RimWorld

RimWorld

Frankenstein's Menagerie
Showing 1-6 of 6 entries
Update: Aug 4, 2024 @ 2:25am

[Auto-generated text]: Update on 8/4/2024 11:24:40 AM.

Update: Jun 8, 2024 @ 8:46am

[Auto-generated text]: Update on 6/8/2024 5:46:33 PM.

Update: Feb 8, 2024 @ 9:41am

Good News Everyone!
Mod is fixed.

Previously there was an issue where body part items would not save their data and as a result the abominizer + animator would become unusable (the button on the UI wouldn't work). As of now, this issue has been resolved. If your abominizer/animator still does not work you will unforunately have to manually eject and dispose of every part that does not display it's kind of body part in it's name (thats how you can tell the corrupted ones from the normal ones). Because this was an issue with how the parts were saved i'm afraid that the parts in question are irretrievably lost and i am very sorry for the inconvenience.

Update: Dec 1, 2023 @ 9:50am

changes:
- combining parts in abominizer is now instantaneous and does not close window for better qol
- when hovering over part in abominizer shows filled inside/outside capacity
- when hovering over part in abominizer no longer shows attached parts. this info is still available in part info screen
- some requirements with spine/pelvis/movement shuffeled around to be simpler
- no eyes upgraded to red warning
- unmet potency requirements are now shown in yellow instead of red for more clarity (since red warnings must be resolved before animating)

bugfixes:
- added "load after biotech" warning to mod load order
- fixed bug that cause too few body parts being dropped

Update: Oct 24, 2023 @ 1:29pm

[Auto-generated text]: Update on 10/24/2023 10:28:57 PM.

Update: Oct 24, 2023 @ 12:43pm

[Auto-generated text]: Initial upload.