RimWorld

RimWorld

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Sandevistan Implant 2 [1.4] [OUTDATED - SEE DESCRIPTION FOR 1.5]
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Mod, 1.4
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Oct 4, 2023 @ 5:19am
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Sandevistan Implant 2 [1.4] [OUTDATED - SEE DESCRIPTION FOR 1.5]

Description
1.5 VERSION OUT NOW! TOTAL OVERHAUL! NEW FEATURES!
CLICK LINK BELOW FOR VERSION 3
https://steamcommunity.com/sharedfiles/filedetails/?id=3229896323





WHAT'S DIFFERENT IN VERSION 2?
_______________________________________________________________
- The Sandevistan implant now adds an ability which needs to be activated to receive the speed buff
- Various Bugfixes, typos, and general cleaning of the code

SUMMARY
_______________________________________________________________

Adds the Sandevistan Implant from Cyberpunk. The inspiration for this was sourced from the Edgerunners anime.

The Sandevistan is a bionic spine implant which gives the ability to accelerate the user's nervous system allowing them to move at unnatural speed and perceive time at an accelerated rate.

It gives implanted pawns an ability which when activated, allows them to move at extraordinary speed, ignore terrain movement penalties, and ignore slowdowns from attack impacts.


REQUIRED / RECOMMENDED MODS
_______________________________________________________________

Required Mod:
- Vanilla Framework Expanded
https://steamcommunity.com/sharedfiles/filedetails/?id=2023507013
- The extension which allows the ignoring of movement penalties is from this mod

Recommended to be used with:
- Melee Weapons Speed & Damage
https://steamcommunity.com/sharedfiles/filedetails/?id=2031929206
- This would allow manipulation to affect melee attack speed and damage.

- Increased Dodge Chance
https://steamcommunity.com/sharedfiles/filedetails/?id=2272218959&searchtext=dodge+chance
- This allows consciousness to affect dodge chance. If you can see at super speed you'd have to stand still to get hit!

- Vanilla Combat Reloaded
https://steamcommunity.com/sharedfiles/filedetails/?id=2860414285
- Allows for bullet evasion based on move speed
42 Comments
TurtleShroom Aug 10, 2024 @ 1:31pm 
Shoot! I much prefer it always active!
ELF SLAYER  [author] Apr 22, 2024 @ 3:06pm 
V3.0 has been released.

The entire mod has been overhauled for the next version.
I'm leaving this version up for 1.4 users. Version 3 currently only supports 1.5.

Here's the link.
https://steamcommunity.com/sharedfiles/filedetails/?id=3229896323
冷面狂怒 Apr 19, 2024 @ 11:50pm 
加油!期待1.5版本的赛博精神病!
ELF SLAYER  [author] Apr 16, 2024 @ 4:09pm 
Will hopefully have it out this weekend.
ELF SLAYER  [author] Apr 3, 2024 @ 4:28pm 
I will likely be making a v 3.0 of this mod with a few more features for 1.5.

Among the changes will be:
- The ability will be a toggle instead of a timer so you can have it on as long as you want and deactivate it whenever you want.
- A "blink" ability to allow instant movement/teleportation with both manual targeting and automatic targeting on enemy pawns for faster-paced combat
ELF SLAYER  [author] Apr 2, 2024 @ 4:30am 
@Tailiik_Gemwing your one pawn sounds like a cyberpsycho
Tailiik_Gemwing Mar 23, 2024 @ 5:47pm 
Very funny mod but INSANELY overpowered. You can activate the sandy whenever for a TURBO speed increase to like, everything. You have 0 side effects from turning it on (other than my one pawn who always hits himself when he turns it on for some reason?) and it has no cooldown...you can just juice 5x speed constantly.

Fun, but turbo OP. Would be cool if there were enemies that would raid with a sandevistan implanted sometimes....
Evelynm Mar 12, 2024 @ 10:48am 
How I can get it?
ELF SLAYER  [author] Feb 25, 2024 @ 5:50pm 
@Dr Jimothy they will not.
Dr Jimothy Feb 25, 2024 @ 5:18pm 
Will non-player characters such as raiders use their sandevistans if they have them? I wanna use Total Control to do a funny.