Barotrauma

Barotrauma

Enhanced Reactors
737 Comments
Generic Protogen Dec 12 @ 12:04pm 
how do I stop outposts from leaking radiation and killing everyone in it
Bounce Puff Dec 11 @ 6:07am 
Is this compatible with Barotrauma 40k mod?
cursedsanti Nov 18 @ 8:59pm 
hello, can you do a patch for Jovian Radiation Rework?
Tatonga Nov 16 @ 11:10am 
Great mod. Is there a way to pick-up an active fuel rod with the tongs directly from the floor without severely injuring yourself? E.g. when someone accidentially dropped a rod or an active one was spawned on a beacon station. Because now even with tongs in one hand the rod gets picked up into the other hand
GEAR3 Nov 15 @ 11:30am 
Здравия желаю. Возник вопрос - могу ли я настроить мод таким образом, чтобы боты на аванпосте не умирали от радиации? (ну, или не умирали от радиации впринципе).

Просто, это настолько комично смотрится - мы с другом заходим в аванпост, и спустя 5 - 10 минут наблюдаем за тем, как половина жителей и СБ погибает от радиации (это с учетом того, что мы дезактивируемся в душе).
Kirkdroid Mk3 Nov 15 @ 6:51am 
Badass, I'll look at that list and shoot it to the organizer.

Appreciate you man.
_]|M|[_  [author] Nov 15 @ 6:35am 
@scrungus: Yup there's always one guy needed in the group to read through the mod pages and set everything up, test, adjust, then save the correct load order as a modlist file and share it among the group to avoid frustration from the impatient members. :captainsinful:

If you're playing with custom submarines, I recommend adjusting spawnpoint positions to not be in reactor room to avoid getting irradiated while loading in in case the reactor was damaged and leaking while loading into the next level.
I did this for all submarines included in the "Community Curated Subs - HENTIRER Edition" pack.
Kirkdroid Mk3 Nov 15 @ 5:57am 
I'll take a look at the load order, what I said was more humorous than anything.

Just got some buds unwilling to sit through the arduous, and HORRID task of downloading like 10 mods that are less than 150mb total.
_]|M|[_  [author] Nov 15 @ 1:33am 
@quilates_24: If the engineer bot is doing a fuel rod change when another bot is in the room, the will get hit by radiation and contamination which may just be enough to go over the threshold where they need to be decontaminated to stop radiation sickness from building up.
Or perhaps the reactor is leaking while bots are passing by and the engineer bot is busy repairing something else first.

@scrungus: Yep, you got it chief. That's exactly how the mod works and totally not a result of setting up the mod improperly as those 43.000+ users are in fact all unable to play.
But on a serious note: Check your load order. You 100% have another mod overriding reactors loaded above Enhanced Reactors, thus the radiation containment doesn't work and it just spits out all the radiation. Alternatively if you use a custom submarine that starts with an active, but damaged reactor, then that's the issue.
_]|M|[_  [author] Nov 15 @ 1:33am 
@FemboyScar: Sorry, quite the late reply. I'm not exactly sure how this error happens. Seems like it somehow bugged out one of the fuel rods on your submarine. I've never experienced that though. Not really much I can do about unfortunately. If you're fine using cheats to fix it you could deconstruct all existing fuel rods and spawn in new ones as replacement to hopefully get rid of that error.

@kenanthebarbarian: Yeah I'm not sure why bots act so stupid. They sometimes just ignore or don't recognize the preferred containers for items in general and then proceed to store them in a different place. That's how fuel rod crates end up in ammo racks. AI behavior is hardcoded so I can't adjust it unfortunately.

@Chasquis: Yes! I'll adjust the description :steamthumbsup:
Kirkdroid Mk3 Nov 14 @ 6:56pm 
>enable mod
>drop dead from radiation sickness before I even load in as Engineer.

