Barotrauma

Barotrauma

Enhanced Reactors
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Update: Jun 14 @ 1:36pm

- Fixed "Danger Zone" talent no longer unlocking volatile fulgurium fuel rods
- Fixed "Radiation Sickness" still being considered a poison
- Enemy submarines will now properly work when playing with the Reactor Management Add-On
- Made the effect of Stabilozine prevent nausea and burns caused by radiation sickness from increasing while the effect lasts
- Updated chinese translations (thanks to Azure)

Update: May 25 @ 12:14pm

- Fixed being unable to craft cheap variants of nuclear depth charges and shells

Update: May 24 @ 12:27pm

- Fixed being unable to craft nuclear cartridges after the last update. I forgot to change the identifiers in its recipe

Update: May 24 @ 9:53am

- Adjusted "Nuclear Cartridge" recipes to only require the "Nuclear Option" talent for the variant made from thorium and fulgurium
- Changed "Nuclear Cartridge" to be valid exosuit fuel
- Changed all fuel rods to no longer be valid exosuit fuel
- Changed the identifiers of the all fuel rods. This change was made for compatibility with existing items like exosuits and RFA weapons. Now if there are items loaded that contain a vanilla fuel rod, it will check where it is contained and convert to the appropriate fuel type. This will result in a one-time refresh of all your fuel rods in an ongoing campaign. Basically a one-time free extra fuel.
- Fixed reactors sometimes exploding in critical mode too soon, not allowing you to get to it in time when you failed a repair while its condition was very low
- Fixed Decontamination Shower being categorized as "Decorative"
- Fixed "Nuclear Option" talent not unlocking the cheap variant of nuclear decoy depth charge
- Fixed "Nuclear Cartridge" recipe from thorium and fulgurium having their values mixed up
- Fixed already existing Rapid Fissile Accelerators from before installing the mod not accepting nuclear cartridges as fuel
- Implemented the electric shock state from the vanilla game when getting zapped (body twitching)

Update: Apr 12 @ 1:50am

- Fixed outpost reactor showing the oxygen generator light sprite after the latest game update

Update: Jan 26 @ 2:06pm

- Added an event to adjust enemy submarine reactors to work with the mod and minimize AI issues, but due to a game bug this event will currently not load yet. It should automatically start working in a future game version once the game devs fixed the bug.
- Added an event to adjust outpost reactors to work with the reactor management add-on mod by replacing any existing fuel rods in the reactor with a custom fuel rod to save on performance and be more compatible with DynamicEuropa's outpost destruction.
- Added override for the "Fun with Fission" talent to also affect crafting quality of nuclear cartridges.
- Changed "Empty Fuel Rod" to apply burns to hands. Previously they didn't cause burns which caused the tongs to no longer be a necessity.
- Fixed fuel rod issues with exosuits. The new "divingsuitfuel" tag that exosuits are now using was missing on fuel rods, causing them to drop out of the inventory.

Update: Nov 11, 2024 @ 6:37am

- Fixed bots being unable to remove empty fuel rods from reactors.
- Fixed empty fuel rods causing burns on your hands when playing with lua installed.
- Fixed occasional repetitive geiger counter clicking when behind a wall near a leaking reactor/fuel rod.

Update: Oct 31, 2024 @ 1:40pm

- Made old and broken fuel rod crates fix themselves when put into an ammo or fuel rod crate shelf.
- Added "Empty Fuel Rod". All fuel rods will now turn into empty fuel rods which cause a lot less radiation sickness and contamination.
- Changed "Depleted Fuel" to now require "Empty Fuel Rod" instead of between 0%-10% of any fuel rod.

Update: Oct 26, 2024 @ 5:48pm

- Fixed radiation effects lingering when deconstructing or crafting with an active fuel rod if client-side lua is installed.
- Reduced the amount of fulgurium fuel rods that can spawn in at the start of the campaign from 3 to 1.
- Reworked the "Fuel Rod Crate". It will now open and close correctly when interacting with it and will cause active fuel rods to spread radiation while it is open. Peeking into these crates should only be done with a hazmat suit and nearby personell should vacate the area!
Feedback about the crate change is welcome!

Update: Oct 25, 2024 @ 10:33pm

- Fixed reactors no longer producing heat around them.