RimWorld

RimWorld

Sandevistan Implant 2 [1.4] [OUTDATED - SEE DESCRIPTION FOR 1.5]
42 Comments
TurtleShroom Aug 10, 2024 @ 1:31pm 
Shoot! I much prefer it always active!
ELF SLAYER  [author] Apr 22, 2024 @ 3:06pm 
V3.0 has been released.

The entire mod has been overhauled for the next version.
I'm leaving this version up for 1.4 users. Version 3 currently only supports 1.5.

Here's the link.
https://steamcommunity.com/sharedfiles/filedetails/?id=3229896323
冷面狂怒 Apr 19, 2024 @ 11:50pm 
加油!期待1.5版本的赛博精神病!
ELF SLAYER  [author] Apr 16, 2024 @ 4:09pm 
Will hopefully have it out this weekend.
ELF SLAYER  [author] Apr 3, 2024 @ 4:28pm 
I will likely be making a v 3.0 of this mod with a few more features for 1.5.

Among the changes will be:
- The ability will be a toggle instead of a timer so you can have it on as long as you want and deactivate it whenever you want.
- A "blink" ability to allow instant movement/teleportation with both manual targeting and automatic targeting on enemy pawns for faster-paced combat
ELF SLAYER  [author] Apr 2, 2024 @ 4:30am 
@Tailiik_Gemwing your one pawn sounds like a cyberpsycho
Tailiik_Gemwing Mar 23, 2024 @ 5:47pm 
Very funny mod but INSANELY overpowered. You can activate the sandy whenever for a TURBO speed increase to like, everything. You have 0 side effects from turning it on (other than my one pawn who always hits himself when he turns it on for some reason?) and it has no cooldown...you can just juice 5x speed constantly.

Fun, but turbo OP. Would be cool if there were enemies that would raid with a sandevistan implanted sometimes....
Evelynm Mar 12, 2024 @ 10:48am 
How I can get it?
ELF SLAYER  [author] Feb 25, 2024 @ 5:50pm 
@Dr Jimothy they will not.
Dr Jimothy Feb 25, 2024 @ 5:18pm 
Will non-player characters such as raiders use their sandevistans if they have them? I wanna use Total Control to do a funny.
ELF SLAYER  [author] Feb 23, 2024 @ 5:00am 
@wydscum

How strange. Have you seen if the problem persists with Tacticowl?
https://steamcommunity.com/sharedfiles/filedetails/?id=2936140288
wydscum Feb 23, 2024 @ 12:56am 
heyy I figured it out, this mod is incompatible with dual wield, when you have two weapons the pawn will harm them-self
wydscum Jan 2, 2024 @ 5:58pm 
Yeah I think it's from other mods causing something to happen but i couldn't not report it, like halfway through a game one of my sandevistan pawns when I activate it will jus start taking damage and in the logs it'll show them attacking themselves
ELF SLAYER  [author] Jan 2, 2024 @ 12:34pm 
@wydscum

Sounds like a very strange... incompatibility. Nothing in this mod would cause that.
wydscum Jan 2, 2024 @ 2:39am 
small bug, sometimes my pawns just start attacking themselves when i activate it until they die lmaoooo
RojoMuerte Nov 9, 2023 @ 4:32pm 
I wanted the old version too. Thank you. :)
Coldzero Nov 6, 2023 @ 6:49am 
Debug keeps popping up because.. mods Q_Q
Anyway. Yours has an error too

<!--This is what prevents slowdown when getting hit-->
<statOffsets>
<StaggerDurationFactor>-1</StaggerDurationFactor>
</statOffsets>

That should fix it. Hope it helps (thumbsup.jpg)
Havel The Sock Nov 3, 2023 @ 10:35pm 
Yeah, that's what I meant by cooldown, I wanted a colony of just 5 Super Zoomers without having to press the button every so often.

Thank you for the link!:steamthis:
ELF SLAYER  [author] Nov 3, 2023 @ 12:07pm 
@Havel The Sock
This version is meant to be activated so that the pawn isn't zooming around 24/7.
There's no cooldown iirc, so you could just keep activating it if you want it to last longer.

If you really want the old version, here's the link
https://steamcommunity.com/sharedfiles/filedetails/?id=2896853366
Havel The Sock Nov 3, 2023 @ 10:18am 
Hey, had to reinstall my mods and realised that now my Sandevistan isn't permanent. This version doesn't let me have it be permanent, is there any way to have an option to toggle it instead of it being on a cooldown basis?
do the cooldown and debuff after using pls) also cyberpsycho stuff
Gort Oct 12, 2023 @ 2:59pm 
Could you add an options to toggle the numbers ourselves. Cause I love this mod but its SO OP that I can't use it in my legit cyborg play through.
tri_idias Oct 9, 2023 @ 1:06pm 
No no, I was just worried that this will follow the anime. I don't want my colonist to kill one another. Thanks for the mod :)
ELF SLAYER  [author] Oct 9, 2023 @ 8:40am 
@tri_idias
No. Did you want him to?
tri_idias Oct 8, 2023 @ 5:53pm 
Hello, I haven't downloaded the mod yet, but I was just wondering if there's side effect by using this bionic? Will my pawn go into a coma after a certain amount of uses or get into a killing rage?
ELF SLAYER  [author] Oct 8, 2023 @ 5:34am 
@Bonible Thanks. I also have that in my modlist, but I forgot to add it to recommendations
@Shawn it's turned on and lasts for 1 hour. There is no cooldown.
Bonible Oct 8, 2023 @ 12:48am 
Also recommend Vanilla Combat Reloaded because it allows movement speed to increase bullet/projectile evasion.
Shawn Oct 7, 2023 @ 8:38pm 
Is there a cooldown, or just a toggle?
ELF SLAYER  [author] Oct 7, 2023 @ 7:25pm 
@ROOFUS do you have VE framework?
ROOFUS Oct 7, 2023 @ 3:47pm 
didnt see it, weird
ELF SLAYER  [author] Oct 6, 2023 @ 1:19pm 
@ROOFUS
You click on the ability added by the implant
ROOFUS Oct 6, 2023 @ 12:54pm 
so how do i activate it?
CTH2004 Oct 6, 2023 @ 12:49pm 
fair enough.

Could you link the old mod, as you hid it? That way, people who want to can unsubscribe (:
Thanks!
ELF SLAYER  [author] Oct 6, 2023 @ 12:32pm 
@CTH2004
A couple thousand people are subscribed to the old mod, and I didn't want to risk breaking any of their saves by forcing them to update this small mod.
CTH2004 Oct 6, 2023 @ 10:10am 
Just curious, why did you make a new mod, not just update the older one?

Thanks!
ELF SLAYER  [author] Oct 6, 2023 @ 10:02am 
@katz
I'll prob keep it simple and just keep it to this
5katz Oct 6, 2023 @ 9:42am 
Wild, will this get expanded into multiple that have different active time and speed increase?
Or is that outside the scope? Any case, great update!
ELF SLAYER  [author] Oct 6, 2023 @ 8:50am 
@Robosium
Thanks for the reminder, I forgot about that.
Added them in
Robosium Oct 6, 2023 @ 5:23am 
you know that steam has a handy little thing in workshop which let's you set required mods so that people can't miss them
ELF SLAYER  [author] Oct 4, 2023 @ 4:20pm 
Manual use only @KhanTheMad
Irkalla Oct 4, 2023 @ 9:03am 
A rudimentary implant
SQman Oct 4, 2023 @ 6:58am 
My colonists are built different.