemogen, since your creations will start at 99% bloodloss and can't recover from it without an operation
@TomRock
@Arther
@LadFox
@Swordmouse
@Vileblood
The issue should be fixed now. If you still have old body parts in your saves you will unfortunately have to manually eject and dispose of any that just have "Body part" as the item name. (working parts should have the part name in the item name e.g. "Body part (Yak Ear)"). Once you have no old parts left everything should work again.
Also special thanks to Swordmouse for being the only person here who actually provided helpful information for fixing the issue. One of the reasons why this took so long is that i simply didn't understand what caused the issue and he has helped me tremendously. With that being said, your error logs do look different from mine after i reproduced the issue on my computer. Would you be so kind as to update me on whether or not the issue is fixed on your computer as well now? thanks in advance
Created a log which shows errors in the debug log, hopefully it's helpful. Great idea for a mod, thank you for the work you put into it! Going to try using fresh parts and creating a stitch before saving/loading.
https://gist.github.com/HugsLibRecordKeeper/d68b12db07b858069b5c24647f36c315