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What if it looked at what external componenents makes up the creature, and used that to generate a dynamic model? Then if someone manages to fit enough organs into an arm, a waking arm!
Also, what if some animal parts (or active genes) have abilities? So, kill someone with flame spew, and the “chemical glands” can be on the relevant part! Boomalopes? Why, that’s a chemical sack! Fuel spew (vanilla factions inspections), that’s in the throat!
Basically, have it so abilities that are tied to parts either logically or actually can sometimes get transfered to the pawn!
Finally, maybe some way to allow us to make them capable of withstanding (short) durations outside, in Space?
Just some thoughts
This can have gamebreaking consequences with other mods at times - so I would recommend fixing that.
Honestly didint expect to be the inspiration for a person to prioritize an update, so thank you!