10/10 mod design, disabling it immediately.
quilates_24 Nov 6 @ 10:01am 
Although the NPC in charge of the reactor is set up to collect the discharged batteries from the floor, the other bots on the submarine are getting radiation sick. What am I doing wrong?
Chasquis Nov 4 @ 5:01pm 
Thanks again for your contributions to the modding community. Do you think you could expand the Nuclear Cartridge item description just a smidge to make it clear it is also used as exosuit fuel?
kenanthebarbarian Oct 29 @ 6:09pm 
Despite having a Fuel Rod Crate and Fuel Rod Crate Shelf directly next to the reactor, the bot still drops spent fuel rods on the floor momentarily, then takes them up two decks and puts them in a diving cabinet. I have Clean Up set before Power On Reactor. The bot will not leave the Fuel Rod Crate on the floor next to the reactor; he always puts it back on the shelf. I end up spending 70% of the mission time trying to heal radiation damage. What am I doing wrong?
FemboyScar Oct 28 @ 1:17pm 
I'm having this strange issue in my modded dedicated server and the error is coming from enhanced reactors. It's only happening to two people and it prevent them from joining the game except for the game lobby.

https://imgur.com/a/ad8MUEN (this is an image of the error)
_]|M|[_  [author] Oct 27 @ 1:56am 
@Benny, The Bull: Either your install is broken and you need to reinstall (follow instruction of previous comment) or you're using an incompatible mod or submarine.
The suit only spawns in the submarine inside a container with the "reactorcab" tag.
Benny, The Bull Oct 26 @ 1:09pm 
The radiation suit doesn’t spawn
_]|M|[_  [author] Oct 25 @ 12:48pm 
@MasonMachineGuns: Nope, that's perfectly normal actually and indicates you're healthy as can be. No need to worry the medic about it.
_]|M|[_  [author] Oct 25 @ 12:47pm 
@Skoch: RFA uses nuclear cartridges instead of fuel rods.

@不可解: Place deconsol in it and then just interact with it. If nothing happens, you're already clean. It will only shower you if you're actually contaminated.

@Thephesis: I'll check on it. I might've missed moving the fabrication recipe to the modded version instead of vanilla rod.

@sew06wilk: That sounds like a broken mod install. Try reinstalling the mod from the ingame mod menu. Right-Click onto the mod -> view details -> top right corner hit the circular arrow to reinstall.
MasonMachineGuns Oct 25 @ 7:05am 
I taste metal, is that bad?
MONOLITH Oct 22 @ 1:09pm 
No hazard
sew06wilk Oct 20 @ 12:25pm 
Hello, on our current new campaign it seems that the hazard suit just... doesn't exist. It isn't where it usually spawns, when trying to test with a new campaign it doesn't exist as starting cargo, and where the hazard suit should be in the recipe for the pressure resistant type, the box icon is empty, only displaying the suits description.
Thephesis Oct 19 @ 2:08pm 
Hi, just wondering, is there a reason the Volatile Fulgurium Rod is set to always spawn as normal?

I'm assuming its just secretly buffed or something of the sort, but it feels painfully antidopamine to have the quality improvement and 100+ skill. Having the skill requirement extremely raised so that maxxed out talents, skills, levels and buffs to reach masterwork (or even just excellent) would be nice. Though this might fit better in Suggestions/Feedback
不可解 Oct 8 @ 8:22am 
去污染淋浴要怎么用呢
Drwankleton Oct 7 @ 10:08pm 
Love this, do you think we could ever get a enhanced electrical mod?
Skoch Oct 7 @ 1:38am 
I was trying to use the RFA and it wont let me put a fuel rod inside it, anyone knows if this is intended or is it just me?
ragemode101 Oct 2 @ 1:29am 
Ahh, ok thank you
_]|M|[_  [author] Oct 1 @ 2:03pm 
@svenjamin: Yep that would be it. Immersive Repairs also overrides the reactor to spice up the repair while not introducing any radiation gameplay for those who prefer to play without reactor mods that add radiation to the gameplay loop.
So it is indeed important to place Immersive Repairs below Enhanced Reactors for the radiation caused by Enhanced Reactor fuel rods to be properly contained. :steamthumbsup:
svenjamin Oct 1 @ 1:13pm 
@_]|M|[_ Thanks for the reply, I did notice after playing with my friends that I had immersive repairs over it so maybe it was from that. I started a new run in singleplayer with the correct order and haven't noticed it happening again. Thank you for your help!!
_]|M|[_  [author] Oct 1 @ 9:58am 
@Maestro: I assume you're playing with the Reactor Management Add-On as that's what makes changes to max power output and consumption changes.
As a sub-builder you shouldn't need to make adjustments in terms of consumption rate as the values on the fuel rods themselves have been changed by the mod, allowing them to be consumed slower by default.

@svenjamin: That sounds like a mod conflict. Radiation leaking at the start of the round is usually caused by another mod that's also overriding reactors loaded above Enhanced Reactors in your load order. Make sure to place Enhanced Reactors above any other mod that makes changes to reactors.
_]|M|[_  [author] Oct 1 @ 9:58am 
Sorry for the late replies!

@Able: It's actually intentional.

@Mr. Orgasm: Hazardously Enhanced Reactors is outdated. I'm not planning to combine both mods. I made Enhanced Reactors because I wasn't happy with Hazardous Reactors. I know people may want some of its features in Enhanced Reactors, but I'm not really interested in them. The only thing from it I'd say Enhanced Reactors is lacking is the nuclear waste after a meltdown maybe.

@Xolid Blue: Either a broken installation or a mod conflict. Try reinstalling the mod and changing load order around.

@ragemode101: They require nuclear cartridges instead of fuel rods.
svenjamin Oct 1 @ 6:39am 
I love this mod but it needs an update cause a lot of the outpost reactors will just leak radiation everywhere or sometimes when you load into a new area people will be contaminated for no reason
Maestro Sep 28 @ 7:33pm 
Hi, I’m using your mod and I want to make sure I have the correct fuel consumption values for the modern Uranium and Thorium rods. In vanilla, a single rod is enough to run a reactor, but here I need 4 rods, so I assume the Fuel Use Rate is different. Could you please tell me the official Fuel Use Rate for each type
ragemode101 Sep 26 @ 8:27pm 
For some reason I can't put a fuel rod in the exo suit
Xolid Blue Sep 25 @ 8:00am 
i can't find any fuel rod crate in game and editor
Mr. Orgasm Sep 13 @ 9:45am 
Is Hazardously Enhanced Reactors still working? Do you plan to combine Hazardously Enhanced Reactors with Enhanced Reactors in the future?
Able Sep 6 @ 2:11pm 
Is there something wrong with the pressurized hazmat suit's tags? i noticed you hold it with one hand (unlike normal diving suits) and the interactions are a bit scuffed with other mods
Your favorite Heavy Sep 5 @ 1:21am 
nevermind figured it out
Your favorite Heavy Sep 5 @ 1:17am 
the reactors seem to be stuck at 0% heat sadly, no matter what i do. is there a fix for this?
PBL Sep 1 @ 2:23pm 
why doesnt the hazamt diving suit have a light on it? any chance we could get one?
Human1I Aug 24 @ 7:42am 
hi, does the water cool reactors?
_]|M|[_  [author] Aug 24 @ 4:37am 
@DustRaven: Because you could otherwise just drag and drop from and into the Reactor without using the tongs and not requiring a hazmat suit, completely bypassing the radiation gameplay part.

@Iluhanius: If you're using "Enhanced Reactors Lua" then that might be it, but otherwise I'm not sure. If your character is in godmode you can't hear it because it applies afflictions to the character to play the sounds, but godmode prevents afflictions on your character.
Iluhanius Aug 23 @ 12:12pm 
Hello, i want to know why i can`t hear Geiger Counter clicking? Enchanced Reactors placed above all mods not taking into account Cs and Lua. I removed Neurotrauma, EK but not remove Barooverhaul classic (because i have compability patch) what i need to do? I can give more info if needed.
DustRaven Aug 11 @ 10:11am 
Any reason why I need to drop rods fuel crates and press E to open them instead of accessing the content while carrying it ?
_]|M|[_  [author] Aug 11 @ 4:01am 
@◘Quetz◘: Fuel rods you spawn with are inactive and thus don't create radiation.
You are most likely experiencing a load order issue with some other mod above Enhanced Reactors overriding the reactors, causing them to leak the radiation and since the engineer usually spawns in the reactor room, they get irradiated.

@Raven: You might be playing with another mod (probably a weapon or talent mod) placed above Enhanced Reactors in your load order which also overrides the RFA and thus causes them to use fuel rods again.
Raven Aug 4 @ 5:05pm 
The RFA is still taking rods instead of cartridges, but I can craft the cartridges. However, when trying to fire it with a rod it does nothing. Thoughts?
◘Quetz◘ Jul 31 @ 11:40pm 
Trying to play with this mod just leads to the engineer instantly dying on startup because they spawn with a fuel rod. :barotrauma:
jekypoutin Jul 23 @ 7:09am 
does anybody know if you can rewire the reactors to be more efficient with this mod on?
PBL Jul 18 @ 11:33am 
thanks for the reply. it might be a good idea to leave it on the page cause i assume im not the frist and probably wont be the last
Yeti Jul 18 @ 10:20am 
Makes sense, thanks!